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If I made a realistic weaponinfo.xml would anyone download it? (see inside)

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I edited a weaponinfo.xml for my own personal lcpdfr (still tweaking a bit) and was wondering if anyone would want it? I feel like it would mostly benefit people like me who use free-aim who always wish their gunfights were a little more intense/longer.

 

I am aware there is a mod like Realistic Ballistic Damage etc. but I find this to go beyond just weapon damage.

So far what I did:

 

Pistol reticle is now just that little white dot (no circle around it)

Pistol aim is a lot less accurate. (No more insta-headshots on suspects most of the time)

Pistol damage increased, it can now take anywhere from like 1-4 shots to kill someone. (generally 2-3 puts someone down though)

Removed circle health display when aimer is hovering over a suspect or pedestrian (still working on this)

 

This is all I have so far for my personal game, as it increases the realism (and the fact that I mostly use the pistol)

If people are interested I'd continue with things like SMG and shotgun bullet spread is a little more noticeable, shotgun range increased but spread is greater, etc.

 

 

 

I'm aware this isn't a hard thing for someone to put together as it requires no coding, etc. but it can be time consuming trying to get things to a nice balance.

 

Anyway let me know what you think. Thanks

Edited by ValuedPear05

Mhm

  • Author

Cool. Some examples of the accuracy changes

 

Glock Aim when shooting rapid (holding down trigger/LMB)

nY5uk0b.jpg

 

Glock aim giving 1-2 seconds between shots 

xjtJkkC.jpg

 

Deagle Aim while holding down LMB

1QkbRUU.jpg

Edited by ValuedPear05

Mhm

I made one with the exact things you're talking about nearly two years ago; feel free to edit that one if you'd like. '?do=embed' frameborder='0' data-embedContent>>

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