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How to make hi-resolution textures Photoshop

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Hi,

I have recently been starting to create textures for vehicles in Photoshop for in GTA V, however whenever I make anything smaller, the quality of it gets a lot worse. Is there any way around this?

Thank you if you can help

The only way is to make the overall skin bigger, like 4096x4096 for example. At this size most logos will be big enough to keep all the details. Do you play the game with Normal texture setting or High and above? I don't want to bore you with poor people problems if I don't have to. :)

  • Author

The only way is to make the overall skin bigger, like 4096x4096 for example. At this size most logos will be big enough to keep all the details. Do you play the game with Normal texture setting or High and above? I don't want to bore you with poor people problems if I don't have to. :)

I have to play on normal because my graphics card isn't very good :( I'm hoping to upgrade soon though.

  • Author

The only way is to make the overall skin bigger, like 4096x4096 for example. At this size most logos will be big enough to keep all the details. Do you play the game with Normal texture setting or High and above? I don't want to bore you with poor people problems if I don't have to. :)

Wouldn't making the skin bigger make it appear wrong on the vehicle?

I have to play on normal because my graphics card isn't very good :( I'm hoping to upgrade soon though.

Then we are in the same boat. I was prepared to tell you to make your textures 1600x1600 if you are using Normal textures because it will look the best, but today I made a big discovery.

I've mentioned it before on this forum that 2048x2048 textures actually look worse on Normal textures than 1600x1600. That makes no sense theoretically and I couldn't find an explanation, but the proof was in front of my eyes.

Well now I know why it's like that and how to avoid it (there might be a performance hit though). Watch this video and I'll explain why there's a difference between Livery #3 and #4 even though they are identical. Livery #3 has been added by using the replace button in OpenIV and it only has 1 Mipmap, Livery #4 has been added with a drag and drop action in the police.ytd window and OpenIV created 7 Mipmaps for it. But clearly ingame Livery #4 looks a lot worse than #3. I assume that's because on Normal textures, the game ignores Mipmap 1 which has the highest quality. So even if you are very close to the car, you'll only see Mipmap 2 or 3. (Mipmaps are smaller versions of a texture that are applied depending on how far away you are from the object).

1600x1600 textures looked better because OpenIV only creates 1 Mipmap regardless of the way you add it so it will look better than a 2048x2048 texture with 7 Mipmaps but worse than a 2048x2048px with 1 Mipmap. I haven't done any testing yet to see if there is a performance drop but for now I'm going with 2048px with 1 Mipmap.

As for 4096x4096 textures, they look the best even on Normal settings but the game acts strange when I use them. I can use a 4096px textures with 1 Mipmap but if I let OpenIV create 8 Mipmaps for the texture, the game won't spawn the car that uses them and I'll get missing textures all around the world. But 4096px are very demanding especially if you use them on patrol cars that spawn as backups, it's not really worth it unless you have a really good graphics card.

 

 

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