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[WIP] Vehicle Gadgets+

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  • Popular Post

This is a new plugin I'm working on. It aims to expand the functionality of new vehicles, in a centralized manner, so, hopefully, you won't end up needing a different plugin/script for each function vehicle models authors want to implement in their models.

Currently, the vehicles are configured via XML files, alongside the changes needed in the model itself. So, no, it doesn't support already released models.

 

Current Gadgets

  • Ladder
    Spoiler

    This gadget will allow you to add a working ladder to your model, which can be controlled via the NumPad.

     

     

    XML Entry Example:

    Spoiler
    
    
        <Entry xsi:type="Ladder">
          <Base>
            <BoneName>ladder_base</BoneName>
            <RotationSpeed>11</RotationSpeed>
            <RotationAxis X="0" Y="0" Z="1" />
          </Base>
          <Main>
            <BoneName>ladder_main_0</BoneName>
            <RotationSpeed>11</RotationSpeed>
            <RotationAxis X="1" Y="0" Z="0" />
            <MinAngle>0</MinAngle>
            <MaxAngle>65</MaxAngle>
          </Main>
          <ExtensionParts>
            <Entry>
              <BoneName>ladder_main_1</BoneName>
              <MoveSpeed>3</MoveSpeed>
              <ExtensionDistance>6</ExtensionDistance>
            </Entry>
          </ExtensionParts>
          <Bucket>
            <BoneName>ladder_bucket</BoneName>
            <RotationSpeed>10</RotationSpeed>
            <RotationAxis X="1" Y="0" Z="0" />
            <MinAngle>-85</MinAngle>
            <MaxAngle>85</MaxAngle>
          </Bucket>
        </Entry>

     

     

  • Outriggers
    Spoiler

    This one, adds animated outrrigers that can extend and retract by pressing a key.

     

     

    XML Entry Example:

    Spoiler
    
    
        <Entry xsi:type="Outriggers">
          <LeftOutriggers>
            <Outrigger>
              <HorizontalBoneName>outr_out_l1</HorizontalBoneName>
              <VerticalBoneName>outr_down_l1</VerticalBoneName>
              <HorizontalDistance>0.8</HorizontalDistance>
              <HorizontalMoveSpeed>0.625</HorizontalMoveSpeed>
              <VerticalDistance>0.48</VerticalDistance>
              <VerticalMoveSpeed>0.625</VerticalMoveSpeed>
            </Outrigger>
            <Outrigger>
              <HorizontalBoneName>outr_out_l2</HorizontalBoneName>
              <VerticalBoneName>outr_down_l2</VerticalBoneName>
              <HorizontalDistance>0.8</HorizontalDistance>
              <HorizontalMoveSpeed>0.625</HorizontalMoveSpeed>
              <VerticalDistance>0.48</VerticalDistance>
              <VerticalMoveSpeed>0.625</VerticalMoveSpeed>
            </Outrigger>
          </LeftOutriggers>
          <RightOutriggers>
            <Outrigger>
              <HorizontalBoneName>outr_out_r1</HorizontalBoneName>
              <VerticalBoneName>outr_down_r1</VerticalBoneName>
              <HorizontalDistance>0.8</HorizontalDistance>
              <HorizontalMoveSpeed>0.625</HorizontalMoveSpeed>
              <VerticalDistance>0.48</VerticalDistance>
              <VerticalMoveSpeed>0.625</VerticalMoveSpeed>
            </Outrigger>
            <Outrigger>
              <HorizontalBoneName>outr_out_r2</HorizontalBoneName>
              <VerticalBoneName>outr_down_r2</VerticalBoneName>
              <HorizontalDistance>0.8</HorizontalDistance>
              <HorizontalMoveSpeed>0.625</HorizontalMoveSpeed>
              <VerticalDistance>0.48</VerticalDistance>
              <VerticalMoveSpeed>0.625</VerticalMoveSpeed>
            </Outrigger>
          </RightOutriggers>
        </Entry>

     

     

  • Radar
    Spoiler

    This one is similar to the already existing VEHICLE_WEAPON_RADAR from the vanilla game, except it doesn't take a vehicle weapon slot and you can modify the rotation speed.  

