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My game crashes right after socialclub.

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Here is my log.

[Asi loader] Using dsound
[ScriptHookDotNet] Found
[ScriptHookDotNet] Valid
[System dependencies] Verifying dependencies integrity
[System dependencies] Checking MSVCR110.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll
[System dependencies] Check passed
[System dependencies] Checking MSVCP110.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved MSVCR110.dll to C:\Windows\system32\MSVCR110.dll
[System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll
[System dependencies] Check passed
[System dependencies] Checking MSCOREE.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll
[System dependencies] Check passed
[System dependencies] Checking SCRIPTHOOK.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll
[System dependencies] Resolved USER32.dll to C:\Windows\system32\USER32.dll
[System dependencies] Check passed
[System dependencies] Checking MSVCR100.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll
[System dependencies] Check passed
[System dependencies] Checking D3DX9_43.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved msvcrt.dll to C:\Windows\system32\msvcrt.dll
[System dependencies] Resolved GDI32.dll to C:\Windows\system32\GDI32.dll
[System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll
[System dependencies] Resolved ADVAPI32.dll to C:\Windows\system32\ADVAPI32.dll
[System dependencies] Check passed
[System dependencies] Checking ScriptHookDotNet.asi
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll
[System dependencies] Resolved ScriptHook.dll to F:\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\ScriptHook.dll
[System dependencies] Resolved MSVCR100.dll to C:\Windows\system32\MSVCR100.dll
[System dependencies] Resolved USER32.dll to C:\Windows\system32\USER32.dll
[System dependencies] Resolved d3dx9_43.dll to C:\Windows\system32\d3dx9_43.dll
[System dependencies] Resolved mscoree.dll to C:\Windows\system32\mscoree.dll
[System dependencies] Check passed
[System dependencies] v2.0.50727  2.0.50727.4016  SP2
v3.0  3.0.30729.4037  SP2
v3.5  3.5.30729.01  SP1
v4  
  Client  4.5.50709
  Full  4.5.50709
v4.0  
  Client  4.0.0.0
[System dependencies] The .NET Framework version 4.5 is installed
[System dependencies] Checking ADVANCEDHOOK.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved ScriptHook.dll to F:\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\ScriptHook.dll
[System dependencies] Resolved VERSION.dll to C:\Windows\system32\VERSION.dll
[System dependencies] Resolved PSAPI.DLL to C:\Windows\system32\PSAPI.DLL
[System dependencies] Resolved dbghelp.dll to C:\Windows\system32\dbghelp.dll
[System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll
[System dependencies] Resolved USER32.dll to C:\Windows\system32\USER32.dll
[System dependencies] Resolved SHELL32.dll to C:\Windows\system32\SHELL32.dll
[System dependencies] Resolved MSVCR110.dll to C:\Windows\system32\MSVCR110.dll
[System dependencies] Resolved MSVCP110.dll to C:\Windows\system32\MSVCP110.dll
[System dependencies] Resolved mscoree.dll to C:\Windows\system32\mscoree.dll
[System dependencies] Check passed
[System dependencies] Checking ADVANCEDHOOKINIT.ASI
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved VERSION.dll to C:\Windows\system32\VERSION.dll
[System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll
[System dependencies] Resolved USER32.dll to C:\Windows\system32\USER32.dll
[System dependencies] Resolved MSVCR110.dll to C:\Windows\system32\MSVCR110.dll
[System dependencies] Resolved MSVCP110.dll to C:\Windows\system32\MSVCP110.dll
[System dependencies] Check passed
[System dependencies] Checking SLIMDX.DLL
[System dependencies] Checking dependencies (32-bit required: True)
[System dependencies] Resolved MSVCR100.dll to C:\Windows\system32\MSVCR100.dll
[System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll
[System dependencies] Resolved ole32.dll to C:\Windows\system32\ole32.dll
[System dependencies] Resolved USER32.dll to C:\Windows\system32\USER32.dll
[System dependencies] Resolved GDI32.dll to C:\Windows\system32\GDI32.dll
[System dependencies] Resolved WINMM.dll to C:\Windows\system32\WINMM.dll
[System dependencies] Resolved ADVAPI32.dll to C:\Windows\system32\ADVAPI32.dll
[System dependencies] Resolved MSVCP100.dll to C:\Windows\system32\MSVCP100.dll
[System dependencies] Resolved mscoree.dll to C:\Windows\system32\mscoree.dll
[System dependencies] Check passed
[System dependencies] No problems found
[LCPD First Response] Checking LCPDFR installation
[LCPD First Response] No problems found
[Log Check] Checking log files
[Log Check] asilog.txt lists failed load: 0x00000000
[Log Check] // -- GTA IV ASI LOADER LOG -- //
//-- (C) Alexander Blade 2008 -- //
C:\Windows\system32\dsound.dll is loaded, address 0x70560000
Hooking dsound proc named "DirectSoundCreate"
"DirectSoundCreate" hooked, address 0x70577A61
Hooking dsound proc named "DirectSoundEnumerateA"
"DirectSoundEnumerateA" hooked, address 0x70588A34
Hooking dsound proc named "DirectSoundEnumerateW"
"DirectSoundEnumerateW" hooked, address 0x70588A51
Hooking dsound proc named "DllCanUnloadNow"
"DllCanUnloadNow" hooked, address 0x7058C6D3
Hooking dsound proc named "DllGetClassObject"
"DllGetClassObject" hooked, address 0x705786D4
Hooking dsound proc named "DirectSoundCaptureCreate"
"DirectSoundCaptureCreate" hooked, address 0x70588364
Hooking dsound proc named "DirectSoundCaptureEnumerateA"
"DirectSoundCaptureEnumerateA" hooked, address 0x70588A6E
Hooking dsound proc named "DirectSoundCaptureEnumerateW"
"DirectSoundCaptureEnumerateW" hooked, address 0x70588A8B
Hooking dsound proc named "GetDeviceID"
"GetDeviceID" hooked, address 0x70588200
Hooking dsound proc named "DirectSoundFullDuplexCreate"
"DirectSoundFullDuplexCreate" hooked, address 0x705884CC
Hooking dsound proc named "DirectSoundCreate8"
"DirectSoundCreate8" hooked, address 0x70566D48
Hooking dsound proc named "DirectSoundCaptureCreate8"
"DirectSoundCaptureCreate8" hooked, address 0x70588412
Loading ASI F:\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\AdvancedHookInit.asi
ASI loaded : F:\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\AdvancedHookInit.asi, Address 0x00000000
Loading ASI F:\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\ScriptHookDotNet.asi

