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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR always crashes when responding to callout


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the title says it all, heres the log from the incident, (it always produces the same thing

[6/20/2015 21:30:17.025] 
[6/20/2015 21:30:17.029] 
[6/20/2015 21:30:17.029] 
[6/20/2015 21:30:17.029] ====================================================================================================
[6/20/2015 21:30:17.029] Started new log on 6/20/2015 21:30:17.025
[6/20/2015 21:30:17.029] ====================================================================================================
[6/20/2015 21:30:17.024] Log path: D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[6/20/2015 21:30:17.029] Log verbosity: Verbose
[6/20/2015 21:30:17.030] ================ RAGE Plugin Hook ================
[6/20/2015 21:30:17.030] Checking game support
[6/20/2015 21:30:17.044] Product name: Grand Theft Auto V
[6/20/2015 21:30:17.044] Product version: 1.0.372.2
[6/20/2015 21:30:17.044] Is steam version: True
[6/20/2015 21:30:17.337] Compatibility level: 0
[6/20/2015 21:30:17.337] Supported version detected
[6/20/2015 21:30:17.337] Initializing game support
[6/20/2015 21:30:17.337] Velocity limit removed.
[6/20/2015 21:30:17.337] ==================================================
[6/20/2015 21:30:17.337] Patched IsDebuggerPresent
[6/20/2015 21:30:17.337] Patching low level keyboard hook
[6/20/2015 21:30:17.337] Patched low level keyboard hook
[6/20/2015 21:30:17.338] Unhooking low level keyboard hook
[6/20/2015 21:30:17.338] Unhooked low level keyboard hook
[6/20/2015 21:30:17.338] Waiting for game initialization
[6/20/2015 21:30:17.439] Initializing hook
[6/20/2015 21:30:17.439] Completing interoperability
[6/20/2015 21:30:17.439] Initialization code 1.
[6/20/2015 21:30:17.439] Initialization code 2.
[6/20/2015 21:30:17.439] Initialization code 3.
[6/20/2015 21:30:17.439] Initialization code 4.
[6/20/2015 21:30:17.439] Initialization code 5.
[6/20/2015 21:30:17.439] Initialization code 6.
[6/20/2015 21:30:17.439] Initialization code 7.
[6/20/2015 21:30:17.439] Completing interoperability, phase 1
[6/20/2015 21:30:17.439] Completing interoperability, phase 2
[6/20/2015 21:30:17.439] Completing interoperability, phase 3
[6/20/2015 21:30:17.439] Completing interoperability, phase 4
[6/20/2015 21:30:17.439] Completing interoperability, phase 5
[6/20/2015 21:30:17.439] Completing interoperability, phase 6
[6/20/2015 21:30:17.439] Completing interoperability, phase 7
[6/20/2015 21:30:17.442] Initializing DirectX
[6/20/2015 21:30:17.450] Initializing Direct3D
[6/20/2015 21:30:17.451] Creating Direct3D 11 device and swap chain
[6/20/2015 21:30:17.490] Swap Chain created: 0x8125CE0050
[6/20/2015 21:30:17.490] Swap Chain VTable: 0x8125CE0050
[6/20/2015 21:30:17.490] Swap Chain VTable_2: 0x7FFEE1BB96B8
[6/20/2015 21:30:17.491] 0x485641038241E5E9;0xB0EC8148C9246C8D;0xB0EC8148C9246C8D
[6/20/2015 21:30:17.491] D3D11Present: 0x7FFEE1BACDE0
[6/20/2015 21:30:17.491] D3D11ResizeBuffers: 0x7FFEE1BBF710
[6/20/2015 21:30:17.491] D3D11ResizeTarget: 0x7FFEE1BEDBE0
[6/20/2015 21:30:17.491] D3D11SetFullscreenState: 0x7FFEE1BBFB40
[6/20/2015 21:30:17.491] Getting device
[6/20/2015 21:30:17.491] Retrieved device
[6/20/2015 21:30:17.491] Creating wrapper
[6/20/2015 21:30:17.525] Direct3D initialized
[6/20/2015 21:30:17.526] Initialized DirectX
[6/20/2015 21:30:17.651] Wrapper created
[6/20/2015 21:30:17.660] Effect created
[6/20/2015 21:30:17.660] Creating buffer
[6/20/2015 21:30:17.660] Created buffer
[6/20/2015 21:30:17.660] Creating blend state
[6/20/2015 21:30:17.660] Created blend state
[6/20/2015 21:30:17.660] Done with creation
[6/20/2015 21:30:17.751] Initializing texture system.
[6/20/2015 21:30:17.751] Initializing texture system; phase 1
[6/20/2015 21:30:17.751] Initializing texture system; phase 2
[6/20/2015 21:30:17.770] Initializing texture system; phase 3
[6/20/2015 21:30:17.770] Initializing texture system; phase 4
[6/20/2015 21:30:17.802] Initializing texture system; phase 5
