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[WIP, REL] Better EMS

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  • 2 weeks later...
  • Replies 428
  • Views 86.9k
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  • PNWParksFan
    PNWParksFan

    Quick update: still working on this mod, it's gradually coming together. Most recently have been working on the AI to coordinate keeping track of all the injured peds and the responders treating them.

  • PNWParksFan
    PNWParksFan

    Finally got to working on this a bit today. Made some progress: Refactored code from CustomBackup to create a generic DLL which helps with model configuration, vehicle extras, etc. Employed tha

  • PNWParksFan
    PNWParksFan

    Alright it's past my bedtime. Reports are partially implemented but need some improvements still: 

Posted Images

  • 1 month later...

Is better end not working anymore with new rage plugins and updates. Installed it but nothing shows up in game. Not even on smart radio. Can someone help please with this.

Sorry I meant Better EMS.

  • Author
1 hour ago, Laash78 said:

Is better end not working anymore with new rage plugins and updates. Installed it but nothing shows up in game. Not even on smart radio. Can someone help please with this.

Sorry I meant Better EMS.

 

I just tested it, and Better EMS is working just fine on RPH 0.60 with no changes required. Chances are you installed it incorrectly or there's another mod causing an issue. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

I messed something up trying to edit my emsunits.xml. I want the ambulances to spawn with specefic liveries and I tried changing the spawn to <Vehicle prep="an" name="ambulance" audio="VEHICLE_AMBULANCE"Vehicle livery="1">ambulance</Vehicle> and it did not work

Jacklop21

  • Author
1 hour ago, jacklop21 said:

I messed something up trying to edit my emsunits.xml. I want the ambulances to spawn with specefic liveries and I tried changing the spawn to <Vehicle prep="an" name="ambulance" audio="VEHICLE_AMBULANCE"Vehicle livery="1">ambulance</Vehicle> and it did not work

Take out the extra Vehicle you have in there: 

 

<Vehicle prep="an" name="ambulance" audio="VEHICLE_AMBULANCE" livery="1">ambulance</Vehicle>

 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

2 hours ago, PNWParksFan said:

Take out the extra Vehicle you have in there: 

 


<Vehicle prep="an" name="ambulance" audio="VEHICLE_AMBULANCE" livery="1">ambulance</Vehicle>

 

Got it, thanks!

Jacklop21

  • 2 weeks later...

LSPDFR crashes instantly after calling EMS via smart radio. didn't get it to work once. any solution? 

 

