Jump to content
The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR Has stopped woking. Unexpected and repetitive error! (AGAIN)


HeyImSquiggles

Recommended Posts

Started up my game this morning worked fine until a traffic stop then crashed as usual, I don't get a session with LSPDFR without it crashing, and I tried again in the afternoon, and now it crashes when I go on duty.

 

Logs: 

Quote

[17/12/2016 11:42:27.452] Started new log on 17/12/2016 11:42:27.451
[17/12/2016 11:42:27.455] ====================================================================================================
[17/12/2016 11:42:27.432] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[17/12/2016 11:42:27.457] Log verbosity: Trivial
[17/12/2016 11:42:27.461] Initializing input system
[17/12/2016 11:42:27.471] Initializing game console
[17/12/2016 11:42:27.500] Console key has been set to F4 (key code: 115)
[17/12/2016 11:42:27.893] Initializing console variable "ConsoleScrollAmount".
[17/12/2016 11:42:27.922] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[17/12/2016 11:42:27.932] Read value: <null>
[17/12/2016 11:42:27.975] Initializing console variable "DisableRenderVersionText".
[17/12/2016 11:42:27.975] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[17/12/2016 11:42:27.994] Read value: True
[17/12/2016 11:42:28.205] Setting value of console variable "DisableRenderVersionText" to stored value.
[17/12/2016 11:42:28.206] Initializing console variable "ConsoleKey".
[17/12/2016 11:42:28.206] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[17/12/2016 11:42:28.209] Read value: F2
[17/12/2016 11:42:28.210] Setting value of console variable "ConsoleKey" to stored value.
[17/12/2016 11:42:28.324] Console key has been set to F2 (key code: 113)
[17/12/2016 11:42:28.325] Initializing console variable "PluginTimeoutThreshold".
[17/12/2016 11:42:28.432] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[17/12/2016 11:42:28.487] Read value: 10000
[17/12/2016 11:42:28.526] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[17/12/2016 11:42:28.527] Initializing console variable "AlwaysShowConsoleOutput".
[17/12/2016 11:42:28.527] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[17/12/2016 11:42:28.529] Read value: <null>
[17/12/2016 11:42:28.530] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[17/12/2016 11:42:28.531] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[17/12/2016 11:42:28.533] Read value: False
[17/12/2016 11:42:28.533] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[17/12/2016 11:42:28.534] Initializing console variable "ShowOnScreenWarnings".
[17/12/2016 11:42:28.534] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[17/12/2016 11:42:28.537] Read value: <null>
[17/12/2016 11:42:28.537] Console initialized
[17/12/2016 11:42:28.537] Initializing forms manager
[17/12/2016 11:42:28.545] Version: RAGE Plugin Hook v0.47.1037.9935 PUBLIC ALPHA for Grand Theft Auto V
[17/12/2016 11:42:28.603] ================ RAGE Plugin Hook ================
[17/12/2016 11:42:28.716] Command line option -enableCustomLoadingBackgrounds is specified; enabling custom loading screen backgrounds.
[17/12/2016 11:42:28.903] Detected Windows 8 Home (64-bit) (6.2.9200.0)!
[17/12/2016 11:42:28.907] Checking game support
[17/12/2016 11:42:29.530] Product name: Grand Theft Auto V
[17/12/2016 11:42:29.539] Product version: 1.0.877.1
[17/12/2016 11:42:29.542] Is steam version: True
[17/12/2016 11:42:29.545] Initializing DirectX
[17/12/2016 11:42:29.556] Initializing Direct3D
[17/12/2016 11:42:29.557] Loading C:\windows\system32\d3d11.dll
[17/12/2016 11:42:29.559] Loaded at 0x7FFB88CC0000
[17/12/2016 11:42:29.560] D3D11CreateDeviceAndSwapChain at 0x7FFB88CE5800
[17/12/2016 11:42:29.561] Creating Direct3D 11 device and swap chain
[17/12/2016 11:42:29.630] Attempting feature level 10_1
[17/12/2016 11:42:29.716] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[17/12/2016 11:42:29.907] Swap Chain created: 0x3E10CB23F0