[6/20/2015 21:30:17.807] Initializing texture system; phase 6
[6/20/2015 21:30:17.810] Initializing texture system; phase 7
[6/20/2015 21:30:17.814] Initializing texture system; phase 8
[6/20/2015 21:30:17.819] Initializing texture system; phase 9
[6/20/2015 21:30:17.822] Initializing texture system; phase 10
[6/20/2015 21:30:17.829] Initializing texture system; phase 11
[6/20/2015 21:30:17.829] Initializing texture system; phase 12
[6/20/2015 21:30:17.836] Initializing texture system; phase 13
[6/20/2015 21:30:17.836] Initializing texture system; phase 14
[6/20/2015 21:31:15.866] 
[6/20/2015 21:31:15.900] Loading plugin from path: D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[6/20/2015 21:31:16.827] UNLOADED: Initializing input system
[6/20/2015 21:31:16.834] UNLOADED: Initializing game console
[6/20/2015 21:31:16.838] UNLOADED: Initializing forms manager
[6/20/2015 21:31:17.482] ---------------------------------------------------------------------
[6/20/2015 21:31:17.482] LSPD FIRST RESPONSE
[6/20/2015 21:31:17.482] Version 0.1 Beta
[6/20/2015 21:31:17.482] A G17 Media Modification
[6/20/2015 21:31:17.482] - Developed by LMS & Sam
[6/20/2015 21:31:17.482] - Special thanks to Cyan, Lt.Caine, Alexander Blade & MulleDK19
[6/20/2015 21:31:17.482] © Copyright 2015, G17 Media, www.lspdfr.com
[6/20/2015 21:31:17.482] ---------------------------------------------------------------------
[6/20/2015 21:31:17.483] LSPD First Response: Running LSPD First Response 0.1 Beta
[6/20/2015 21:31:17.483] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[6/20/2015 21:31:18.176] LSPD First Response: We have 1 callouts registered
[6/20/2015 21:31:18.177] LSPD First Response: CalloutManager initialized
[6/20/2015 21:32:30.109] Game is shutting down
[6/20/2015 21:46:34.293] 
[6/20/2015 21:46:34.300] Loading plugin from path: D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[6/20/2015 21:46:35.325] UNLOADED: Initializing input system
[6/20/2015 21:46:35.332] UNLOADED: Initializing game console
[6/20/2015 21:46:35.336] UNLOADED: Initializing forms manager
[6/20/2015 21:46:35.656] ---------------------------------------------------------------------
[6/20/2015 21:46:35.656] LSPD FIRST RESPONSE
[6/20/2015 21:46:35.656] Version 0.1 Beta
[6/20/2015 21:46:35.657] A G17 Media Modification
[6/20/2015 21:46:35.657] - Developed by LMS & Sam
[6/20/2015 21:46:35.657] - Special thanks to Cyan, Lt.Caine, Alexander Blade & MulleDK19
[6/20/2015 21:46:35.657] © Copyright 2015, G17 Media, www.lspdfr.com
[6/20/2015 21:46:35.657] ---------------------------------------------------------------------
[6/20/2015 21:46:35.658] LSPD First Response: Running LSPD First Response 0.1 Beta
[6/20/2015 21:46:35.658] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[6/20/2015 21:46:36.326] LSPD First Response: We have 1 callouts registered
[6/20/2015 21:46:36.326] LSPD First Response: CalloutManager initialized
[6/20/2015 21:53:04.876] Model with hash 0x95f4c618 could not be loaded within a reasonable time. It may be invalid
[6/20/2015 21:53:04.880] RagePluginHook
[6/20/2015 21:53:04.880]    at Rage.Model.LoadAndWait()
[6/20/2015 21:53:04.880]    at Rage.Vehicle..ctor(Model model, Vector3 position, Single heading)
[6/20/2015 21:53:04.880]    at LSPD_First_Response.Duty.????????????????????????????????????????(Int32 )
[6/20/2015 21:53:04.880]    at ????????????????????????????????????????.????????????????????????????????????????()
[6/20/2015 21:53:42.983] Weapon asset with hash 0x1b06d571 could not be loaded within a reasonable time. It may be invalid
[6/20/2015 21:53:42.983] RagePluginHook
[6/20/2015 21:53:42.983]    at Rage.WeaponAsset.LoadAndWait()
[6/20/2015 21:53:42.983]    at Rage.Ped.GiveNewWeapon(WeaponAsset asset, Int32 ammoCount, Boolean equipNow)
[6/20/2015 21:53:42.983]    at LSPD_First_Response.Duty.ToggleDuty()
[6/20/2015 21:53:42.983]    at LSPD_First_Response.Duty.????????????????????????????????????????()
[6/20/2015 21:53:42.983]    at ????????????????????????????????????????.????????????????????????????????????????()