[13.01.2018 12:03:37.754] LSPD First Response: Creating stolen vehicle event
[13.01.2018 12:03:44.774]  545196
[13.01.2018 12:03:46.616]  547036
[13.01.2018 12:03:53.050] LSPD First Response: Added ambient event fibers to cleanup
[13.01.2018 12:03:53.357] LSPD First Response: [Better EMS]: Loading response manager
[13.01.2018 12:03:53.359] LSPD First Response: [Better EMS]: Responding to X:391,9341 Y:-873,8809 Z:29,29169
[13.01.2018 12:03:53.363] LSPD First Response: Assembly is requesting an LSPDFR+ SecurityGuid: BetterEMS
[13.01.2018 12:03:53.363] LSPD First Response: LSPDFR+ SecurityGuid validated & issued successfully.
[13.01.2018 12:03:53.365] LSPD First Response: LSPDFR+ API: Plugin: Better EMS is increasing statistic: EMS Calls
[13.01.2018 12:03:55.210] LSPD First Response: [Better EMS]: First responder not specified by API; will be decided by settings.
[13.01.2018 12:03:55.211] LSPD First Response: [Better EMS]: Initiating response unit for FIRE
[13.01.2018 12:03:55.227] LSPD First Response: Chose vehicle FIRETRUK
[13.01.2018 12:03:55.228] LSPD First Response: Choose between 4 and 4 peds
[13.01.2018 12:03:55.229] LSPD First Response: Choosing 4 peds
[13.01.2018 12:03:55.229] LSPD First Response: Chosen ped 3: S_M_Y_FIREMAN_01
[13.01.2018 12:03:55.229] LSPD First Response: Chosen ped 2: S_M_Y_FIREMAN_01
[13.01.2018 12:03:55.230] LSPD First Response: Chosen ped 1: S_M_Y_FIREMAN_01
[13.01.2018 12:03:55.230] LSPD First Response: Chosen ped 0: S_M_Y_FIREMAN_01
[13.01.2018 12:03:55.230] LSPD First Response: Choosing spawn radius between 50 and 100
[13.01.2018 12:03:55.230] LSPD First Response: Chose spawn radius of 63
[13.01.2018 12:03:55.238] LSPD First Response: Configuring extras on vehicle
[13.01.2018 12:03:55.238] LSPD First Response: Configuring extras on vehicle
[13.01.2018 12:03:55.248] LSPD First Response: Setting up ped components for S_M_Y_FIREMAN_01
[13.01.2018 12:03:55.255] LSPD First Response: Current ped variations: 8, 1, 0
[13.01.2018 12:03:55.255] LSPD First Response: Max ped variations: 8, 2, 0
[13.01.2018 12:03:55.255] LSPD First Response: Setting ped variation: 8, 0, 0
[13.01.2018 12:03:55.256] LSPD First Response: Setting ped head/hat prop to 0
[13.01.2018 12:03:55.266] LSPD First Response: Setting up ped components for S_M_Y_FIREMAN_01
[13.01.2018 12:03:55.267] LSPD First Response: Current ped variations: 8, 2, 0
[13.01.2018 12:03:55.267] LSPD First Response: Max ped variations: 8, 2, 0
[13.01.2018 12:03:55.267] LSPD First Response: Setting ped variation: 8, 0, 0
[13.01.2018 12:03:55.267] LSPD First Response: Setting ped head/hat prop to 0
[13.01.2018 12:03:55.268] LSPD First Response: Setting up ped components for S_M_Y_FIREMAN_01
[13.01.2018 12:03:55.268] LSPD First Response: Current ped variations: 8, 2, 0
[13.01.2018 12:03:55.268] LSPD First Response: Max ped variations: 8, 2, 0
[13.01.2018 12:03:55.269] LSPD First Response: Setting ped variation: 8, 0, 0
[13.01.2018 12:03:55.269] LSPD First Response: Setting ped head/hat prop to 0
[13.01.2018 12:03:55.269] LSPD First Response: Setting up ped components for S_M_Y_FIREMAN_01
[13.01.2018 12:03:55.270] LSPD First Response: Current ped variations: 8, 1, 0
[13.01.2018 12:03:55.270] LSPD First Response: Max ped variations: 8, 2, 0
[13.01.2018 12:03:55.270] LSPD First Response: Setting ped variation: 8, 0, 0
[13.01.2018 12:03:55.270] LSPD First Response: Setting ped head/hat prop to 0
[13.01.2018 12:03:55.305] LSPD First Response: 
[13.01.2018 12:03:55.306] LSPD First Response: ==============================
[13.01.2018 12:03:55.306] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[13.01.2018 12:03:55.306] LSPD First Response: ------------------------------
[13.01.2018 12:03:55.306] LSPD First Response: Origin: Game fiber "ResponseManager Respond".
[13.01.2018 12:03:55.307] LSPD First Response: ------------------------------
[13.01.2018 12:03:55.307] LSPD First Response: Exception type: System.TypeInitializationException
[13.01.2018 12:03:55.307] LSPD First Response: Exception message: Der Typeninitialisierer für "ParksCommon.ELS.ELSCompatabilityCheck" hat eine Ausnahme verursacht.
[13.01.2018 12:03:55.307] LSPD First Response: ------------------------------
[13.01.2018 12:03:55.307] LSPD First Response: Inner exceptions:
[13.01.2018 12:03:55.308] LSPD First Response:     Exception type: System.OverflowException
[13.01.2018 12:03:55.308] LSPD First Response:     Exception message: Der Wert für einen Int32 war zu groß oder zu klein.
[13.01.2018 12:03:55.308] LSPD First Response:         ------------------------------
[13.01.2018 12:03:55.308] LSPD First Response:         Stack trace:
[13.01.2018 12:03:55.308] LSPD First Response:         bei System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
[13.01.2018 12:03:55.308] bei Rage.InitializationFile.ReadInt32(String sectionName, String keyName, Int32 defaultValue)
[13.01.2018 12:03:55.309] bei ParksCommon.ELS.ELSCompatabilityCheck..cctor()
[13.01.2018 12:03:55.309] LSPD First Response:         ==============================
[13.01.2018 12:03:55.309] LSPD First Response: 
[13.01.2018 12:03:55.309] LSPD First Response: ------------------------------
[13.01.2018 12:03:55.309] LSPD First Response: Stack trace:
[13.01.2018 12:03:55.310] LSPD First Response: bei ParksCommon.ELS.ELSCompatabilityCheck.CheckVehiclePromptUser(Vehicle vehicle, Boolean reShow)
[13.01.2018 12:03:55.310] bei ?????????????????????????????????????????.?????????????????????????????????????????()
[13.01.2018 12:03:55.310] bei ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[13.01.2018 12:03:55.310] bei Rage.GameFiber.Main()
[13.01.2018 12:03:55.310] LSPD First Response: ==============================
[13.01.2018 12:03:55.310] LSPD First Response: 
[13.01.2018 12:03:59.345] LSPD First Response: All signs removed
 

