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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

So, how exactly do I use backup.xml?

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I played 0.3 for a little while last night, didn't play it for long because Traffic Policer wasn't updated (and I really need those perfect pullovers).

Anyway, how do I use backup.xml? More specifically, how do I use the livery options? So far, this is what I've tried doing:lspdfrbackupxml.PNG.6664892ba4bff8e52984

Is that correct? Or do I need an entry for every livery?
Also, how do livery numbers work again? I can't remember if you start from 0 (so texture 1 in the ytd should be 0 in the xml) or if what I'm doing now is correct.

Ah'm orderin' you to STAHP!

You'll need a new line for each livery.  You can have multiple extras on the same line.

Liveries start at 1 with LSPDFR.  So texture 1 is livery 1.

For what you want to do:

<Vehicle>police</Vehicle>
<Vehicle>police2</Vehicle>
<Vehicle livery="1">police3</Vehicle>
<Vehicle livery="2">police3</Vehicle>
<Vehicle livery="7">police3</Vehicle>
<Vehicle livery="8">police3</Vehicle>

 

"You tell me exactly what you want, and I will very carefully explain to you why it cannot be."

1 hour ago, Pipeline said:

I played 0.3 for a little while last night, didn't play it for long because Traffic Policer wasn't updated (and I really need those perfect pullovers).

Anyway, how do I use backup.xml? More specifically, how do I use the livery options? So far, this is what I've tried doing:lspdfrbackupxml.PNG.6664892ba4bff8e52984

Is that correct? Or do I need an entry for every livery?
Also, how do livery numbers work again? I can't remember if you start from 0 (so texture 1 in the ytd should be 0 in the xml) or if what I'm doing now is correct.

Open with Notepad, For better editing, the backup menu is the best modification in 0.3. Love It.

  • Author
19 minutes ago, Sam said:

You'll need a new line for each livery.  You can have multiple extras on the same line.

Liveries start at 1 with LSPDFR.  So texture 1 is livery 1.

For what you want to do:


<Vehicle>police</Vehicle>
<Vehicle>police2</Vehicle>
<Vehicle livery="1">police3</Vehicle>
<Vehicle livery="2">police3</Vehicle>
<Vehicle livery="7">police3</Vehicle>
<Vehicle livery="8">police3</Vehicle>

 

Thank you.

Ah'm orderin' you to STAHP!

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