[17/12/2016 11:42:29.996] Swap Chain VTable: 0x3E10CB23F0
[17/12/2016 11:42:30.039] Swap Chain VTable_2: 0x7FFB88C496B8
[17/12/2016 11:42:30.142] 0x485641FFFA32A5E9;0xB0EC8148C9246C8D;0x748E058B48000000
[17/12/2016 11:42:30.176] D3D11Present: 0x7FFB88C3CDE0
[17/12/2016 11:42:30.200] D3D11ResizeBuffers: 0x7FFB88C4F710
[17/12/2016 11:42:30.203] D3D11ResizeTarget: 0x7FFB88C7DBE0
[17/12/2016 11:42:30.242] D3D11SetFullscreenState: 0x7FFB88C4FB40
[17/12/2016 11:42:30.274] Direct3D initialized
[17/12/2016 11:42:30.276] Initialized DirectX
[17/12/2016 11:42:30.277] Direct3D watcher thread spawned
[17/12/2016 11:42:30.777] Getting device
[17/12/2016 11:42:30.780] Retrieved device
[17/12/2016 11:42:30.781] Creating wrapper
[17/12/2016 11:42:31.066] Wrapper created
[17/12/2016 11:42:31.166] Effect created
[17/12/2016 11:42:31.276] Creating buffer
[17/12/2016 11:42:31.278] Created buffer
[17/12/2016 11:42:31.278] Creating blend state
[17/12/2016 11:42:31.279] Created blend state
[17/12/2016 11:42:31.281] Done with creation
[17/12/2016 11:42:31.496] Initializing texture system.
[17/12/2016 11:42:31.553] Initializing texture system; phase 1
[17/12/2016 11:42:31.615] Initializing texture system; phase 2
[17/12/2016 11:42:31.647] Initializing texture system; phase 3
[17/12/2016 11:42:31.669] Initializing texture system; phase 4
[17/12/2016 11:42:31.763] Initializing texture system; phase 5
[17/12/2016 11:42:31.789] Initializing texture system; phase 6
[17/12/2016 11:42:31.827] Initializing texture system; phase 7
[17/12/2016 11:42:31.837] Initializing texture system; phase 8
[17/12/2016 11:42:31.842] Initializing texture system; phase 9
[17/12/2016 11:42:31.846] Initializing texture system; phase 10
[17/12/2016 11:42:31.862] Initializing texture system; phase 11
[17/12/2016 11:42:31.863] Initializing texture system; phase 12
[17/12/2016 11:42:31.869] Initializing texture system; phase 13
[17/12/2016 11:42:31.870] Initializing texture system; phase 14
[17/12/2016 11:42:35.301] Direct3D watcher thread ended
[17/12/2016 11:44:24.305] LoadingScreenMsg: Initializing game support
[17/12/2016 11:44:24.561] Initializing game support
[17/12/2016 11:44:26.702] LoadingScreenMsg: Velocity limit removed
[17/12/2016 11:44:27.160] Compatibility level: 0
[17/12/2016 11:44:27.171] Supported version detected
[17/12/2016 11:44:27.172] ==================================================
[17/12/2016 11:44:27.173] LoadingScreenMsg: Patching code
[17/12/2016 11:44:27.432] LoadingScreenMsg: Waiting for game initialization
[17/12/2016 11:44:27.683] Waiting for game initialization
[17/12/2016 11:44:27.785] LoadingScreenMsg: Initializing core
[17/12/2016 11:44:28.036] Initializing hook
[17/12/2016 11:44:28.037] LoadingScreenMsg: Completing interoperability
[17/12/2016 11:44:28.288] Completing interoperability
[17/12/2016 11:44:28.347] Initialization code 1.
[17/12/2016 11:44:28.348] Initialization code 2.
[17/12/2016 11:44:28.348] Initialization code 3.
[17/12/2016 11:44:28.373] 1 Address: 0x00007FF76DA8B4DC
[17/12/2016 11:44:28.373] Calling func 1
[17/12/2016 11:44:28.434] 2 Address: 0x00007FF76E55DF86
[17/12/2016 11:44:28.436] 3 Address: 0x00007FF76D0A5CC6
[17/12/2016 11:44:28.558] Address: 0x00007FF76E55DF24
[17/12/2016 11:44:28.565] Unknown var: 0x00007FF76F4A74B0
[17/12/2016 11:44:28.570] Initialization code 4.
[17/12/2016 11:44:28.571] Initialization code 5.
[17/12/2016 11:44:28.571] Completing interoperability, phase 1
[17/12/2016 11:44:28.572] Completing interoperability, phase 2
[17/12/2016 11:44:28.572] Completing interoperability, phase 3
[17/12/2016 11:44:28.573] Completing interoperability, phase 4
[17/12/2016 11:44:28.575] Completing interoperability, phase 5
[17/12/2016 11:44:28.575] Completing interoperability, phase 6
[17/12/2016 11:44:28.575] Completing interoperability, phase 7
[17/12/2016 11:44:28.576] LoadingScreenMsg: 
[17/12/2016 11:44:28.827] LoadingScreenMsg: Loading Story Mode