i can do everthing else within it just fine (arrest, pull over call backup, etc) its just when i try to respond to a callout,

Edited by MichaelV
Spoiler added.

--the noob

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If you haven't allready install the new version of LSPDFR "0.1e beta" 

I believe that this fixes the issue where "LSPD First Response.dll" crashes

Edited by Purvess
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Are you using the ragehook version that came with LSPDFR 0.1e? Using a different version from the one which came with first response may cause this issue.

Due to the graphic nature of this post, reader discretion is advised.
lspdfrsig2njsuy.jpg

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her load this

startup.rphs

This didnt help me :(

Im not finding any solution... I also have to force On-Duty, going to the station does nothing.

Heres my log, Please take a look!

[6/26/2015 1:13:12 PM.429] at Rage.GameFiber.Main()
[6/26/2015 1:13:12 PM.429] LSPD First Response: ==============================
[6/26/2015 1:13:12 PM.429] LSPD First Response: 
[6/26/2015 1:15:06 PM.460] 
[6/26/2015 1:15:06 PM.478] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[6/26/2015 1:15:06 PM.870] UNLOADED: Initializing input system
[6/26/2015 1:15:06 PM.874] UNLOADED: Initializing game console
[6/26/2015 1:15:06 PM.876] UNLOADED: Initializing forms manager
[6/26/2015 1:15:06 PM.966] ---------------------------------------------------------------------
[6/26/2015 1:15:06 PM.966] LSPD FIRST RESPONSE
[6/26/2015 1:15:06 PM.966] Version 0.1 Beta
[6/26/2015 1:15:06 PM.966] A G17 Media Modification
[6/26/2015 1:15:06 PM.966] - Developed by LMS & Sam
[6/26/2015 1:15:06 PM.966] - Special thanks to Cyan, Lt.Caine, Alexander Blade & MulleDK19
[6/26/2015 1:15:06 PM.966] © Copyright 2015, G17 Media, www.lspdfr.com
[6/26/2015 1:15:06 PM.966] ---------------------------------------------------------------------
[6/26/2015 1:15:06 PM.966] LSPD First Response: Running LSPD First Response 0.1 Beta
[6/26/2015 1:15:06 PM.966] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[6/26/2015 1:15:07 PM.301] LSPD First Response: We have 1 callouts registered
[6/26/2015 1:15:07 PM.301] LSPD First Response: CalloutManager initialized
[6/26/2015 1:15:56 PM.395] LSPD First Response: Creating ????????????????????????????????????????
[6/26/2015 1:16:11 PM.119] LSPD First Response: Created new chase
[6/26/2015 1:16:14 PM.138] LSPD First Response: 
[6/26/2015 1:16:14 PM.138] LSPD First Response: ==============================
[6/26/2015 1:16:14 PM.138] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[6/26/2015 1:16:14 PM.138] LSPD First Response: ------------------------------
[6/26/2015 1:16:14 PM.138] LSPD First Response: Origin: Game fiber "CalloutManager".
[6/26/2015 1:16:14 PM.139] LSPD First Response: ------------------------------
[6/26/2015 1:16:14 PM.139] LSPD First Response: Exception type: System.InvalidOperationException
[6/26/2015 1:16:14 PM.139] LSPD First Response: Exception message: Model with hash 0xc9ceaf06 could not be loaded within a reasonable time. It may be invalid
[6/26/2015 1:16:14 PM.139] LSPD First Response: ------------------------------
[6/26/2015 1:16:14 PM.139] LSPD First Response: Inner exceptions:
[6/26/2015 1:16:14 PM.139] LSPD First Response: ------------------------------
[6/26/2015 1:16:14 PM.139] LSPD First Response: Stack trace:
[6/26/2015 1:16:14 PM.141] LSPD First Response: at Rage.Model.LoadAndWait()
[6/26/2015 1:16:14 PM.141] at Rage.Vehicle..ctor(Model model, Vector3 position)
[6/26/2015 1:16:14 PM.141] at ????????????????????????????????????????.????????????????????????????????????????()
[6/26/2015 1:16:14 PM.141] at ????????????????????????????????????????.????????????????????????????????????????()
[6/26/2015 1:16:14 PM.141] at ????????????????????????????????????????.????????????????????????????????????????()
[6/26/2015 1:16:14 PM.141] at Rage.GameFiber.Main()
[6/26/2015 1:16:14 PM.141] LSPD First Response: ==============================
[6/26/2015 1:16:14 PM.141] LSPD First Response: 

