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[WIP] Real California Architecture

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  • Author
Just now, Officer27 said:

Woah that must be booooring

not so boring, as you think :smile:

fwy_01_fwysign_text_037 - Finished

fwy_01_fwysign_text_038 - Finished

fwy_01_fwysign_text_039 - Finished

fwy_01_fwysign_text_040 - Finished

fwy_01_fwysign_text_042 - WIP 

Just now, EvilJackCarver said:

The reason I mentioned the font redo project is this: I've already gone through the files and searched for every road sign I could find in all of San Andreas, and I was offering to send you the list.

thank you! it's will be awesome

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  • Desmond98
    Desmond98

    Finally got some updates for Wax Musem in Hollywood.It's a test version, so, it's still WIP. Textures and shaders will be improved.

  • Desmond98
    Desmond98

    Jack Daniel's banners on the streetlights in West Hollywood  

  • Desmond98
    Desmond98

    Got some Compton stuff! Also got the Sheriff cars spawning in Compton, instead of Police cars, and without any script. Just edited some original gta files.   

Posted Images

7 minutes ago, Desmond98 said:

thank you! it's will be awesome

  • x64i.rpf/levels/gta5/_citye/downtown_01/fwy_01.rpf/fwy_01_signs_01.ytd

  • x64i.rpf/levels/gta5/_citye/downtown_01/fwy_02.rpf/fwy_02_signs.ytd

  • x64i.rpf/levels/gta5/_citye/downtown_01/fwy_03.rpf/fwy_03_signs_01.ytd

  • x64i.rpf/levels/gta5/_citye/downtown_01/fwy_04.rpf/fwy_04_signs.ytd

  • x64n.rpf/levels/gta5/_hills/cityhills_01/ch1_roadsb.rpf/ch1_roadsb_sgn.ytd

  • x64n.rpf/levels/gta5/_hills/cityhills_01/ch1_roadsc.rpf/ch1_roadsc_rd.ytd

  • x64n.rpf/levels/gta5/_hills/cityhills_01/ch1_roadsd.rpf/ch1_roadsd_sgn.ytd

  • x64p.rpf/levels/gta5/_hills/cityhills_03/ch3_rd1.rpf/ch3_rd1_signs.ytd

  • x64q.rpf/levels/gta5/_hills/country_01/cs1_roads.rpf/cs1_roads_signs.ytd

  • x64q.rpf/levels/gta5/_hills/country_01/cs1_roadsa.rpf/cs1_roadsa.ytd

  • x64r.rpf/levels/gta5/_hills/country_02/cs2_roads.rpf/cs2_roads_signs.ytd

  • x64r.rpf/levels/gta5/_hills/country_02/cs2_roadsa.rpf/cs2_roadsa_signs.ytd

  • x64r.rpf/levels/gta5/_hills/country_02/cs2_roadsb.rpf/cs2_roadsb_roadsigns.ytd

  • x64t.rpf/levels/gta5/_hills/country_04/cs4_roads.rpf/cs4_roads_sgn.ytd

  • x64t.rpf/levels/gta5/_hills/country_04/cs4_roadsb.rpf/cs4_roadsb_signs.ytd

  • x64t.rpf/levels/gta5/_hills/country_05/cs5_roads.rpf/cs5_roads_hd.ytd

  • x64u.rpf/levels/gta5/_hills/country_06/cs6_roads.rpf/cs6_roads.ytd

 

Those were all the YTDs that I found a roadsign font texture in.

Wenn ich Deutsch sprechen, enschultigung: Mein Deutsch ist nicht sehr gut.

gATXSNG.png

 If you are replying to something I have posted, you may wish to quote me for faster response times; I do not usually follow threads I reply to.
My personal inbox is not the support forum. I don't mind helping  you with your issues, but you are responsible for your research.  I am not a page in a manual, Google, or the forum search function - look through all three before asking.
A link to a handy how-to guide for getting useful solutions to your problems, and useful answers to your questions. A lot of it may seem irrelevant, but it outlines some great practices to use when seeking answers or solutions.

  • Author
1 minute ago, EvilJackCarver said:
  • Those were all the YTDs that I found a roadsign font texture in.

thanks! but i think i dont have so many experience with font editing : ( i see you made some mods with font swapping, can you make font swap with highway gothic, special for my mod? with credits in readme offcourse 

I'll get started shortly, it shouldn't take too long. The file itself probably won't be gradiented.


