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Traffic Spawner BETA

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Is it possible to make the cars responding drive fast but responsibly?

Also i just want to say that i have expierenced a bug in the script. It spawns a firetruck but the other 3 firefighters aren't in the firetruck, they just walk from it.

Recently saw that happening when an Armored truck spawned in my game for the very first time. One of the guys stept out, the other one continued driving.

[url=http://www.gtagaming.com/downloads/author/145769]sy10Oxj.png[/url]

CLICKY

Hey, I would like to report a bug and make a suggestion.

So, on version 0.5 I've had the Firetruck and Ambulance driving around, with just 1 ped. Since these ped types don't like to ride around with each other.

I got 0.6 (I think), it doesn't seem to spawn them any more. They're in the .ini, once I saw an ambulance spawn infront of me then instantly get deleted. So want to bring that to your attention.

Also, when ever I'm wanted. I notice alot that the cars Traffic Spawner spawns will have them driving around. But I have to drive, or get close, to them for them to start chasing me. So could you like, set them to drive towards the player if the player is wanted?

EDIT: Also notice it doesn't want to spawn policeb either. No idea why. :(

Edited by Custo

[center][url="http://www.youtube.com/user/Runner335"][img]http://i.imgur.com/CBYih.png[/img][/url][/center]

  • Author

With 0.6, you can force a spawn of a specific vehicle with "TsbForceSpawn *set name*". Try doing that, and see what happens (to check if there is some issue with the actual spawn). The instant deletion is if the driver fails to spawn properly (so you don't see empty cars in the middle of the road). I'll try to see why it's not spawning drivers.

Well, I see it trys to spawn the police bike, same with ambulance and firetruck. Just, they instantly disapear. Like, the model isn't fully spawned (mostly see through), then disapears.

So, look into that. Miss seeing police bikes driving around. :(

[center][url="http://www.youtube.com/user/Runner335"][img]http://i.imgur.com/CBYih.png[/img][/url][/center]

  • Author

Yeah. I've had a lot of schoolwork recently, so coding time is limited, but I am working on it.

  • 1 month later...
  • 2 weeks later...

Great mod, aside from the awkard spawning locations of the cars and the CTDs caused by the script. Since it appears that the creator isn't going to update this mod for a while, is it permitted for the community to edit the mod? Is there anybody willing to update it?

  • Author

I'm trying to revise it, but have had other things to do. I would release the source for the last version, but I'm not at home for the next few weeks, so I don't have access to the computer where the source is. Thanks for the continued interest, though :-)

Oh, we have interest in it still, indeed. I was looking forward to a fix to the retarded AI driving. They just spawn in a street, turn right or left and try to head straight into a building while I just stand there feeling the "Ouch!".

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