Did my solution help you? Smash that like button!

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use version 0,1e and my  startup.phs

I am... Im running Version 0.1e and I have your Starup.phs instead of the other one! Still not working!

Did my solution help you? Smash that like button!

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bump.

 

having the same issue. updated .net framework. c++ distro 2010 and 2012. have the latest rage hook plugin and lspdfr.

 

had nothing to do with performance issue, it just crashes whenever i attempt to accept a call.

 

pullovers work.

 

anyone got hotfix of some sort?

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Same problem. Latest version of rage hook plugin and lspdfr. But it crashes if I want to accept a call or doing a traffic stop (sometimes!).

 

Edited by ShackL
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Read For Fix!

Guys, I figured out the Fix!

Alright, heres what I did. I had a feeling that the problem wasnt with RageHook or LSPDFR, and I was right! The problem I felt it was, was that GTA V was having troubles spawning cars(?). All I did was uninstall LSPDFR and RageHook. You can simply do this by: Dragging in all the LSPDFR files as if you were installing it, then, once its all copied over the files should still be highlighted. Just hit delete. That will remove LSPDFR and RageHook. Now, run GTA V normally in singleplayer. Quicksave and exit the game. Now re-install LSPDFR and RageHook. DONE!

 

Boot up LSPDFR and you should be good!

Did my solution help you? Smash that like button!

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Read For Fix!

Guys, I figured out the Fix!

Alright, heres what I did. I had a feeling that the problem wasnt with RageHook or LSPDFR, and I was right! The problem I felt it was, was that GTA V was having troubles spawning cars(?). All I did was uninstall LSPDFR and RageHook. You can simply do this by: Dragging in all the LSPDFR files as if you were installing it, then, once its all copied over the files should still be highlighted. Just hit delete. That will remove LSPDFR and RageHook. Now, run GTA V normally in singleplayer. Quicksave and exit the game. Now re-install LSPDFR and RageHook. DONE!

 

Boot up LSPDFR and you should be good!

I don't understand it .. but it works ;'D Thanks man

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Read For Fix!

Guys, I figured out the Fix!

Alright, heres what I did. I had a feeling that the problem wasnt with RageHook or LSPDFR, and I was right! The problem I felt it was, was that GTA V was having troubles spawning cars(?). All I did was uninstall LSPDFR and RageHook. You can simply do this by: Dragging in all the LSPDFR files as if you were installing it, then, once its all copied over the files should still be highlighted. Just hit delete. That will remove LSPDFR and RageHook. Now, run GTA V normally in singleplayer. Quicksave and exit the game. Now re-install LSPDFR and RageHook. DONE!

 

Boot up LSPDFR and you should be good!

It doesnt work for me. With the latest RAGEHookPlugin atleast. The RAGEHookPlugin that comes with the LSPDFR mod it works but I need the latest RAGEHook for PoliceRadio.... Any fixes for the latest RAGEHookPlugin?

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It doesnt work for me. With the latest RAGEHookPlugin atleast. The RAGEHookPlugin that comes with the LSPDFR mod it works but I need the latest RAGEHook for PoliceRadio.... Any fixes for the latest RAGEHookPlugin?

 

Im using the Ragehook that was provided and using FinKones Police Radio without any issues. Are you sure this is your problem? Make sure you are using LSPDFR 0.1e Beta and not 0.1d. Police Radio does not work with 0.1d at this point. Also make sure you are playing GTA V in full 1080P (1920x1200 resolution), as for the lite model will only work in this resolution at the moment.

Are you using the ragehook version that came with LSPDFR 0.1e? Using a different version from the one which came with first response may cause this issue.

This helped me too.

Im Retired. But that may change..

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