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EP34FR

Adding Addl. Sheriff Peds

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Anyone know how to add additional sheriff peds?  I'd like to have a sheriff_01 for Blaine Co., and a sheriff_02 for Los Santos Co.

I tried taking an alternate sheriff uniform, naming it s_m_y_sheriff_02, and placing it in the same folder as the s_m_y_sheriff_01 files...I then added these peds to the backup XML file.  In testing, every time I'd call for the backup that uses these peds, LSPDFR would crash.

Is there a special folder for add-on peds, like there is the mpchristmas2 folder for vehicles, so that I can have different sheriff peds spawn based on where I am (Blaine CO. or Los Santos Co.)?

Edited by EP34FR

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A new ped needs a new peds.meta entry, just like vehicles. The Heist DLC has that file, and you can make a duplicate of the FIBSEC entry and change the model, props, and voice lines.

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Well, seems the fibsec_01.ymt file (located at: mods\update\x64\dlcpacks\mpheist\dlc.rpf\x64\models\cdimages\mpheist_componentpeds.rpf) is encrypted...unless I'm looking in the wrong place, at the wrong thing.

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10 hours ago, EP34FR said:

Well, seems the fibsec_01.ymt file (located at: mods\update\x64\dlcpacks\mpheist\dlc.rpf\x64\models\cdimages\mpheist_componentpeds.rpf) is encrypted...unless I'm looking in the wrong place, at the wrong thing.

It was the fibsec entry within the peds.meta file in common/data that I was referring to, actually. Copy those lines and make the necessary changes to them for the new entry.

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