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[REL] Law Enforcement Jurisdiction Script

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  • First look at the nice and simplistic .INI editor for editing (duh!) and creating jurisdictions setups. It keeps you from bouncing around and getting crossed eyed in the busy .INI file.  And lastly, L

  • I can confirm support for custom liveries per patrol will be added in the initial release 

  • Looks like we're a go for the 25th release. Albo, has wrapped up the last piece of the puzzle - making coordinates gathering a whole lot easier. L.E.J.S. now has it's own built in coordinates sav

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6 hours ago, Albo1125 said:

I can confirm support for custom liveries per patrol will be added in the initial release :smile:

 

4 hours ago, Nutt said:

There you guys have it... :thumbsup:

I think I just creamed my khakis :woot:

  • Author

A slight delay in the launch timeframe... :sad:

We're Improving current code and adding more features on making L.E.J.S. even better. :thumbsup:

Edited by Nutt

  • Author

A short video showing the Law Enforcement Jurisdiction Script specifically setup with Policing and Security Services within a particular area. This demo shows the University of Michigan Police watching/patrolling the college campus (only), and Critical Intervention Services watching over our three protagonists properties.

 

 

 

Edited by Nutt

  • Author
24 minutes ago, AMSAGENT000 said:

@Nutt Even more excited for this now! Will the release of LSPDFR 0.3 delay the release of your script though? 

No. L.E.J.S. is a standalone script, that only requires the latest Rage plugin and latest script hook. That being said, of course you can use it with LSPDFR. :thumbsup:

 

 

Reposting videos for this page.

Edited by Nutt

  • Author

A look at the newly updated .INI file, with a jurisdiction point (vehicle) ready for action. The updated L.E.J.S. script (01/25/16 release candidate) now comes with three (3) new options. Vehicle Livery Support, Extra IDs and Activation Boundary. Vehicle Livery Support for supporting which livery you want to use, Extra IDs for supporting any vehicle extras that you want spawned (push bars, spotlights, shotgun/rifle ballistic rack, lighting, etc...), and Activation Boundary on keeping vehicles in memory (alive) within the scope you set (please remember, when using the "Activation Boundary" setting, that it can effect performance based on how many vehicles that are kept alive in memory, and the scope you set for them). 

FYI: The BOLD lines represents optional adds... meaning, you do not have to use or insert them for every jurisdiction point (vehicle) that you create. :thumbsup:  

Default template look.   

[Jurisdiction Name]

 

Emergency Vehicle=VehicleModelHere

Vehicle Livery Number= LiveryNumber
Extra IDs=
1,2,3,etc... (Vehicle extra numbers to be activated, separated by commas)

Peds Spawned in Vehicle=True/False
Ped Model 1=PedModelHere

Ped Model 2=PedModelHere
Ped Model 3=PedModelHere
Ped Model 4=PedModelHere

Sirens Active=True/False
Activation Boundary=Number

Patrolling=True/False
Patrol Area Size=AnyNumberFrom10-350
X=XCoordinate
Y=YCoordinate
Z=ZCoordinate
Heading=HeadingNumber

Shift Start Time=00:00
Shift Stop Time=00:00

Vehicle Blip=True/False

 

Jurisdiction vehicle ready for action...     

[Airport Police: World Way Rd. Fleet Vehicle v2]

Emergency Vehicle=cvpidtw
Vehicle Livery Number=2
Extra IDs=1,3,4
Peds Spawned in Vehicle=False
Ped Model 1=S_M_Y_Cop_01

Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=False
Activation Boundary=250
Patrolling=False
Patrol Area Size=100
X=-876.60113525391
Y=-2416.2463378906
Z=13.52522277832
Heading=175.50091552734
Shift Start Time=15:00
Shift Stop Time=21:00
Vehicle Blip=true

Edited by Nutt

15 hours ago, AMSAGENT000 said:

@Nutt Even more excited for this now! Will the release of LSPDFR 0.3 delay the release of your script though? 

To add onto Nutt's comment above, I might see how I can optimally make use of the newly updated API without making LSPDFR a mandatory assembly. Shouldn't delay release, though.

Edited by Albo1125

My YouTube: Click here. 

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Useful post? Let me and others know by clicking the Like button.
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Having issues? LSPDFR Troubleshooter by Albo1125.

Looks Amazing! Can't wait and I love the way the cars look. All those lights on that Patrol car in the first video, whoever did that, I love you!.. It looks Awwwwwwwwesome.:woot:

Amazing job so far guys!

Awesome! Finally I will see all of those added cars on the road!

f5206360dd4e4e316b6c1f56c39f20d3.png

 

My Railmiles statistics: https://generic.railmiles.me/

I live in the UK. This means I will respond the most from 3-11pm BST/GMT. Do not contact for support here or through Discord.
Discord: generic train man#7633 --------------- Youtube: The Starmix

@Nutt  can you tell me if that is a downloadable patrol car in the airport patrol video LEJS video #1 or did you download something that added on more lights?

  • Author
20 minutes ago, Kal74 said:

@Nutt  can you tell me if that is a downloadable patrol car in the airport patrol video LEJS video #1 or did you download something that added on more lights?

Private vehicle at the moment.

Edited by Nutt

4 minutes ago, Nutt said:

Private vehicle at the moment.

Private??? nooooo lol share the love man! Just kidding, it looks pretty sick though..Someone did a good job on it... Well everyone has there preferences though.. Me the more lights on a police car the better.:thumbsup:

  • Author
46 minutes ago, Kal74 said:

Looks Amazing! Can't wait and I love the way the cars look. All those lights on that Patrol car in the first video, whoever did that, I love you!.. It looks Awwwwwwwwesome.:woot:

Amazing job so far guys!

Yes, Albo is doing some (hell, lots) of wonderful things... :thumbsup:

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