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Voyage

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  1. I am trying to develop a new plugin that basically displays/renders/draws a blood splatter on to the screen whenever the character is damaged, and I've been stuck on how to render a .png file (512x512) to the screen. At the moment I have a stable version that basically displays a red rectangle on the screen whenever the character is damaged. Current method of drawing a rectangle: "e.Graphics.DrawRectangle(b.Rect, Color.FromArgb(alphaByte, 180, 0, 0));", where e = Rage.GraphicsEventArgs and b = foreach (var b in snapshot); snapshot = new List<BloodSplatter>(splatters); and "BloodSplatter" is a public class with the next variables: public class BloodSplatter { public RectangleF Rect; public float Alpha; public uint StartTime; public BloodSplatter(RectangleF rect, uint startTime) { Rect = rect; Alpha = Config.StartAlpha; StartTime = startTime; } }

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