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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Suspects not always surrendering


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So right now always if you do Takedown on suspect they always do what they are supposed to do, and I find that extremly unrealistic

 

So my idea would be that there is 70% chance that they dont surrender and to make them surrender you would have to Taze, shoot or drive into them and then press takedown button

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This is not an issue with the website, but with the LSPDFR modification. The Website Problems, Feedback & Suggestions section is for, as the name implies, for issues with the website. 

 

http://i.imgur.com/I0B5P1Y.png

This topic has been moved to the appropriate forum. Please post in the correct location in the future.

Also, I can safely say this is already a feature :)

Invenio, Investigatio, Imperium

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1 hour ago, ineseri said:

This is not an issue with the website, but with the LSPDFR modification. The Website Problems, Feedback & Suggestions section is for, as the name implies, for issues with the website. 

 

http://i.imgur.com/I0B5P1Y.png

This topic has been moved to the appropriate forum. Please post in the correct location in the future.

Also, I can safely say this is already a feature :)

It is? Weird, for me they have always surrenderd on 3.1

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6 hours ago, ineseri said:

Also, I can safely say this is already a feature :)

Really? I've never had them not surrender; that's why I've custom coded this into my person with a knife callout.

OP: Coincidentally I've just released an Assorted Callouts update with a person with a knife callout that implements exactly this.

My YouTube: Click here. 

My Discord Server - https://discord.gg/0taiZvBSiw5qGAXU

Useful post? Let me and others know by clicking the Like button.
Check out my many script modifications! 
Having issues? LSPDFR Troubleshooter by Albo1125.

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On 3/17/2016 at 0:21 AM, ineseri said:

Also, I can safely say this is already a feature :)

It was in 0.2b, but hasn't been the case since 0.3/0.3.1 Even perps in vehicles are easy to take down now, as long as you can box them in long enough to jump out and fill up the takedown meter, they're done.

My YouTube Channel: Darkmyre Gaming (Australian LSPDFR patrols, plugins in development, and other games)

My Discord Server | AusGamer Network

 

Please do not PM me for technical support or bug reports, use the appropriate forum or plugin's comments instead.

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On 3/17/2016 at 2:47 PM, Albo1125 said:

Really? I've never had them not surrender; that's why I've custom coded this into my person with a knife callout.

OP: Coincidentally I've just released an Assorted Callouts update with a person with a knife callout that implements exactly this.

I've had one suspect break free while I was in the middle of cuffing them, it happened after a pursuit. It was actually really cool. Haven't seen it since though:/ wish it happened more often because it's a nice twist

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0.3 AI is definitely way too compliant as they hardly ever resist if they are not part of a callout that includes that possibility (even pulled over vehicles seem less encline to take off). Just an obvious example: the random GTA V pursuits, in 0.2 I used to help units that were engaging in a pursuit and it would always end in a shootout as these suspects would be armed and dangerous, in 0.3 they just run out of the vehicles and usually just give up.

That coupled with the AI that keeps tripping over and over when you engage in a foot pursuit and arrests became a little too easy to the point where it turns to be somewhat boring because we're missing that unpredictable element from the previous version.

TLDR: 0.2 AI was perfect.

Edited by DLM3

Where we're going, we don't need signatures.

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  • 2 weeks later...
On 3/24/2016 at 8:23 PM, DLM3 said:

0.3 AI is definitely way too compliant as they hardly ever resist if they are not part of a callout that includes that possibility (even pulled over vehicles seem less encline to take off). Just an obvious example: the random GTA V pursuits, in 0.2 I used to help units that were engaging in a pursuit and it would always end in a shootout as these suspects would be armed and dangerous, in 0.3 they just run out of the vehicles and usually just give up.

That coupled with the AI that keeps tripping over and over when you engage in a foot pursuit and arrests became a little too easy to the point where it turns to be somewhat boring because we're missing that unpredictable element from the previous version.

TLDR: 0.2 AI was perfect.

1

Yeah definitely agree with you on the foot pursuits as they seem to be too easy compared to the last version. If you take a look at the police chase videos on youtube where the suspects bail out you will find out that they hardly ever trip over.

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