Reputation Activity
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Patrick Dollar got a reaction from JoshSpurs in LSPDFR keeps crashing when I go on duty I need help thanks.You have to also wait for the updated script hook . My game does the same thing and when it loads I can’t use any file from the mods folder or any mod at all. It only loaded defaults cars and all
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FINAL SOLUTION: For who is having similar problem the solution for me is that I realize that was not the NVe crashing.... The crashing was the ENB because I installed an updated version, after reading some topics, I understand that the RPH is NOT compatible with the lastest version of ENB, the only version of ENB that works together with RPH is ENB 0.275. When I change the files and installed 0.275 version, everything works perfect without any crash. I spend 3 full days searching and trying to fix it. Thanks for everyone that tried to help me.
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Patrick Dollar reacted to Cyan in Random CrashesHello Patrick Dollar,
Your system is running out of memory when LSPDFR is trying to create a thread. Try closing other stuff in the background whilst playing LSPDFR.
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Patrick Dollar reacted to Rich in help plzzzzz -
Patrick Dollar reacted to Charlie686 in Issues Pursuit SuspectIt wasn't just Albo's plugins - that was an example.
Fingers crossed : D
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Patrick Dollar got a reaction from rizzlefizzl in GTA 5 crashes on Rage loading screen.Change the setting in ragepluginhook, So you can load LSPDFR yourselfin game not on startup.
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Patrick Dollar reacted to Sam in LSPDFR 0.4 - Coming February, 2019So, it's been a while since we've provided an update on LSPDFR 0.4. As you might've guessed from the title, though, there's a good reason for this... It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes. Anyway, here we are - who knows how many months late - but we're here. No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point! We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.
Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little. No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no... the ghost of @ineseri didn't drive a train into us. Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive. Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things.
We've talked a lot about our Character system in LSPDFR 0.4. It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general. I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod! Having your own character dials up the immersion quite substantially, but we wanted to take things to another level. We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know? Actually spawn as your own character, in their house. Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD.
LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
It's not just that, though, we really wanted to dial it up. Having your own character, them having an apartment, switching, customizing, it's all cool, right? But you might be thinking, what's the point? These are "multiplayer features". And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while.
Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync. LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile. To top it off, we've brought back statistics too. Ever wanted to know how many shots your character has fired? It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
And frankly, it doesn't even end there. When I said before that we wanted to dial the immersion up to the max, I guess I lied. What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon. Not only can you now create a character, customize them, share them, spawn as them... You can actually do things as them too! Like, actual game things. Ever wanted to run the triathalon as your LSPDFR Character? Now you can. Or, how about practicing with your sidearm down at the range? Yep, got that too. Simply want a can of sprunk from a vending machine? No problem.
With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod. Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it. Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects. Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning. The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.
No, these aren't cutscenes. No, they're not edited screenshots. With 0.4, this is real.
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Patrick Dollar got a reaction from Reddington in Help With LspdfrYES I WILL. Thank You Much .
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Patrick Dollar reacted to Reddington in Help With LspdfrI don't think that's the case. Reinstall your callouts, but do a clean install of them, as in go to the download page and get the files from there. This is a bit more tedious, and you don't have to, but I recommend adding them in one at a time and checking to see if things work before adding in the others.
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Patrick Dollar reacted to Sam in LSPDFR 0.4 - The TechnologyThis is the third part of our LSPDFR 0.4 Preview Series. Not caught up yet? Check out the initial announcement here: https://www.lcpdfr.com/forums/topic/81745-lspdfr-04-announcement-first-preview
So, this article is a little bit different than most. Recently, a number of people have expressed an interest in hearing some more details about the technology behind LSPDFR 0.4, including some of the developments that we've made with respect to artificial intelligence in the mod and also perhaps some more information about the ways in which LSPDFR 0.4 can be customized through code. While exact details like this are a little difficult to provide as plans can, and often do, change - we've gathered together a number of new systems and features to present here which we think both developers and players alike will be looking forward to.
The Crime System
To start with, one of the new systems that we've introduced in LSPDFR 0.4 is the not-very-originally-named Crime System. The Crime System was originally developed as an expansion of what we had previously done in LCPDFR 1.0 where players could press ALT + E to 'call in' things that had happened, with the key example being a suspect taking off from a traffic stop - units wouldn't respond until it had been called in.
