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Draggable Corpses Suggestion

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It would be really useful if there was a feature to allow us to grab and drag bodies around like I've seen something similar in the cop AI in GTA V where cops would drag other injured officers to cover. The feature would come in handy for example clearing a road after a shoot-out or incident where a person had died, earlier I've had a case of where we had to kill multiple armed suspects on the highway and after the cars were cleaned up we needed to dispose of the bodies but it takes a while for the coroner from the Police Radio mod to arrive so I had to wait for them as the body was laying there in middle of the highway and AI cars either ran it over or tried to speed around it and end up crashing into another car.

*dab*

I could see this being a thing, at least as a RageHook mod. The animation's already in the game, so there just needs to be the functionality of pressing a button (likely E) while near a dead body, jumping into the animation and then being able to move around, pressing the button again to set the body down. Would also be useful for rescuing an injured officer or civilian during a shootout if they had been caught in the crossfire but not fatally wounded: after setting the body down they would return to a pain animation on the ground, but could be saved by paramedics (they wouldn't die if you pulled them away) or yourself, as I would also expect a reviving feature to be added alongside this.

I'm getting flashbacks of dragging bodies from the Hitman series, trying to hide bodies was always a thriller to keep in the stealth moment. But I agree it was always silly to have fallen police or civilian peds just dead on the road get run over by traffic when we can pull them off to the side. Same can be said for suspect peds too, after a shootout and a code 3 car pulled out over a dead ped was just not right all while the coroner was taking pictures while the back tire of the cruiser was sitting on the suspect, good press.

I'll play around with the idea a bit. Sounds plausible, dunno how to attach things to other things and move with them though. Might turn out to be simple or pretty complex.

It would be really useful if there was a feature to allow us to grab and drag bodies around like I've seen something similar in the cop AI in GTA V where cops would drag other injured officers to cover. The feature would come in handy for example clearing a road after a shoot-out or incident where a person had died, earlier I've had a case of where we had to kill multiple armed suspects on the highway and after the cars were cleaned up we needed to dispose of the bodies but it takes a while for the coroner from the Police Radio mod to arrive so I had to wait for them as the body was laying there in middle of the highway and AI cars either ran it over or tried to speed around it and end up crashing into another car.

I just hope they find a fix to the "crazy peds" issue. 

Edited by gizmo88

I just hope they find a fix to the "crazy peds" issue. 

Is this the issue where peds randomly attack each other in the street? Because that's annoying as hell.

[REDACTED]

  • Author

It would be really useful if there was a feature to allow us to grab and drag bodies around like I've seen something similar in the cop AI in GTA V where cops would drag other injured officers to cover. The feature would come in handy for example clearing a road after a shoot-out or incident where a person had died, earlier I've had a case of where we had to kill multiple armed suspects on the highway and after the cars were cleaned up we needed to dispose of the bodies but it takes a while for the coroner from the Police Radio mod to arrive so I had to wait for them as the body was laying there in middle of the highway and AI cars either ran it over or tried to speed around it and end up crashing into another car.

Here's also an example of the dragging animation that is already in the game for the cop AI, https://youtu.be/gtX-2YWndns?t=96

Sadly can't edit my previous post.

Earlier I checked for the animations with OpenIV and located them under "Grand Theft Auto V\x64c.rpf\anim\ingame\clip_combat@.rpf\" they are "combat@drag_ped@.ycd" and "combat@drag_ped@entry.ycd"

*dab*

Here's also an example of the dragging animation that is already in the game for the cop AI, https://youtu.be/gtX-2YWndns?t=96

Sadly can't edit my previous post.

Earlier I checked for the animations with OpenIV and located them under "Grand Theft Auto V\x64c.rpf\anim\ingame\clip_combat@.rpf\" they are "combat@drag_ped@.ycd" and "combat@drag_ped@entry.ycd"

The big problem is syncing the animations from what i've heard. 

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