Edit: It's mostly done, just need to re-position a few letters - some of them are clipping the adjacent box. Note the vertical line by the end of the lowercase L - that's the start of the lowercase M.

Grand_Theft_Auto_V_2016-07-02_13-22-46.jpg

Please also note the descender on the p, q, g and y have been altered to prevent them clipping the box below.

 

Edit 2: I've got it mostly where I want it, I'll have to install it to all the signs downtown and do a proper check on them but I think this is about as fixed as the clipping issue is going to get.

Grand_Theft_Auto_V_2016-07-02_13-43-31.jpg

I'm gonna take a break for now, and come back to this later.

Edited by EvilJackCarver

Wenn ich Deutsch sprechen, enschultigung: Mein Deutsch ist nicht sehr gut.

gATXSNG.png

 If you are replying to something I have posted, you may wish to quote me for faster response times; I do not usually follow threads I reply to.
My personal inbox is not the support forum. I don't mind helping  you with your issues, but you are responsible for your research.  I am not a page in a manual, Google, or the forum search function - look through all three before asking.
A link to a handy how-to guide for getting useful solutions to your problems, and useful answers to your questions. A lot of it may seem irrelevant, but it outlines some great practices to use when seeking answers or solutions.

  • Author

update will be ready in an hour, a Changelog:

Fixed : 
fwy_01_fwysign_text_024 - O letter in Long Beach

Added : 
fwy_01_fwysign_text_056 
fwy_01_fwysign_text_057 
fwy_01_fwysign_text_063 
fwy_01_fwysign_text_065 
fwy_01_fwysign_text_069 
fwy_01_fwysign_text_071 
fwy_01_fwysign_text_072 
fwy_01_fwysign_text_074 
fwy_01_fwysign_text_075 
fwy_01_fwysign_text_081

  • Author

fwy_01_fwysign_text_056

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mtFMvrD.png

fwy_01_fwysign_text_057

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sEY5GYM.png

fwy_01_fwysign_text_063

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YKoCTwa.png


fwy_01_fwysign_text_065

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POlMwcn.png

fwy_01_fwysign_text_069 

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MAX8WzY.png


fwy_01_fwysign_text_071

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dJKTBtk.png

 

fwy_01_fwysign_text_072

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HhAjyLc.png

 

fwy_01_fwysign_text_074

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fwy_01_fwysign_text_081

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  • Author

New update soon : 
Fixed : 
fwy_01_fwysign_text_030 - Position of Crenshaw Blvd shifted slightly below, position of Koreatown aligned to Venice Blvd

Spoiler

x0cV6lf.png

 
fwy_01_fwysign_text_042 - Position of Crenshaw Blvd shifted slightly below 

Spoiler

lrlonZU.png


fwy_01_fwysign_text_053 - Too white color of letters

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rzfBNPq.png

Added : 
fwy_03_fwysign_text_002

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bQyqxki.png


fwy_03_fwysign_text_003

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BXi5Wrf.png


fwy_03_fwysign_text_004

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vVoBzAh.png


fwy_03_fwysign_text_005 

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P8QLmcU.png


fwy_03_fwysign_text_007

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zoVyc8s.png

 
fwy_03_fwysign_text_008

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QiF9hrz.png

 
fwy_03_fwysign_text_009

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y6K09vL.png

 
fwy_03_fwysign_text_010

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JGU8oCs.png

 

Edited by Desmond98

  • Author

Well, update is ready, all bugs in fwy_03_fwysign_text_003 and  fwy_03_fwysign_text_007 will be fixed later (most likely with next update)

But i still need help with Olympic Freeway :unsure: Because 5 signs in fwy_01 has it, and this no way to just remove it, because in the most case in this signs Olympic Freeway is more important then other places.

And fwy_02 has a lot of  Olympic Freeway signs too, also i need help with Elysian Fields real life counterpart, and some other...

Edited by Desmond98

  • Author

Optimized for Radiance version of FPIU http://www.mediafire.com/download/o7uzpzznj7sa168/radiance+test.rar

Thanks to @ganjamonster for test
Should i update it on download page now (anyway it's will be added as extra version, i don't will remove non radiance version from archive, i will include both version : for default lighting and radiance) or when next update will be released? Anyway you already can download it from link upper

P.S no any texture changed, difference with default lighting only in .yft's

P.S its exactly the same version of already released model (0.6) only with radiance support, no any other changes. But new update coming soon at this month (i hope)

Edited by Desmond98

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