This is back in LSPDFR 0.4, but with a big twist. The Crime System recognises a number of different events which could take place in-game (called Crime Events), such as a person firing a weapon, a car being stolen or somebody being run over. Each time one of these things (and a couple of others) happens in-game, it's picked up by LSPDFR so that our systems can react to it. This gives us similar functionality to LCPDFR 1.0, where if you're attacked by a criminal then you're able to report this and the criminal will be targeted properly by other units, but it also opens up some new possibilities that we've added for LSPDFR, including the ability for nearby civilians to actually call 911 if they witness a crime.
The Crime System allows for far greater interaction with GTA V's rich environment, providing a more dynamic experience during patrols.
The cool thing about this is that since GTA V is a very rich game in terms of the ambient environment, it's actually quite possible that crimes like this can take place in the game and we think it makes things a whole lot more immersive when you can actually react to them with the full support of LSPDFR behind you, rather than having to engage in a mad dash after someone in the vain hope that you'll catch up before they turn a corner and disappear!
Plus, the Crime System will be available in the API for LSPDFR 0.4, easily allowing developers to add new Crime Events by specifying the crime, victim and suspect. This could be useful, for example, in a drunk driver callout where the player searches for the offending vehicle. Once they've found it, they'll be able to report this to dispatch and trigger a pursuit, without the need for any additional code - a lot more convenient than having to handle this manually.
Scenarios
Sticking with the topic of improvements to a lot of the technology that powers LSPDFR, we've added all new functionality throughout the mod for custom Scenarios. In general, we like to think of Scenarios as short ambient sequences which can just spontaneously happen within the world. In addition to this, though, we also support Scenarios across a couple of our other systems, like both pursuits and traffic stops. This opens up a bunch of new opportunities for gameplay as just like in real life, there's now so much more that could happen during a traffic stop. Perhaps they exit their vehicle while you're approaching? Do they have a weapon, or are they just angry and complaining?
From 'routine' traffic stops gone totally wrong to suspects ditching their cars and bailing, Scenarios add all new depth to LSPDFR.
The best bit about Scenarios, though, is that we've also added them to the LSPDFR 0.4 API, and while we've come up with a few of our own, we know that there's many developers who will knock it out of the park in their attempts to find new and interesting ways of enhancing the experience with Scenarios. Be it by creating new situations that can happen during traffic stops, devising new ways that pursuit suspects will attempt to elude officers, or even by taking advantage of some of the other additions to 0.4, like the Crime System for example, to add a bunch of new ambient crimes throughout the game, we think that the new Scenario system will add much more depth and variety to LSPDFR.
The scene after an escaped pursuit suspect's burned out vehicle was located.
Artificial Intelligence
Finally, in 0.4, we've re-worked a lot of our artificial intelligence. We'll be sharing more details about these improvements, particularly as it relates to the overhauled pursuit system, in the near future but for now here's a taste of things to come, with some technical explanation, from our very own @LMS
Stay tuned for more news about 0.4, coming soon.
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Patrick Dollar reacted to Sam in LSPDFR 0.4 - Announcement + First PreviewBeen a while, huh?
You know, when we first started making LSPDFR, the whole process was pretty much one big roller-coaster that didn't have any brakes: there were the obvious highs when we'd finally add in something cool, but the low points were pretty hard as well - the amount of work that went into simply researching how things worked really took its toll as well. And, of course, while this was all going on there just simply wasn't any stopping, we were a couple of (somewhat) real people who essentially lived in Los Santos for just about all of 2015, spending month after month pushing forward and trying to come up with things that everyone here would like to see.
So, of course, the grind and the pace of everything simply just wasn't sustainable and after 0.3, it's no secret that while the numbers and everything for our site are still on the up, month after month, things did slow down quite substantially for the actual mod itself. But, we can tell you, this wasn't all bad news - it's afforded us the opportunity to take a step back and really look at the mod and figure out where we want to go next with it. While our approach before was all about cramming as much new stuff as we could into a couple of months of development, we've now been able to look back at many of the original ideas and concepts that we had for LSPDFR and build on them. Of course, with that being said, there's still a lot of new stuff crammed into 0.4!
With 0.4, we've taken the time to fix a couple of those "how the hell didn't they add this yet" moments :)
Aside from the cool little additions like this, though, the major theme of 0.4 is Character. Ever since seeing the character system for GTA Online, it was always our goal to implement something similar in LSPDFR. There's just something that much more personal and immersive about playing a game with your own character, and the possibilities that it offers are staggering too. And yes, while mods like EUP are fantastic (and awesomely compatible with 0.4!), they still feel somewhat separate or distant. With 0.4, this separation is gone.
No, these shots aren't taken from GTA Online. This is our own, fully-featured, LSPDFR Character Creator.
