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[SOLVED] How to set up ELS Takedown lights' direction?

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So, question is in title. I have two different vehicles with EXACTLY same lightbar, loaded from same z3d. file. For unknown reason on first vehicle takedown light is facing front, but on another TD's model is facing front, but the light is illuminating ground under the car. Why? How to change light direction?

 

Here is short preview of the problem:

Spoiler

Cars. Right os OK, left is bugged.

596fb67b82dac_GTA50193.thumb.jpg.4e00b06271b4cae6571589b6f85adf43.jpg

 

596fb680c474c_GTA50194.thumb.jpg.94ad5fa443cb4b8ab42b5ae7a5f25ba1.jpg

 

596fb685dd345_GTA50195.thumb.jpg.f773297f5be5c5386c07d59f5ecb7a67.jpg

 

 

 

Sorry for mistakes, i'm still not very good in English :]

Edited by MrKoteJ
.

  • 2 months later...
On ‎7‎/‎20‎/‎2017 at 3:28 PM, MrKoteJ said:

SOLVED, dummy rotation helped. Idfk why it had not helped in first try.

I have tried to rotate the dummy my extra_11 is compounded with, I have tried rotating extra_11's axis, and even tried rotating the car. Lol. Nothing is working for me. Is there anything you do currently to make takedowns face forward? Strange issue, stumps even the most experienced people I know..

 

  • 4 weeks later...

I'm trying to rotate my dummies in Zmodeler, but I can't tell if it's working. Should I see the cube for the dummy rotate or do I need to enter a rotation number and go by trial and error to find the right rotation?

On 7/20/2017 at 12:28 PM, MrKoteJ said:

SOLVED, dummy rotation helped. Idfk why it had not helped in first try.

 

Do you know what you had to do to get the dummy to rotate?

 

Reason being I have a few cars stuck and when I rotate the dummy I can see it rotating in zmodeler however in game it doesn't move. The light is constantly facing backwards.

 

I tried rotating in the active window and also tried doing it through the properties tab.

Edited by Thero

1. My YouTube Channel, 2. My Twitch Channel, 3. My Official Discord:

1. https://www.youtube.com/channel/UCIm01FWoNzI-O8kGimU4Ftg/

2. https://www.twitch.tv/socalthero2002

3. https://discord.gg/SfxGxZM

On 7/20/2017 at 3:28 PM, MrKoteJ said:

SOLVED, dummy rotation helped. Idfk why it had not helped in first try.

I've been able to change the way my takedown lights face, but not able to get them facing forward. Do you have an idea of on what axis the dummy needs to be rotated to change the lights and how much? When I have them facing backwards, then rotate the dummy 180 the lights don't correlate to being rotated 180

  • 3 weeks later...

i have this same issue where i am unable to adjust the directions precisely, ive rotated as well and you are right they dont correspond to where it should be if you rotate the dummy 180 degree or even 90.

On 11/18/2017 at 7:36 PM, willrs said:

I've been able to change the way my takedown lights face, but not able to get them facing forward. Do you have an idea of on what axis the dummy needs to be rotated to change the lights and how much? When I have them facing backwards, then rotate the dummy 180 the lights don't correlate to being rotated 180

 

After I rotated the entire lightbar and it's dummies to be level with the roof, I went back and made the dummy as level to the horizon as I could and for some reason that made the takedowns aimed perfectly. Doesn't make sense to me since the dummy was level with the horizon before I rotated the entire lightbar. Also I figured out that rotating extra 12 dummy on the x&y axis from the side view aims the alley lights more toward the front or more towards the back of the vehicle

  • 6 months later...
  • 3 weeks later...
On 11/12/2017 at 10:59 AM, Thero said:

 

Do you know what you had to do to get the dummy to rotate?

 

Reason being I have a few cars stuck and when I rotate the dummy I can see it rotating in zmodeler however in game it doesn't move. The light is constantly facing backwards.

 

I tried rotating in the active window and also tried doing it through the properties tab.

were you able to get it to work yet?

18 hours ago, 0sc4r said:

were you able to get it to work yet?

Yes I was. I had to move the dummy down and back

1. My YouTube Channel, 2. My Twitch Channel, 3. My Official Discord:

1. https://www.youtube.com/channel/UCIm01FWoNzI-O8kGimU4Ftg/

2. https://www.twitch.tv/socalthero2002

3. https://discord.gg/SfxGxZM

Yea the dummy for extra 11 seems to be determined by its projection by moving it throughout the x y and z axis of the project so if ou keep it behind the 0 mark and lower the height of it, it tends to fix it however the light projection looks weird because it still projects from the dummy 

1. My YouTube Channel, 2. My Twitch Channel, 3. My Official Discord:

1. https://www.youtube.com/channel/UCIm01FWoNzI-O8kGimU4Ftg/

2. https://www.twitch.tv/socalthero2002

3. https://discord.gg/SfxGxZM

On 7/15/2018 at 8:16 PM, Thero said:

Yea the dummy for extra 11 seems to be determined by its projection by moving it throughout the x y and z axis of the project so if ou keep it behind the 0 mark and lower the height of it, it tends to fix it however the light projection looks weird because it still projects from the dummy 

okay, thank you 

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