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why so many disregards?


guppy19

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Actually, it usually happens when it can't spawn a required object. I'm not sure what the solution is.

 

Extending on to that, 9/10 times when it disregards, Pay attention to where the call out is, I've noticed if you are to close to the call out, It will do that.

Gotta keep it knockin' like a work boot in a dryer.

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I think it matters. How much RAM do you have and how many mods you ran?

i dont have that many just 7 car mods and first person traffic load that new plug back up that i just started using and policehelper, and a radar speed thingy, indicator the spot light mod i dont use and alm livery mod and time sync but thats really it. ive noticed it recently more becasue of lcpdfr 1.0d so odd i have a decent gaming pc i should have alot of ram but odd that its been doing that to almost every call

I think it matters. How much RAM do you have and how many mods you ran?

and 8.00 gb ram
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Extending on to that, 9/10 times when it disregards, Pay attention to where the call out is, I've noticed if you are to close to the call out, It will do that.

Speaking of 9/10s... I've noticed that recently every time I get any sort of callout at all, 9/10 times its a disregard. Very annoying, not sure what I'm doing wrong.

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Yeah, I know right... I'm seriously the worst officer Liberty's ever had. Even worse than the AI. I'd be better off joining EMS.

at least i dont have to hear the dispatch go ummmmmm ummm ahh my god that drives me crazy the gta v one i liked it at first then it was all uh umm like what!? full on ummm i guess dispatch found out i got mad and changed their files back

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Could be a ton of things.

 

Perhaps one of the safe guard checks when it was trying to generate the people related to the callout, discovered that they got created in a building - so it aborts to protect you.

Perhaps it found out that a important person for the situation was for whatever reason, unable to spawn in (maybe your ped pool was full, and it couldn't force another into it because GTA IV limited this.)

Perhaps you are within the minimum distance required to respond to the callout, since moving.  Maybe the minimum was 100, and you where moving towards it when it was sent, and by the time you pressed Y, you ended up being 96 from it, so it aborted..

 

Could be a bunch more stuff - but those seem to be the main ones I'm always seeing. :D

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I noticed this as well and turned down my graphics a bit. Downed the render distance and vehicle density (excuse my english, I'm from holland) and it worked like a charm. Probably has to do with vehicle mods, since I have almost every vehicle modded.

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