Of course, we'll talk more about the new Character features in LSPDFR 0.4 later. The Character Creator menu shown above is obviously only one part of what's new in this regard, although hopefully it emphasizes the effort that we've gone to. Thanks to some of the new additions like this, much of 0.4 actually looks and feels like an entirely new mod altogether.
Officer Ronson and his clones obviously couldn't make it to the flashlight party.
Stay tuned! We'll be sharing more about 0.4 soon.
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Patrick Dollar reacted to Justice890 in Question about felony in LSPDFR+ pluginYou could always replace something like No Helmet, like I have below
<Offence>
<name>No Helmet</name>
<points>0</points>
<fine>100</fine>
<seizeVehicle>false</seizeVehicle>
<offenceCategory>Traffic</offenceCategory>
</Offence>
With something like Unroadworthy Vehicle...
<Offence>
<name>Unroadworthy Vehicle</name>
<points>0</points>
<fine>250</fine>
<seizeVehicle>true</seizeVehicle>
<offenceCategory>Traffic</offenceCategory>
</Offence>
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Patrick Dollar got a reaction from Curiosity Rover in Question about felony in LSPDFR+ pluginRight i don`t think anyone should be arrested or charge with a felony for driving a wack car they don`t have money to fix. LOL
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Well to start, if you're pulling someone over it's generally for a misdemeanor. petty infraction such as speeding. in this particular case if the vehicle is in "bad shape" it would likely be an unroadworthy vehicle and could possibly be bumped to endangerment to public if he's driving erratic and along with other factors. You'd have to know your penal code statue's and traffic laws of where ever it is you are "roleplaying" as it may change depending on state. For example:
If I'm running radar on east Joshua road, and I spot a red sedan with broken windshield and headlight is missing and a tire is nearly flat i'd pull them over, after normal traffic stop procedure i'd likely fine them ( unroadworthy vehicle, reckless endangerment - depending ) then have their vehicle towed and call them a cab. Let me know if this helped, and any other questions.
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Patrick Dollar got a reaction from tobrian3082 in Traffic PoliceHe does n`t get paid when he does updates, and he owes almost 10 or more files that need updates. its a lot of his time he has to put in, So i will say whenever he willing can. Just hope..
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Patrick Dollar got a reaction from Albo1125 in Traffic PoliceHe does n`t get paid when he does updates, and he owes almost 10 or more files that need updates. its a lot of his time he has to put in, So i will say whenever he willing can. Just hope..
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Patrick Dollar reacted to Candice in Ofc. Candice Behind the Badge LSPDFR - Check out my Live Stream and EpisodesHappy New Year all, Here's a special LSHP Minisode thanks to @awesomeboy232 @Patrick Dollar @ry wilson
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Patrick Dollar got a reaction from Candice in Ofc. Candice Behind the Badge LSPDFR - Check out my Live Stream and EpisodesHey Officer, Public Safety should be your priority, Make it more realistic stop on red light and code 3 thru intersections..Aha Nice Video Tho..
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Patrick Dollar reacted to Candice in Ofc. Candice Behind the Badge LSPDFR - Check out my Live Stream and Episodesi see diff media area, thank you :)
NEW HD EPISODE 12/30/16 EP 4 BEHIND THE BADGE
WACCKY VIDEO, USING SEVERAL CARS, MUSTANG GT, POLICE MARSHALL CAR, AND 2015 CHARGER ELS
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Patrick Dollar reacted to Candice in Ofc. Candice Behind the Badge LSPDFR - Check out my Live Stream and EpisodesLinks to Previous Episodes
Sorry about the quality it gets way better in newer episodes.
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Patrick Dollar got a reaction from thegreathah in Brighter ELSThat should help and
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Patrick Dollar got a reaction from Candice in Ofc. Candice Behind the Badge LSPDFR - Check out my Live Stream and EpisodesYes it does for me too, Thats why i replaced some files with other mods i gave you
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Patrick Dollar reacted to Candice in Ofc. Candice Behind the Badge LSPDFR - Check out my Live Stream and EpisodesHello im Ofc Candice, going live to the world when i'm on patrol, subscribe, like, follow, and send your friends. :)
https://www.youtube.com/channel/UCq7YRfLfthwrC71_Yu2h4Wg
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Patrick Dollar reacted to skincv3 in lspdfr not loadingfixed the windows thing now lol just setting up rage
im getting this now
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Awesome, anytime you see someone having a problem. Recommend they update the gameconfig.xml. It is usually why the crap won't work. That and disable anti virus software. My AVG free will cause GTA V to crash.