Edited by Stu Montana

  • Author

@Stu Montana could you please upload your ELS.ini file?

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

@PNWParksFan 

Here you go:

 

// EMERGENCY LIGHTING SYSTEM V (Ver. 1.05)        
// Copyright (C) 2016 Luxart Systems
// Made by Lt.Caine
// --- MAIN CONFIGURATION FILE ---

[ ADMIN ]
VcfContainerFolder = pack_default

/ --- MAIN CONFIGURATION FILE ---

[ ADMIN ]
VcfContainerFolder = pack_default

[ LIGHTING ]
LightFlashDelayMainLts = 26
LightFlashDelayCoronas = 5
EnvLtMultExtraLts_Siz = 2.0
EnvLtMultExtraLts_Rng = 2.0
EnvLtMultExtraLts_Int = 2.0
EnvLtMultTakedwns_Siz = 1.0
EnvLtMultTakedwns_Rng = 1.0
EnvLtMultTakedwns_Int = 1.0
EnvLtMultCrnaHalo_Siz = 1.0
EnvLtMultCrnaHalo_Rng = 1.0
EnvLtMultCrnaHalo_Int = 1.0
EnvLtMultCrnaOthr_Siz = 2.0
EnvLtMultCrnaOthr_Rng = 2.0
EnvLtMultCrnaOthr_Int = 2.0
LodCoronaInitDistance = 50


[ AUDIO ]
BtnClicksBtwnSrnTones = true
BtnClicksBtwnHrnTones = true

[ GENERAL ]
MaxActiveVehs = 99
ElsMaxRangePl = 9999999999
ElsMaxRangeAi = 9999999999
ElsActiveOnAi = true
ElsTrafCtrlOn = false

[ CONTROL ]
AllowController = true
Toggle_LSTG = 74
Toggle_SECL = 75
Toggle_WRNL = 76
Toggle_CRSL = 219
Toggle_TKDL = 221
Toggle_BLKT = 220
Toggle_SIRN = 71
ChgPat_PRML = 85
ChgPat_SECL = 73
ChgPat_WRNL = 79
Sound_Ahorn = 89
Sound_Manul = 84
Snd_SrnTon1 = 49
Snd_SrnTon2 = 50
Snd_SrnTon3 = 51
Snd_SrnTon4 = 52
Snd_SrnScan = 53
Snd_SrnTonX = 54
Snd_SrnPnic = 71
TogInfoPanl = 80
TogKeysLock = 145

  • Author
4 hours ago, Stu Montana said:

ElsMaxRangePl = 9999999999
ElsMaxRangeAi = 9999999999

 

Those are out of range for an Int which is why it's unable to parse them. The max value is 2,147,483,647, you have 9,999,999,999. Given the size of the world in GTA you really don't need it to be more than about 10k. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

@PNWParksFan

 

Thank you so much man, it worked!!! :)  

I reduced the described values to a reasonable level, everything works perfectly now! 

