Everything posted by GradeOne
-
Pstockade Vehicle wheels disapear after entering the vehicle/ walking into it
Just looking through the handling file - i cant see pstockade in there, is the stockade line the same thing or do i need to create a line for pstockade
-
Pstockade Vehicle wheels disapear after entering the vehicle/ walking into it
pstockade is the same model i have used for some time, i haven't intentionally made changes to the handling line surrounding it however i have recently had to re-install GTA iV due to some corrupt files which i suppose could be the problem, because the pstockade model i am using didn't come with a handling file and i have just re installed my vehicles from their Zips, instead of making a backup of everything. Ill try like dbanker said
-
Pstockade Vehicle wheels disapear after entering the vehicle/ walking into it
Hello Lately my pstockade model's wheels seem to disappear when entering the vehicle or walking into it, yet they spawn attached to the vehicle I have attached the handling and vehicles.ide files as these are the only two files i have made any adjustments to recently (for new vehicles etc) any suggestions? handling.dat vehicles.ide
-
>Post your local PD/FD/EMS pics here<
Our Aging Neighborhood Fleet: FORD FIESTA (COMPLETE WITH HUB CAPS) VAUXHALL/OPEL CORSA FORD FOCUS (The Nicest of the Neighborhood vehicles - Some are also used by Response teams) RESPONSE HYUNDAI I30 VAUXHALL/OPEL VIVIARO (PRE 2015) AND THE NEW (MEAN) 2015 EDITION ROADS POLICING (TRAFFIC) THE BMW'S ANPR INTERCEPTOR COVERT/UNMARKED (ALSO AN AUDI A4) SPECIALIST OPERATIONS VW CRAFTER - (PSU/ TAU) LAND ROVER DEFENDER (ARMED RESPONSE) NATIONAL POLICE AIR SERVICE (NPAS) NPAS #-# FORMERLY INDIA 99 (McDonell Douglas MD-902 EXPLORER) These show the most commonly seen vehicles, there are many more, but honestly we'd be here all day, Thanks
-
Editing Horns.ivaud causes siren issues
Hi all, I wonder if i could draw upon your wealth of knowledge, My local force is Greater Manchester Police- who use Premier Hazard equipment, so as a bit of nostalgia i have being trying to crate the perfect siren sounds for my vehicles in game. For those of you who dont know, Premier Hazard sirens (on some models at-least) have two tones, Whale and Yelp, the unique thing is that in the real vehicle, switching from Yelp back to Whale begins the siren half way through its cycle (example watch the below video and listen to the siren, you'l know what im on about https://www.youtube.com/watch?v=1aXQVJWpgKQ Now i have being trying to emulate this in GTA IV by editing the Police warning and Ambulance warning sounds in the Horns.ivaud file and using ELS to select which tone plays when. the replacement file Is attached and sounds fine outside of the game playing via media player or audacity - however when it is imported into the game, the sound wont play properly and sounds instead like a random clicking noise, is there a way to rectify this? The replacement file is the same length and frequency as the Siren_1 file (which i edited to make the replacement file) I have also tried using the same file in the both Ambulance_warning and Police_warning slots but to no avail Thanks AMBULANCE_WARNING.wav EDIT - Better video riding in a response van (more tone changes) https://www.youtube.com/watch?v=eNuF6twr3LE
-
Leonard Nimoy R.I.P
" Life is like a garden, perfect moments to be had, but not preserved, except in memory. LLAP" - A touching final twitter post
-
Things in LCPDFR that aren't standard procedure
There are allot of things with LCPDR which wouldn't happen in reality however these would be nearly impossible to code due to the limitations of GTA IV, the mod is designed to give a plausible experience of being a police officer not to simulate it entirely. I myself am a law enforcement officer for a UK police force and as such tend to use UK based police skins cars etc. I see what you are saying and this makes sense however with the latest version of LCDP:FR you have the option to stand on the passenger side window (Which in reality is how UK forces are trained on traffic stops) but possibly an idea for the next version none the less if it can be implemented. =D My biggest pet peve is that Most of the callouts in game i would class as Grade one response (blues and twos) however there are a small minority which wouldn't require that sort of response, such as homeless people causing a disturbance. Fuel theft (mod) and indecent exposure (mod) However if you dont light up the cherries and hit the accelerator you quite often find yourself fighting against game crashes etc, so id like to see some changes to game stability and some more lower grade responses ( Lower grade responses in my experience go one of two ways, either they are a waste of time or on rare occasions you uncover more offences or the situation explodes entirely so they can sometimes be interesting) Likewise there are a number of call outs that UK forces would never allocate to an IRV and instead assign to armed response, such as shots fired ETC. In sort the game is what it is, and i enjoy it regardless of its flaws *COUGH* GAME CRASH *COUGH* But maybe when we see the release for GTA V LAPD:FR we might see some of those little details being taken care off =P