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Zmodeler: UV Mapping Problem


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I am trying to make a template for the Esperanto. I highlighted everything and then click on the materials editor, click on esperanto_sign_1 paint3 [CLR:1], then I assign to section. Then the mud textures are mapped on every poly it seems like.
 
Here is a video of the problem I am having:

 

https://www.youtube.com/watch?v=io6SmSOaGmI&feature=youtu.be

 

I would really like it if someone who knows how to fix this to please reply and tell me what I am doing wrong! I would like to get this problem resolved ASAP!

 

Thanks,

   - ThatOneHick,

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I'm sorry for not being able to mention any specifics since its been centuries since I last touched ZMod. I never quite understood what caused this and it happened alot when I was learning conversions. In my case, though, it used to happen after I restarted ZM. For instance, I map everything, go to sleep, turn the PC on next day and this problem would pop out of the blue even though everything was fine the night before. Does it happen to you all the time? Because I just used to remap and it usually went away after that.

 

EDIT: Sorry I can't watch the video you uploaded atm. Halfway through the video, it started lagging. Connection problems.

Edited by Troy

[img]http://i59.tinypic.com/2v0db9x.png[/img]

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Check your material that you've made in the materials editor, find the dirt channel, then proceed to edit the UV. After that box pops up, change the UV channel value to the one that is the dirt map. Now you will have the option to edit the dirt mapping.

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