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Things in LCPDFR that aren't standard procedure

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Hello anyone from the forums reading this, I was thinking about this and thought about the feedback I could get on this so...

Nothing has to be changed at all costs and this isn't a request, it is just a list of procedures done in LCPDFR that are not exactly done the same way in law enforcement. May truth be told right now, I am not an officer of the law, and these procedures are just from the knowledge of law enforcement I have at this time. Anyways, just so you don't have to continue reading, here's my first idea to start off.

 

-When conducting traffic stops, instead of standing right in front of the door, I would like to see the officer blading his/her body so that his/her gun is far away from reach of the driver. Also the actual position of the officer being behind the door to prevent being pushed out into traffic by the swung door of a resisting subject.

There are allot of things with LCPDR which wouldn't happen in reality however these would be nearly impossible to code due to the limitations of GTA IV, the mod is designed to give a plausible experience of being a police officer not to simulate it entirely.

 

I myself am a law enforcement officer for a UK police force and as such tend to use UK based police skins cars etc.

 

I see what you are saying and this makes sense however with the latest version of LCDP:FR you have the option to stand on the passenger side window (Which in reality is how UK forces are trained on traffic stops) but possibly an idea for the next version none the less if it can be implemented. =D

 

My biggest pet peve is that Most of the callouts in game i would class as Grade one response (blues and twos) however there are a small minority which wouldn't require that sort of response, such as homeless people causing a disturbance. Fuel theft (mod) and indecent exposure (mod)

 

However if you dont light up the cherries and hit the accelerator you quite often find yourself fighting against game crashes etc, so id like to see some changes to game stability and some more lower grade responses ( Lower grade responses in my experience go one of two ways, either they are a waste of time or on rare occasions you uncover more offences or the situation explodes entirely so they can sometimes be interesting)

 

Likewise there are a number of call outs that UK forces would never allocate to an IRV and instead assign to armed response, such as shots fired ETC.

 

In sort the game is what it is, and i enjoy it regardless of its flaws *COUGH* GAME CRASH *COUGH* 

 

But maybe when we see the release for GTA V LAPD:FR we might see some of those little details being taken care off =P

When I think about things that aren't standard procedure the first thing that comes to my mind is shooting a suspect in the head when a prisoner transport gets bugged and can't reach him. 

 

Over than that, it's ok for me. But I'd be glad to see that AI first searches perps and only then cuffes him. 

Drug deal callouts are basically like shots fired with fewer people, and they have automatic weapons. Then there are ambient events that are actual drug deals, where one person hands the other the drug and the other hands them the cash.

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