[17/12/2016 11:45:00.784] LoadingScreenMsg: Loading and Populating Game World
[17/12/2016 11:45:01.036] LoadingScreenMsg: 
[17/12/2016 11:45:16.703] Initializing console variable "IsDeveloperModeEnabled".
[17/12/2016 11:45:16.704] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[17/12/2016 11:45:16.706] Read value: False
[17/12/2016 11:45:16.707] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[17/12/2016 11:45:16.711] Initializing console variable "TimeScale".
[17/12/2016 11:45:16.711] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[17/12/2016 11:45:16.714] Read value: <null>
[17/12/2016 11:45:21.765] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[17/12/2016 11:45:27.366] <UNLOADED PLUGIN>: Initializing input system
[17/12/2016 11:45:27.371] <UNLOADED PLUGIN>: Initializing game console
[17/12/2016 11:45:27.379] <UNLOADED PLUGIN>: Initializing forms manager
[17/12/2016 11:45:27.640] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[17/12/2016 11:45:27.644] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SirenSwitchHonker.dll
[17/12/2016 11:45:27.645] ERROR: The path "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SirenSwitchHonker.dll" does not exist.
[17/12/2016 11:45:29.299] ---------------------------------------------------------------------
[17/12/2016 11:45:29.299] LSPD FIRST RESPONSE
[17/12/2016 11:45:29.300] Version 0.3.1
[17/12/2016 11:45:29.300] A G17 Media Modification
[17/12/2016 11:45:29.300] - Developed by LMS & Sam
[17/12/2016 11:45:29.300] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[17/12/2016 11:45:29.300] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[17/12/2016 11:45:29.300] ---------------------------------------------------------------------
[17/12/2016 11:45:29.301] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[17/12/2016 11:45:29.301] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[17/12/2016 11:45:29.559] 
[17/12/2016 11:45:29.998] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[17/12/2016 11:45:29.999] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[17/12/2016 11:45:30.009] Callouts: 250
[17/12/2016 11:45:30.081] [TRACE] Thread CopManager #1 initialized
[17/12/2016 11:46:36.109] Unknown command or variable "go"
[17/12/2016 11:46:59.727] setting up new cop: null
[17/12/2016 11:46:59.757] [TRACE] New ped recognized as cop
[17/12/2016 11:47:00.770] setting up new cop: null
[17/12/2016 11:47:00.772] [TRACE] New ped recognized as cop
[17/12/2016 11:47:04.991] LSPD First Response: 
[17/12/2016 11:47:04.992] LSPD First Response: ==============================
[17/12/2016 11:47:04.993] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[17/12/2016 11:47:04.993] LSPD First Response: ------------------------------
[17/12/2016 11:47:04.994] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[17/12/2016 11:47:04.994] LSPD First Response: ------------------------------
[17/12/2016 11:47:04.995] LSPD First Response: Exception type: System.InvalidOperationException
[17/12/2016 11:47:04.995] LSPD First Response: Exception message: Model with hash 0xdab6a0eb could not be loaded within a reasonable time. It may be invalid.
[17/12/2016 11:47:04.995] LSPD First Response: ------------------------------
[17/12/2016 11:47:04.996] LSPD First Response: Inner exceptions:
[17/12/2016 11:47:04.996] LSPD First Response: ------------------------------
[17/12/2016 11:47:04.997] LSPD First Response: Stack trace:
[17/12/2016 11:47:04.998] LSPD First Response: at Rage.Model.LoadAndWait()
[17/12/2016 11:47:04.999] at Rage.Ped..ctor(Model model, Vector3 position, Single heading)
[17/12/2016 11:47:04.999] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\PoliceStationManager.cs:line 1486
[17/12/2016 11:47:05.000] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\PoliceStationManager.cs:line 1385
[17/12/2016 11:47:05.000] at Rage.GameFiber.Main()
[17/12/2016 11:47:05.001] LSPD First Response: ==============================
[17/12/2016 11:47:05.001] LSPD First Response: 
 

