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Lights & sirens don't work with added police cars

Featured Replies

I can't get added police cars to use their lights and sirens, they use the civilian horn and etc. I followed all the tutorials properly. Does anyone know what the problem may be? I've attached the metas, the car is named sfimpala

carvariations.meta

vehicles.meta

Edited by BlackJesus1

YouTube:Black Jesus                                                   

 

  • Replies 20
  • Views 1.4k
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  • I hope this will work. If you rename your added vehicle to police10 you will be fine (i uploaded the wrong file...... This is the right file one Added cars.rar )

  • Try changing the siren settings and the light settings to 1. Also add the <FLAGS> and stuff for a police vehicle; if you don't have those you can take the lines that Bxbugs uses for his impala a

  • Author
31 minutes ago, NIGHTKID said:

Try this, can you spawn the car with no problem?

vehicles (2).meta

carvariations (2).meta

I've been able to spawn the cars without any problems. Still have the civilian horn, and no lights.

YouTube:Black Jesus                                                   

 

4 hours ago, BlackJesus1 said:

I've been able to spawn the cars without any problems. Still have the civilian horn, and no lights.

Try putting the <audioNameHash>police3</audioNameHash> as <audioNameHash>POLICE3</audioNameHash>

And change <vehicleMakeName>USAF</vehicleMakeName> to <vehicleMakeName />

Not sure if that'll fix it, but those are the only differences I see between your .meta and working police addon car metas I'm using.

 

  • Author
17 minutes ago, Kilyin said:

Try putting the <audioNameHash>police3</audioNameHash> as <audioNameHash>POLICE3</audioNameHash>

And change <vehicleMakeName>USAF</vehicleMakeName> to <vehicleMakeName />

Not sure if that'll fix it, but those are the only differences I see between your .meta and working police addon car metas I'm using.

 

Still not working

YouTube:Black Jesus                                                   

 

  • Author
26 minutes ago, Kilyin said:

Weird, your .metas should be good from where I'm sitting. I'd swap the model out temporarily with a known working model. Maybe it's a problem with the car. Dunno.

That was one of the first things I did. This sucks, thanks for the help anyway.

YouTube:Black Jesus                                                   

 

5 hours ago, BlackJesus1 said:

mpchristmas2

Very strange, I'll paste working carvariations.meta and vehicles.meta entries I use for a model by NIGHTKID here in mpchristmas2, maybe it'll help? If not, sorry. Model is cvpi3. I can't see a problem with your files, but maybe I'm overlooking something, like a missed closing tag, etc.

carvariations.meta

Spoiler

<Item>
      <modelName>cvpi3</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            0 
            0 
            0  
            0 
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            0 
            0 
            0  
            0 
          </indices>
          <liveries>
            <Item value="false" />
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            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            0 
            0 
            0  
            0 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            0 
            0 
            0  
            0 
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          <liveries>
            <Item value="false" />
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            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            0 
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            0  
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            <Item value="false" />
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            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            0 
            0 
            0  
            0 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
      </colors>
      <kits>
        <Item>0_default_modkit</Item>
      </kits> 
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities />
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="1" />
    </Item>

vehicles.meta part 1

Spoiler

<Item>
      <modelName>cvpi3</modelName>
      <txdName>cvpi3</txdName>
      <handlingId>FELON</handlingId>
      <gameName>POLICE4</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>POLICE4</audioNameHash>
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" />
      <FirstPersonProjectileDriveByIKOffset x="0.035000" y="-0.075000" z="-0.045000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="-0.035000" y="-0.075000" z="-0.045000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.125000" y="0.253000" z="0.528000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
            <Offset x="0.136000" y="0.156000" z="0.445000" />
            <SeatIndex value="2" />
        </Item>
        <Item>
            <Offset x="0.136000" y="0.156000" z="0.445000" />
            <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset> 
      <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.235500" />
      <wheelScaleRear value="0.235500" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.300000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0xAA0A0A0A" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        70.000000
        140.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.839" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="2" />
      <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_STRONG FLAG_EXTRAS_REQUIRE FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_MUSCLE</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_Cop_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_CARBINERIFLE</Item>
        <Item>REWARD_AMMO_CARBINERIFLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_POLICE_FRONT_LEFT</Item>
        <Item>STD_POLICE_FRONT_RIGHT</Item>
        <Item>STD_POLICE_REAR_LEFT</Item>
        <Item>STD_POLICE_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

vehicles.meta part 2

Spoiler

<Item>
      <parent>vehicles_poltax_interior</parent>
      <child>cvpi3</child>
    </Item>

edit: removed extra vehicle from carvariations

Edited by Kilyin

  • Author
3 hours ago, Kilyin said:

