Reputation Activity
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Figgis302 got a reaction from Albo1125 in Gonna call it right now.Calling it now. 0.3 is ready for release and it's being delayed so it can be released as a Christmas gift.
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Figgis302 got a reaction from imadoofus in Terror Attack in Paris, France, 18 confirmed dead.Current death toll is a staggering 120+ civilians alone. I don't know what to say.
Hopefully we'll see western boots on the ground in Syria after this.
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Figgis302 got a reaction from thegreathah in Terror Attack in Paris, France, 18 confirmed dead.Current death toll is a staggering 120+ civilians alone. I don't know what to say.
Hopefully we'll see western boots on the ground in Syria after this.
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Figgis302 got a reaction from Ofc. Vic in Terror Attack in Paris, France, 18 confirmed dead.Current death toll is a staggering 120+ civilians alone. I don't know what to say.
Hopefully we'll see western boots on the ground in Syria after this.
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Figgis302 got a reaction from gamerdanger99 in Terror Attack in Paris, France, 18 confirmed dead.Current death toll is a staggering 120+ civilians alone. I don't know what to say.
Hopefully we'll see western boots on the ground in Syria after this.
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Figgis302 got a reaction from RolandHUE in Enhanced LSPDJust something of note; the last two or three digits of the yellow number on the trunk should be the same numbers shown on the roof. Might want to change that.
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Figgis302 reacted to RolandHUE in Enhanced LSPDUsing textures elements from the game and some stuff i made, i remade the LSPD fleet. Before release i just need some suggestions or opinions.
Each vehicle has a variety of liveries:
1 for Transporter 2 for Stanier and Buffalo S 3 for Granger 4 for Interceptor and Buffalo I also get a better quality for the decals in the back.
After this i will create something like it for LSSD.
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Figgis302 got a reaction from RolandHUE in Enhanced LSPDJesus, these look awesome. Download when?
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Figgis302 got a reaction from SrRedHawk in Traffic Stop Lines and Pursuit FunctionalityI've noticed a distinct lack of the "pull over" voice lines compared to LCPDFR. Sure, they exist and are usable within LSPDFR, but you need to lean on your horn during a traffic stop to proc them, and in a pursuit, you need to be right behind the suspect. Is it possible we could get these lines to work from any distance during pursuits as long as the suspect is in sight, like in LCPDFR? Furthermore, could these lines simply replace the horn sound during traffic stops? ie, instead of playing the horn while holding your horn key, it just plays a randomized stop line.
Additionally, traffic stops are still able to be conducted during pursuits. Again, as with LCPDFR, could traffic stops be disabled during pursuits/only allowed on suspect vehicles? This way Shift can be used to proc the stop lines and we can press it safely during pursuits, without fear of bugging out because we accidentally left an already-initiated traffic stop behind.
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Figgis302 got a reaction from imadoofus in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?#1 thing I want in future versions is more god-damn jails. Two for the entire map!? Just two!?
Jokes aside, more jails really are necessary. It's obscenely obnoxious when you detain someone in the middle of Los Santos and you have to drive across the city to arrest them, or if you detain someone in Sandy Shores and have to drive all the way to Paleto Bay.
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Figgis302 got a reaction from lilmisschloe in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?#1 thing I want in future versions is more god-damn jails. Two for the entire map!? Just two!?
Jokes aside, more jails really are necessary. It's obscenely obnoxious when you detain someone in the middle of Los Santos and you have to drive across the city to arrest them, or if you detain someone in Sandy Shores and have to drive all the way to Paleto Bay.
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Figgis302 got a reaction fromKiller007in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?#1 thing I want in future versions is more god-damn jails. Two for the entire map!? Just two!?
Jokes aside, more jails really are necessary. It's obscenely obnoxious when you detain someone in the middle of Los Santos and you have to drive across the city to arrest them, or if you detain someone in Sandy Shores and have to drive all the way to Paleto Bay.
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Figgis302 got a reaction from FtDLulz in Traffic Stop Lines and Pursuit FunctionalityI've noticed a distinct lack of the "pull over" voice lines compared to LCPDFR. Sure, they exist and are usable within LSPDFR, but you need to lean on your horn during a traffic stop to proc them, and in a pursuit, you need to be right behind the suspect. Is it possible we could get these lines to work from any distance during pursuits as long as the suspect is in sight, like in LCPDFR? Furthermore, could these lines simply replace the horn sound during traffic stops? ie, instead of playing the horn while holding your horn key, it just plays a randomized stop line.
Additionally, traffic stops are still able to be conducted during pursuits. Again, as with LCPDFR, could traffic stops be disabled during pursuits/only allowed on suspect vehicles? This way Shift can be used to proc the stop lines and we can press it safely during pursuits, without fear of bugging out because we accidentally left an already-initiated traffic stop behind.
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Figgis302 got a reaction from AitGamers in Traffic Stop Lines and Pursuit FunctionalityI've noticed a distinct lack of the "pull over" voice lines compared to LCPDFR. Sure, they exist and are usable within LSPDFR, but you need to lean on your horn during a traffic stop to proc them, and in a pursuit, you need to be right behind the suspect. Is it possible we could get these lines to work from any distance during pursuits as long as the suspect is in sight, like in LCPDFR? Furthermore, could these lines simply replace the horn sound during traffic stops? ie, instead of playing the horn while holding your horn key, it just plays a randomized stop line.
Additionally, traffic stops are still able to be conducted during pursuits. Again, as with LCPDFR, could traffic stops be disabled during pursuits/only allowed on suspect vehicles? This way Shift can be used to proc the stop lines and we can press it safely during pursuits, without fear of bugging out because we accidentally left an already-initiated traffic stop behind.
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Figgis302 got a reaction from Gilmar in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?#1 thing I want in future versions is more god-damn jails. Two for the entire map!? Just two!?
Jokes aside, more jails really are necessary. It's obscenely obnoxious when you detain someone in the middle of Los Santos and you have to drive across the city to arrest them, or if you detain someone in Sandy Shores and have to drive all the way to Paleto Bay.
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Yeah, I didn't state that
ineseri told me, blame it on him
Heh, but no one knows the requirements yet, but we can probably expect something along the high lines as you stated.
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Figgis302 reacted to DisharmoniousUnmutual in if you cant run an enb does that mean gta v is a no gothis makes absolutely no sense whatsoever
crysis 3 requires a dual core and 2gb of RAM to run on the most basic of settings
i seriously doubt V will even boot with a PC along those lines
if you want to insure that you can run the game, i'd recommend a config along these lines
OS: Windows Vista SP2 x64, Windows 7 x64, Windows 8 x64 (Would assume that V will be 64-Bit only) Processor: Core i5-4460 (3.20GHz) or better *Quad-Core or better (this is sort of give or take, any modern quad core above 3.0ghz should do you fine) Memory: 4 GB RAM Graphics: NVIDIA GeForce GTX 650 (2GB) or better (DirectX 11 graphics card required) DirectX: Version 11 Hard Drive: 4 GB available space Sound Card: DirectX 9.0c compatible sound card -
Figgis302 got a reaction from TheUniT in Wanted Levels in LCPDFR?I really like this idea, actually. I like what's been done to the pursuit system in v1.0, but this'd make it even more realistic. A very large +Support from me.