 

Things that I have done:

-Reinstalled all the ped textures in the game

-Verified Integrity of Game Cache

-Installed RPH, LSPDFR, and all the plugins I am using to the latest version

-You name it

 

For those of you who suggest taking the plugins out seperately, no. If I'm gonna play LSPDFR, I'm gonna have the whole load of plugins with it.

 

Thank you for reading, please help.

Link to comment
Share on other sites

21 minutes ago, HeyImSquiggles said:

For those of you who suggest taking the plugins out seperately, no. If I'm gonna play LSPDFR, I'm gonna have the whole load of plugins with it.

People suggesting to take out plugins separately are telling you this for troubleshooting purposes, not to annoy you or anything, if you do not help them trying to figure out what's causing this, you won't get a solution at all =/

Link to comment
Share on other sites

Quite often a GTA V update may break some mods, or a change in the game update will make certain mods crash. 

 

If you've updated to the newest GTA version, the update could've broken some mods; if this is the case and you have a RPH game version backup; I'd suggest you use that to revert, and then block GTA from updating in the firewall (See Albo's guide here) until dev's can figure out the new update and what the go is. Keep in mind that the nature of mods are that they're generally somewhat unstable solely because of the fact that the game is not designed by R* to handle/have mods, custom peds, cars, files, anything.

 

If this isn't the case; I've had many frustrating encounters with a broken GTA game, where everything is how it should be but for some unknown reason it doesn't work, and a simple fresh, clean re-install has fixed everything (although this can be quite annoying because of the size of the download/the amount of install discs).

 

Link to comment
Share on other sites

  • Management Team
1 hour ago, HeyImSquiggles said:

Model with hash 0xdab6a0eb could not be loaded within a reasonable time. It may be invalid.

Your PC is incapable of loading models in an acceptable time. 

1 hour ago, ScarletDraconis said:

People suggesting to take out plugins separately are telling you this for troubleshooting purposes, not to annoy you or anything, if you do not help them trying to figure out what's causing this, you won't get a solution at all =/

Edit: Nevermind I misunderstood your post!

Imitation is the sincerest form of flattery.

Link to comment
Share on other sites

1 hour ago, Cyan said:

Your PC is incapable of loading models in an acceptable time. 

Edit: Nevermind I misunderstood your post!

16GB, 1TB, What else does it require?

 

1 hour ago, PgUp said:

Quite often a GTA V update may break some mods, or a change in the game update will make certain mods crash. 

 

If you've updated to the newest GTA version, the update could've broken some mods; if this is the case and you have a RPH game version backup; I'd suggest you use that to revert, and then block GTA from updating in the firewall (See Albo's guide here) until dev's can figure out the new update and what the go is. Keep in mind that the nature of mods are that they're generally somewhat unstable solely because of the fact that the game is not designed by R* to handle/have mods, custom peds, cars, files, anything.

 

If this isn't the case; I've had many frustrating encounters with a broken GTA game, where everything is how it should be but for some unknown reason it doesn't work, and a simple fresh, clean re-install has fixed everything (although this can be quite annoying because of the size of the download/the amount of install discs).

 

I'm outta luck there, because reinstalling GTA takes 5-6 days.(I use a snail livebox)

So back to the point. Is there a specific error behind these repetitive crashes?

 

I did try without plugins, not a fucking difference.

Link to comment
Share on other sites

In the future it may be best to make a disk image via Ultraiso, or Poweriso, and back up your installation folder.

That way you can always reinstall, I have like 3 of these images, fully modded with vehicles and the lot, a clean install with LSPDFR and a disk image with just

the bare bones of the game, if you do it right, a reinstall takes no more than 10 mins.

 

Not much help for right now, but for later, yes.

Link to comment
Share on other sites

Cyan was almost right, but not quite. You have an invalid model in your game (unfortunately I don't know of a way to convert the hash 0xdab6a0eb back to its real model name, but you'll know which cars you've modded (the crash is from LSPDFR's startup, so probably a police model I'd guess). Take out the buggy model (or install it properly if the model works but isn't installed right) and you should be good to go.

My YouTube Channel: Darkmyre Gaming (Australian LSPDFR patrols, plugins in development, and other games)

My Discord Server | AusGamer Network

 

Please do not PM me for technical support or bug reports, use the appropriate forum or plugin's comments instead.

Link to comment
Share on other sites

13 hours ago, Cyan said:

Your PC is incapable of loading models in an acceptable time. 

Edit: Nevermind I misunderstood your post!

 

1 hour ago, Darkmyre said:

Cyan was almost right, but not quite. You have an invalid model in your game (unfortunately I don't know of a way to convert the hash 0xdab6a0eb back to its real model name, but you'll know which cars you've modded (the crash is from LSPDFR's startup, so probably a police model I'd guess). Take out the buggy model (or install it properly if the model works but isn't installed right) and you should be good to go.


All hail those with real answers instead of stab in the dark troubleshooting! 

Link to comment
Share on other sites



×
×
  • Create New...