 

BTW, I used the "Better ELS"-file (see below), which has those high values put in by the author. I guess somebody should tell him that his modifications can cause crashes with certain other plugins.... 

 

 

 

  • Author

There is a known problem with Better EMS on Turkish language systems. I haven't yet figured out the solution, sorry. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

  • 3 weeks later...

Something I've been curious about for awhile but just now remembered to post it. 

 

How difficult would it be to have EMS show up, open the back of the Ambulance, remove a stretcher, roll it over the patient and lift/place the injured patient onto the stretcher, wheel em back to the ambulance, lift/load the patient/stretcher into the ambulance, go to hospital, unload the patient. ???

 

:woot: Thanks in advance for reading and any response

 

 

  • Author
4 hours ago, Kal74 said:

Something I've been curious about for awhile but just now remembered to post it. 

 

How difficult would it be to have EMS show up, open the back of the Ambulance, remove a stretcher, roll it over the patient and lift/place the injured patient onto the stretcher, wheel em back to the ambulance, lift/load the patient/stretcher into the ambulance, go to hospital, unload the patient. ???

 

:woot: Thanks in advance for reading and any response

 

 

On flat ground with the patient in the middle of a large roadway with all traffic stopped? Not too hard. 

 

In 80% of the places where dead bodies end up with in GTA? Pretty hard to make it look even remotely legit. 

 

I've experimented with this a bit and it's just not great. You can see the results of some early testing I did in the clip below. It works sort of OK, but as soon as they have to climb over anything like a fence/wall, or deal with busy traffic, it kind of goes to shit. 

 

If any aspiring devs out there want to build me a reliable system for this let me know and I'd be happy to integrate it with Better EMS!

 

 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

41 minutes ago, PNWParksFan said:

On flat ground with the patient in the middle of a large roadway with all traffic stopped? Not too hard. 

 

In 80% of the places where dead bodies end up with in GTA? Pretty hard to make it look even remotely legit. 

 

I've experimented with this a bit and it's just not great. You can see the results of some early testing I did in the clip below. It works sort of OK, but as soon as they have to climb over anything like a fence/wall, or deal with busy traffic, it kind of goes to shit. 

 

If any aspiring devs out there want to build me a reliable system for this let me know and I'd be happy to integrate it with Better EMS!

Even the way it looks in that video, still pretty sweet just to see it semi working, but I completely understand what you're saying. Perhaps 1 day and its better than a straight up no it can't be done answer. So there is hope. Thanks for the response.

 

Hope its okay with you, I posted a suggestion topic about the above so perhaps other Devs will see it and come here, read the comments and watch the video and if interested contact you. I hate to let something like what we've discussed just fade away. You never know, perhaps someone will want to embark on that journey.

 

Thanks again for responding.

Edited by Kal74

  • Community Team
6 hours ago, PNWParksFan said:

On flat ground with the patient in the middle of a large roadway with all traffic stopped? Not too hard. 

 

In 80% of the places where dead bodies end up with in GTA? Pretty hard to make it look even remotely legit. 

 

I've experimented with this a bit and it's just not great. You can see the results of some early testing I did in the clip below. It works sort of OK, but as soon as they have to climb over anything like a fence/wall, or deal with busy traffic, it kind of goes to shit. 

 

If any aspiring devs out there want to build me a reliable system for this let me know and I'd be happy to integrate it with Better EMS!

 

 

That is actually pretty damn cool. One other option you could is just have it detect obstructions and just de-spawn the body/have EMS leave. Much like with the key press to have units spawn closer that could be implemented but quite a bit of work just for one animation that works only some of the time. 

Help us, help you!

  • Report Rule Breakers and other issues you see!

-JAM, Community Team Moderator.

  • 2 weeks later...

Hey Parks, I got an error about ELS MAx distance that could cause a crash, I was wondering if my ELS AI settings needed to be changed. I remember you used to have to set different values, is that the same now?

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