Very strange, I'll paste working carvariations.meta and vehicles.meta entries I use for a model by NIGHTKID here in mpchristmas2, maybe it'll help? If not, sorry. Model is cvpi3. I can't see a problem with your files, but maybe I'm overlooking something, like a missed closing tag, etc.

carvariations.meta

  Reveal hidden contents

<Item>
      <modelName>cvpi3</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            0 
            0 
            0  
            0 
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
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        <Item>
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          <indices content="char_array">
            0 
            0 
            0  
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          <liveries>
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            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
      </colors>
      <kits>
        <Item>0_default_modkit</Item>
      </kits> 
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities />
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="1" />
    </Item>
     <Item>
      <modelName>tahoe</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            0
            0
            160
            156
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          </liveries>
        </Item>
      </colors>
      <kits>
        <Item>0_default_modkit</Item>
      </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities>
          <Probabilities />
        </Probabilities>
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="1" />
    </Item>

vehicles.meta part 1

  Reveal hidden contents

<Item>
      <modelName>cvpi3</modelName>
      <txdName>cvpi3</txdName>
      <handlingId>FELON</handlingId>
      <gameName>POLICE4</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>POLICE4</audioNameHash>
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" />
      <FirstPersonProjectileDriveByIKOffset x="0.035000" y="-0.075000" z="-0.045000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="-0.035000" y="-0.075000" z="-0.045000" />
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      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" />
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      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.125000" y="0.253000" z="0.528000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" />
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            <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset> 
      <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.235500" />
      <wheelScaleRear value="0.235500" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.300000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0xAA0A0A0A" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        70.000000
        140.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.839" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="2" />
      <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_STRONG FLAG_EXTRAS_REQUIRE FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_MUSCLE</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_Cop_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_CARBINERIFLE</Item>
        <Item>REWARD_AMMO_CARBINERIFLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_POLICE_FRONT_LEFT</Item>
        <Item>STD_POLICE_FRONT_RIGHT</Item>
        <Item>STD_POLICE_REAR_LEFT</Item>
        <Item>STD_POLICE_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

vehicles.meta part 2

  Reveal hidden contents

<Item>
      <parent>vehicles_poltax_interior</parent>
      <child>cvpi3</child>
    </Item>

 

Still not working

YouTube:Black Jesus                                                   

 

I hope this will work.

If you rename your added vehicle to police10 you will be fine

(i uploaded the wrong file...... This is the right file one Added cars.rar )

Edited by TheGoldTeam
''Don't forget to upload the file!''

"When I say you suck, I mean you really suck."

Try changing the siren settings and the light settings to 1. Also add the <FLAGS> and stuff for a police vehicle; if you don't have those you can take the lines that Bxbugs uses for his impala and such. I just made a dlc with 6 custom vehicles, the lights did work however the sirens weren't there and the vehicle made no noise. I went into the vehicles.meta and changed the empty <audioNameHash>/> to <audioNameHash>SHERIFF2</audioNameHash> and it worked like a charm. Good luck.

  • 1 month later...

Having the same issues. All standalone vehicles are having problems with their Siren and Lights.

I have installed the McLaren 650s GT3 Pursuit edition & the HAKUCHOU Police Motorcycle. Both of these are replacement vehicles; Their Sirens and Lights work just fine.

On 1/7/2016 at 9:46 PM, 585ny14603 said:

Try changing the siren settings and the light settings to 1. Also add the <FLAGS> and stuff for a police vehicle; if you don't have those you can take the lines that Bxbugs uses for his impala and such. I just made a dlc with 6 custom vehicles, the lights did work however the sirens weren't there and the vehicle made no noise. I went into the vehicles.meta and changed the empty <audioNameHash>/> to <audioNameHash>SHERIFF2</audioNameHash> and it worked like a charm. Good luck.

Not finding any empty <audioNameHash>/> and I don't know what you mean by changing siren / light setting to 1 or adding flags for a police vehicle.

28 minutes ago, DragonSkin said:

Having the same issues. All standalone vehicles are having problems with their Siren and Lights.

I have installed the McLaren 650s GT3 Pursuit edition & the HAKUCHOU Police Motorcycle. Both of these are replacement vehicles; Their Sirens and Lights work just fine.

Not finding any empty <audioNameHash>/> and I don't know what you mean by changing siren / light setting to 1 or adding flags for a police vehicle.

the change light/siren sitting to 1 is at the bottom of the carvriaitons.meta (it must be changed to 1 for LED's or 13 for rotators)

ex:     </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="1" />
    </Item>

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