     

    XML Entry Example:

    Spoiler
    
    
        <Entry xsi:type="Radar">
          <BoneName>radar_part</BoneName>
          <RotationSpeed>5</RotationSpeed>
          <RotationAxis X="0" Y="0" Z="1" />
        </Entry>

     

     

 

TODO:

  • Implement collisions, so, for example, you can climb up the ladder.
  • Add more gadgets.

 

 

Firetruck shown in the videos: MTL Botlle Nose Ladder 15EX Truck by @GlitchGamer

 

 

Any vehicle developer interested on implementing this plugin, with the current gadgets or with an idea for a new gadget, can contact me to discuss the implementation details, or if the gadget idea is possible.

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  • Views 41.6k
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Top Posters In This Topic

Most Popular Posts

  • tylerlanders
    tylerlanders

    @alexguirre How do I actually install Vehicle Gadgets + ? I couldn't get the read me. 

  • GlitchGamer
    GlitchGamer

    This stuff is awesome and  can't wait to see more development!

  • Goldenman
    Goldenman

    Has anybody tried this with fivem yet?

How does the radar work? Can axis rotation be for any axis? Like if I wanted something to rotate the Y for one model, but X for another could i?

Don't mess with the law, if you can't handle the law.

  • 2 weeks later...

Looks promising alex! As for a suggestion, me and Thehurk were just talking about this the other day, could Starchase's GPS launcher somehow be implemented into this?  If you aren't familiar I'll link a video and the website. Could be an awesome addition to patrol cars and gameplay!

 

Website: http://www.starchase.com/

Video demo in spoiler below

Spoiler

 

 

Veni vidi vici

  • Author
3 hours ago, Problematic said:

Looks promising alex! As for a suggestion, me and Thehurk were just talking about this the other day, could Starchase's GPS launcher somehow be implemented into this?  If you aren't familiar I'll link a video and the website. Could be an awesome addition to patrol cars and gameplay!

 

Website: http://www.starchase.com/

Video demo in spoiler below

  Reveal hidden contents

 

 

Yes, that can be implemented.

Though, not really sure about how the dart object can be done, maybe some prop model similar already exists in the game files, or a custom add-on prop is needed, or it could be part of the vehicle model, I will have to think about it.

1 minute ago, alexguirre said:

Yes, that can be implemented.

Though, not really sure about how the dart object can be done, maybe some prop model similar already exists in the game files, or a custom add-on prop is needed, or it could be part of the vehicle model, I will have to think about it.

cool cool! can't wait for updates on progress of this mod.

Veni vidi vici

  • 5 weeks later...
  • 1 year later...
  • 2 weeks later...
  • 3 months later...
On 10/2/2018 at 6:48 PM, Copdude542 said:

is this mod even out? would like to have this for my Ladder truck I have

 

On 1/15/2019 at 3:34 PM, kodydude2013 said:

how do you install vehicle gadgets+?

 

On 9/23/2018 at 6:18 PM, tylerlanders said:

@alexguirre How do I actually install Vehicle Gadgets + ? I couldn't get the read me. 



So guys, first off make sure you have an account with AppVeyor. Then you'll be able to download the zip for it 🙂
https://ci.appveyor.com/project/alexguirre/vehiclegadgetsplus


 

Quote

The Vehicle Gadgets+.dll & Vehicle Gadgets+.pdb should be placed in "Grand Theft Auto V > plugins"

 

  • 5 weeks later...
  • 2 weeks later...

Can't make an account that I have found so far, can log in as an account holder or as a developer, but if you aren't registered, you can't register. Unless I am missing something (quite possible).

Deputy Sheriff, Missouri

 

  • 3 weeks later...
  • 3 weeks later...

Hey Alex,

First up thank you for making this for the community. I do however have a question for you. Where do we put the .xml's? Do we put it in the plugins folder with the .dll? Or do we need to create a folder like we do with ELS? Thank you.

  • 2 months later...
  • 1 month later...
16 minutes ago, ThinksgamingYT said:

Has this been finished?

 

If you mean is it completed and nothing else needs done - no, it's still WIP however it is working.  So you can download it.

I need donations to help fund my food addiction. DM for details 😂

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