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  • There's an OnBeforeCalloutDisplayed function that you can override, and your distance logic would go in that function. If the player is too far, return false, and that's it. LSPDFR handles the rest.

  • ScottyTooHotty
    ScottyTooHotty

    I don't have a clue about 2 as I've never played with it at all but for 1 you need to put "GameFiber.Sleep(insert desired amount of time);". Your desired amount of time should be however long you wish

  • Put PlayScannerAudio() in a new GameFiber: GameFiber.StartNew(delegate { GameFiber.Wait(5000); PlayScannerAudio(params); }); Yes, a ped has to be within distance of x units to a vehicle to pe

  • Author

It looks like it doesnt crash without the Wait-methods. But now obvsly. the Scanner Audio doesnt get played because its in conflict to the Audio from the callout spawning.

 

Unrelated question: I always thought the EnterVehicle-Tasks would make the Ped walk to that Vehicle aswell, but it looks like they need to be close to it already. Is that right?

Put PlayScannerAudio() in a new GameFiber:

GameFiber.StartNew(delegate
{
	GameFiber.Wait(5000);
	PlayScannerAudio(params);
});

Yes, a ped has to be within distance of x units to a vehicle to perform EnterVehicle() properly where x is something like 10f.

Edited by LtFlash

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