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ELS Dot Net (Formerly Illumination 2.0)

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Looks excellent Sam. Any plans for multi-player support?

Serving Police Scotland PC.

Creator of Braveheart's Policing Script.

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  • Just to let everyone know, we will be working on this as a team, all of us, after the release of 0.95, which won't be too far away.

  • The possibilities offered by this are only really restricted in terms of how much I can code in. Basically, you have a system where you are just drawing lights at a position within the game, so the t

  • gtapolicetrucker
    gtapolicetrucker

    really? r u sure of that. have u tested it before because in my mind it seems pretty logical

My new favorite WIP. I'm really glad you're working on this! ELS is a great system but has many drawbacks and turnoffs to many people. I personally love the variety of light patterns in ELS and think that it's very important to have it in Illumination 2.0. Will you be able to control the size of the light being displayed? That would be very important. It would be nice to have more control over what lights are activated (front/rear, traffic advisor, take downs, alley, spotlight, etc), just like the real systems. Also, it'd be great to have control over the speed of the lights. Some vehicles use a steady burn (California for example) others use very fast strobe patterns. I know people loved that strobe pattern found in PPM.

Will there be a visual difference between halogen/strobe?

Can you build in a siren feature like ELS? (I know AI doesn't respond to it, but half the time people don't respond to real sirens, it's just a nice feature)

Will this support added vehicles (ie; police5, ambulance2, firetruk2, etc)?

I don't think anyone would turn down a chance to beta test this! The very thought of having all the emergency vehicles using this system and not crashing the game, it's too good to be true.....

Edited by Ridgerunner

  • Author

My new favorite WIP. I'm really glad you're working on this! ELS is a great system but has many drawbacks and turnoffs to many people. I personally love the variety of light patterns in ELS and think that it's very important to have it in Illumination 2.0. Will you be able to control the size of the light being displayed? That would be very important. It would be nice to have more control over what lights are activated (front/rear, traffic advisor, take downs, alley, spotlight, etc), just like the real systems. Also, it'd be great to have control over the speed of the lights. Some vehicles use a steady burn (California for example) others use very fast strobe patterns. I know people loved that strobe pattern found in PPM.

Will there be a visual difference between halogen/strobe?

Can you build in a siren feature like ELS? (I know AI doesn't respond to it, but half the time people don't respond to real sirens, it's just a nice feature)

Will this support added vehicles (ie; police5, ambulance2, firetruk2, etc)?

I don't think anyone would turn down a chance to beta test this! The very thought of having all the emergency vehicles using this system and not crashing the game, it's too good to be true.....

The possibilities offered by this are only really restricted in terms of how much I can code in. Basically, you have a system where you are just drawing lights at a position within the game, so the things you can do with it are pretty awesome. You could easily change the light size, colour, position and pattern ingame. Also, as these are just proper GTA IV lights being drawn at a position in the world, they are not bound to any extra parts or anything, meaning there is much greater flexibility as far as patterns are concerned. You could also easily create a visual difference between different types of lights, as you could have a strobe system where the light starts out small, gets bigger, and goes smaller really quickly, or you could have an LED system where you just have the lights going on and off.

As for multiplayer support, as long as everyone uses the same settings then it would be fine.

At this point in time, I'm looking for some ideas from car modders about the best way to design this system. The way I see it, it would have a .ini file where you could add the car model in square brackets, and then you could have a bunch of options under that. Hopefully I can create some way of making and positioning lights ingame, so that when your car is done, you can just create the lights and patterns for it ingame, in a similar fashion to the simple native trainer's object spawning/attaching. This would take a while to do however, and it would probably have to wait until after 0.95.

"You tell me exactly what you want, and I will very carefully explain to you why it cannot be."

Damn man, i've searched high and ow for an illumination mod! your doing a great job! but one question though, will the headlight strobes flash like they do with PPM? i would use PPM BUT i'm a loyal LCPDFR fan ;)

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Much more flexible than we all thought,indeed.Sounds like a great idea-Modders will decide what patterns car will use.Thats awesome.But the wait is a bit too long. =(

Hopefully, it would be extremely easy to change colors for the person installing the car.

From all what I've concluded from his statements so far,I'm pretty sure it will be.

Edited by Dhruv

Very interesting to see how you go with this Sam, do you think you could also work in spotlights for cars or helicopters?

Not sure how good of an idea this is but can you somehow make it spawn the lightcone from either the AI polmav or a streetlight and attach it to your vehicle?

At this point in time, I'm looking for some ideas from car modders about the best way to design this system. The way I see it, it would have a .ini file where you could add the car model in square brackets, and then you could have a bunch of options under that. Hopefully I can create some way of making and positioning lights ingame, so that when your car is done, you can just create the lights and patterns for it ingame, in a similar fashion to the simple native trainer's object spawning/attaching. This would take a while to do however, and it would probably have to wait until after 0.95.

One idea that came to my mind about the positioning of the lights is by means of a .ini file as you mentioned, however I'm not sure If I have asked you about this yet but would it be possible to spawn the light on a dummy position?

Say for instance I add dummies in zmodeler where I would want the lights to spawn, giving them a name such as emis_1, 2, 3 etc. then place the dummies and move them to each module of the lightbar where the lights would have to spawn.

Then again I don't know it is possible to spawn those lights on dummy positions but its a concept I had in my mind, working on getting the light positions perfectly in place in a .ini file could be a pain for different lightbars In my opinion and each vehicle has different heights and lengths.

One idea that came to my mind about the positioning of the lights is by means of a .ini file as you mentioned, however I'm not sure If I have asked you about this yet but would it be possible to spawn the light on a dummy position?

Say for instance I add dummies in zmodeler where I would want the lights to spawn, giving them a name such as emis_1, 2, 3 etc. then place the dummies and move them to each module of the lightbar where the lights would have to spawn.

Then again I don't know it is possible to spawn those lights on dummy positions but its a concept I had in my mind, working on getting the light positions perfectly in place in a .ini file could be a pain for different lightbars In my opinion and each vehicle has different heights and lengths.

you mean instead of only flashing solid red and blue? and have area pattern reflection?

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He means that instead of adding all of the light positions in the .ini that the model has these dummies with a prefix that the mod would recognise and then spawn the lights on top of their position.

It might be possible, I don't know much about the vehicle format, I refuse to pay for that overpriced software, but doesn't the exhaust and engine damage smoke get positioned with dummies?

You are using the WRONG right theme!

[ WIPs | Donate | 🌌 Join Mod Multiverse!]
Flashing LED lightbar in British configuration

So out of everything everyone has said, i personally never used the mod before, does this mean less bug's then what ELS offer's? is it a substitute for ELS or a substitute for the radiance mod? i'm confused, i've seen video comparison's of radiance too illumination.

Kmpjq5P.gif


 

Yes, Sam noticed that people were unhappy with the shortcomings of ELS and is trying to create an alternative that works much better without the bugs/errors.

How would this work with current ELS-enabled vehicles? Would you have a "legacy" mode, or would we use both, or what?

This is very interesting. Looking forward to it Sam!

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If you ever get the chance try out the illumination mod. It displays lights on the vehicle even when not modeled. So I don't think this mod would have any issues working on any vehicle, els/non-els makes no difference.

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