willrs
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willrs reacted to TastyFlavour in FIB Siren pitchFBI =
1. FROM 44100 HZ TO 31000 HZ
2.SPEED PERCENTAGE +38%
3. CHANGE PITCH -> +2 SEMI TONE
AMBULANCE = SPEED PERCENTAGE +13%
FIRETRUK = CHANGE PITCH -> +1 SEMI TONE
Thank me later! 😉
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willrs reacted to zombieguy in Performance IssuesWhile LSPDFR is active my framerate takes a very hefty beating. I normally run stock GTA V at around 90 - 100 fps, however, while on duty/pursuit I average around 30 - 45 fps most of the time. For reference, my specs are a 4770k @ 4.1GHz, 16gb of ram and a GTX 1080. I also have a fresh install with no other mods installed and have tried: running rage plugin hook as admin, running fullscreen and windowed, lowering and increasing graphics settings and disabling as many background processes as possible.
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willrs reacted to AccidentallyPsychopathic in LSPDFR 0.4 - Now AvailableOkay I've tried everything completely clean gta install, tried the installer, manually installing it, replacing the default rage hook with the one from the site, I have script hook and .net.
I can only get rage hook and gta both up if I boot gta up first then run rage hook or else gta crashes and I cannot let rage hook auto load lspdfr or i crashes, I've gotten that far, but again if I load lspdfr plugin gta crashes.
Any ideas?
Edit: Also no other plugins at all.
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willrs reacted to LMS in LSPDFR 0.4 - Coming February, 2019Yes, you will have a personal vehicle at your house.
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willrs reacted to Sam in LSPDFR 0.4 - Coming February, 2019So, it's been a while since we've provided an update on LSPDFR 0.4. As you might've guessed from the title, though, there's a good reason for this... It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes. Anyway, here we are - who knows how many months late - but we're here. No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point! We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.
Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little. No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no... the ghost of @ineseri didn't drive a train into us. Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive. Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things.
We've talked a lot about our Character system in LSPDFR 0.4. It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general. I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod! Having your own character dials up the immersion quite substantially, but we wanted to take things to another level. We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know? Actually spawn as your own character, in their house. Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD.
LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
It's not just that, though, we really wanted to dial it up. Having your own character, them having an apartment, switching, customizing, it's all cool, right? But you might be thinking, what's the point? These are "multiplayer features". And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while.
Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync. LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile. To top it off, we've brought back statistics too. Ever wanted to know how many shots your character has fired? It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
And frankly, it doesn't even end there. When I said before that we wanted to dial the immersion up to the max, I guess I lied. What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon. Not only can you now create a character, customize them, share them, spawn as them... You can actually do things as them too! Like, actual game things. Ever wanted to run the triathalon as your LSPDFR Character? Now you can. Or, how about practicing with your sidearm down at the range? Yep, got that too. Simply want a can of sprunk from a vending machine? No problem.
With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod. Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it. Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects. Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning. The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.
No, these aren't cutscenes. No, they're not edited screenshots. With 0.4, this is real.
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willrs got a reaction from flwpheonix in How to remove siren coronas completely?I've not tried this myself but I bet going into your carcols and setting each Corona size to 0 would achieve that
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willrs reacted to Sam in LSPDFR 0.4 - AmbienceYou'll see why shortly 😉
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willrs got a reaction from Teekay in Moving Spotlights on Models?I could think of two possibilities. One is that if I spotlight is given a certain name, etc in zmodeler that a script would be able to recognize it and manipulate it (idk anything about scripting though). The second is some "native" way that would somehow play off of things in the default game like the water cannon on the firetruck being able to move around.
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willrs got a reaction from LibertyDesigns in Moving Spotlights on Models?I could think of two possibilities. One is that if I spotlight is given a certain name, etc in zmodeler that a script would be able to recognize it and manipulate it (idk anything about scripting though). The second is some "native" way that would somehow play off of things in the default game like the water cannon on the firetruck being able to move around.
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willrs reacted to Sam in LSPDFR 0.4 - Epic CustomizationPsssst.. Don't tell anyone, but I think we fixed that.
Don't tell anyone though!
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willrs got a reaction from PhillBellic in Sgt.Kanyo's handling modsAre we ever going to see a resource like this for gta v?