[Log Check] ScriptHook.log doesn't start SHDN thread
[Log Check] ScriptHook.log doesn't start AdvancedHook thread
[Log Check] Log start: Fri Aug 07 20:51:28 2015
-----------------------------------------------
[INFO] GTA IV Script Hook 0.5.1 - (C) 2009, Aru - Initialized
[INFO] Process base address: 0x1320000
[INFO] Auto detecting game version
[INFO] Using game version 1.0.7

[Log Check] AdvancedHookInit.log doesn't disable loading screens
[Log Check] AdvancedHookInit.log doesn't detour pool creation
[Log Check] Log started on: 20:51:28 8-7-2015
------------------------
[INFO - 20:51:28] Gameversion - 1.0.7.0
[INFO - 20:51:28] AdvancedHookInit 0.3 (C) 2013 LMS - Initialized
[INFO - 20:51:28] Attaching hooks...
[INFO - 20:51:28] CPools::InstallHooks: Hooking CPool__Initialize
[INFO - 20:51:28] CPools::InstallHooks: Hooking CPedFactory
[INFO - 20:51:28] Data unprotected
[INFO - 20:51:28] Game patched
[INFO - 20:51:28] Xlive protections disabled
[INFO - 20:51:28] Disabling network connection check
[INFO - 20:51:28] Spawning patcher thread
[INFO - 20:51:28] Patching files

and screenshot

Screenshot (click)

  • Author

I have reinstalled lcpdfr multiple times. If I delete either the scripthook.dll or the advancedhook.dll the game runs fine but lcpdfr does not work.

When I check my install everything is green (asi loader, ScriptHookDotNet, System dependencies, and LCPD First Response) but the log check is a redish orange.

This is the asi log

// -- GTA IV ASI LOADER LOG -- //


//-- (C) Alexander Blade 2008 -- //
C:\Windows\system32\dsound.dll is loaded, address 0x70560000
Hooking dsound proc named "DirectSoundCreate"
"DirectSoundCreate" hooked, address 0x70577A61
Hooking dsound proc named "DirectSoundEnumerateA"
"DirectSoundEnumerateA" hooked, address 0x70588A34
Hooking dsound proc named "DirectSoundEnumerateW"
"DirectSoundEnumerateW" hooked, address 0x70588A51
Hooking dsound proc named "DllCanUnloadNow"
"DllCanUnloadNow" hooked, address 0x7058C6D3
Hooking dsound proc named "DllGetClassObject"
"DllGetClassObject" hooked, address 0x705786D4
Hooking dsound proc named "DirectSoundCaptureCreate"
"DirectSoundCaptureCreate" hooked, address 0x70588364
Hooking dsound proc named "DirectSoundCaptureEnumerateA"
"DirectSoundCaptureEnumerateA" hooked, address 0x70588A6E
Hooking dsound proc named "DirectSoundCaptureEnumerateW"
"DirectSoundCaptureEnumerateW" hooked, address 0x70588A8B
Hooking dsound proc named "GetDeviceID"
"GetDeviceID" hooked, address 0x70588200
Hooking dsound proc named "DirectSoundFullDuplexCreate"
"DirectSoundFullDuplexCreate" hooked, address 0x705884CC
Hooking dsound proc named "DirectSoundCreate8"
"DirectSoundCreate8" hooked, address 0x70566D48
Hooking dsound proc named "DirectSoundCaptureCreate8"
"DirectSoundCaptureCreate8" hooked, address 0x70588412
Loading ASI F:\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\AdvancedHookInit.asi
ASI loaded : F:\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\AdvancedHookInit.asi, Address 0x00000000
Loading ASI F:\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\ScriptHookDotNet.asi
ASI loaded : F:\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\ScriptHookDotNet.asi, Address 0x55090000

  • 2 weeks later...

If you're using 1.0.7.0 without cracks, you shouldn't need to launch using Social Club - just launch the SecuROM launcher via LaunchGTAIV.exe.

This is a support topic.
Only reply here to offer help or assistance to Noah654. Off-topic or "me too" replies will be removed.

Need support yourself? Make a new topic instead.

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