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Figgis302

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Reputation Activity

  1. Like
    Figgis302 got a reaction from Albo1125 in Gonna call it right now.   
    Calling it now. 0.3 is ready for release and it's being delayed so it can be released as a Christmas gift.
  2. Like
    Figgis302 got a reaction from imadoofus in Terror Attack in Paris, France, 18 confirmed dead.   
    Current death toll is a staggering 120+ civilians alone. I don't know what to say.
     
    Hopefully we'll see western boots on the ground in Syria after this.
  3. Like
    Figgis302 got a reaction from thegreathah in Terror Attack in Paris, France, 18 confirmed dead.   
    Current death toll is a staggering 120+ civilians alone. I don't know what to say.
     
    Hopefully we'll see western boots on the ground in Syria after this.
  4. Like
    Figgis302 got a reaction from Ofc. Vic in Terror Attack in Paris, France, 18 confirmed dead.   
    Current death toll is a staggering 120+ civilians alone. I don't know what to say.
     
    Hopefully we'll see western boots on the ground in Syria after this.
  5. Like
    Figgis302 got a reaction from gamerdanger99 in Terror Attack in Paris, France, 18 confirmed dead.   
    Current death toll is a staggering 120+ civilians alone. I don't know what to say.
     
    Hopefully we'll see western boots on the ground in Syria after this.
  6. Like
    Figgis302 got a reaction from RolandHUE in Enhanced LSPD   
    Just something of note; the last two or three digits of the yellow number on the trunk should be the same numbers shown on the roof. Might want to change that.
  7. Like
    Figgis302 reacted to RolandHUE in Enhanced LSPD   
    Using textures elements from the game and some stuff i made, i remade the LSPD fleet. Before release i just need some suggestions or opinions.




    Each vehicle has a variety of liveries:
    1 for Transporter 2 for Stanier and Buffalo S 3 for Granger 4 for Interceptor and Buffalo I also get a better quality for the decals in the back.
    After this i will create something like it for LSSD.
     
  8. Like
    Figgis302 got a reaction from RolandHUE in Enhanced LSPD   
    Jesus, these look awesome. Download when?
  9. Like
    Figgis302 got a reaction from SrRedHawk in Traffic Stop Lines and Pursuit Functionality   
    I've noticed a distinct lack of the "pull over" voice lines compared to LCPDFR. Sure, they exist and are usable within LSPDFR, but you need to lean on your horn during a traffic stop to proc them, and in a pursuit, you need to be right behind the suspect. Is it possible we could get these lines to work from any distance during pursuits as long as the suspect is in sight, like in LCPDFR? Furthermore, could these lines simply replace the horn sound during traffic stops? ie, instead of playing the horn while holding your horn key, it just plays a randomized stop line.
     
    Additionally, traffic stops are still able to be conducted during pursuits. Again, as with LCPDFR, could traffic stops be disabled during pursuits/only allowed on suspect vehicles? This way Shift can be used to proc the stop lines and we can press it safely during pursuits, without fear of bugging out because we accidentally left an already-initiated traffic stop behind.
  10. Like
    #1 thing I want in future versions is more god-damn jails. Two for the entire map!? Just two!?
     
    Jokes aside, more jails really are necessary. It's obscenely obnoxious when you detain someone in the middle of Los Santos and you have to drive across the city to arrest them, or if you detain someone in Sandy Shores and have to drive all the way to Paleto Bay.
  11. Like
    #1 thing I want in future versions is more god-damn jails. Two for the entire map!? Just two!?
     
    Jokes aside, more jails really are necessary. It's obscenely obnoxious when you detain someone in the middle of Los Santos and you have to drive across the city to arrest them, or if you detain someone in Sandy Shores and have to drive all the way to Paleto Bay.
  12. Like
    #1 thing I want in future versions is more god-damn jails. Two for the entire map!? Just two!?
     
    Jokes aside, more jails really are necessary. It's obscenely obnoxious when you detain someone in the middle of Los Santos and you have to drive across the city to arrest them, or if you detain someone in Sandy Shores and have to drive all the way to Paleto Bay.
  13. Like
    Figgis302 got a reaction from FtDLulz in Traffic Stop Lines and Pursuit Functionality   
    I've noticed a distinct lack of the "pull over" voice lines compared to LCPDFR. Sure, they exist and are usable within LSPDFR, but you need to lean on your horn during a traffic stop to proc them, and in a pursuit, you need to be right behind the suspect. Is it possible we could get these lines to work from any distance during pursuits as long as the suspect is in sight, like in LCPDFR? Furthermore, could these lines simply replace the horn sound during traffic stops? ie, instead of playing the horn while holding your horn key, it just plays a randomized stop line.
     
    Additionally, traffic stops are still able to be conducted during pursuits. Again, as with LCPDFR, could traffic stops be disabled during pursuits/only allowed on suspect vehicles? This way Shift can be used to proc the stop lines and we can press it safely during pursuits, without fear of bugging out because we accidentally left an already-initiated traffic stop behind.
  14. Like
    Figgis302 got a reaction from AitGamers in Traffic Stop Lines and Pursuit Functionality   
    I've noticed a distinct lack of the "pull over" voice lines compared to LCPDFR. Sure, they exist and are usable within LSPDFR, but you need to lean on your horn during a traffic stop to proc them, and in a pursuit, you need to be right behind the suspect. Is it possible we could get these lines to work from any distance during pursuits as long as the suspect is in sight, like in LCPDFR? Furthermore, could these lines simply replace the horn sound during traffic stops? ie, instead of playing the horn while holding your horn key, it just plays a randomized stop line.
     
    Additionally, traffic stops are still able to be conducted during pursuits. Again, as with LCPDFR, could traffic stops be disabled during pursuits/only allowed on suspect vehicles? This way Shift can be used to proc the stop lines and we can press it safely during pursuits, without fear of bugging out because we accidentally left an already-initiated traffic stop behind.
  15. Like
    #1 thing I want in future versions is more god-damn jails. Two for the entire map!? Just two!?
     
    Jokes aside, more jails really are necessary. It's obscenely obnoxious when you detain someone in the middle of Los Santos and you have to drive across the city to arrest them, or if you detain someone in Sandy Shores and have to drive all the way to Paleto Bay.
  16. Like
    Yeah, I didn't state that
     
    ineseri told me, blame it on him 
     
    Heh, but no one knows the requirements yet, but we can probably expect something along the high lines as you stated.
  17. Like
    this makes absolutely no sense whatsoever
     
    crysis 3 requires a dual core and 2gb of RAM to run on the most basic of settings
    i seriously doubt V will even boot with a PC along those lines
     
    if you want to insure that you can run the game, i'd recommend a config along these lines
     
    OS: Windows Vista SP2 x64, Windows 7 x64, Windows 8 x64 (Would assume that V will be 64-Bit only) Processor: Core i5-4460 (3.20GHz) or better *Quad-Core or better (this is sort of give or take, any modern quad core above 3.0ghz should do you fine) Memory: 4 GB RAM  Graphics: NVIDIA GeForce GTX 650 (2GB) or better (DirectX 11 graphics card required)  DirectX: Version 11  Hard Drive: 4 GB available space  Sound Card: DirectX 9.0c compatible sound card
  18. Like
    Figgis302 got a reaction from TheUniT in Wanted Levels in LCPDFR?   
    I really like this idea, actually. I like what's been done to the pursuit system in v1.0, but this'd make it even more realistic. A very large +Support from me.

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