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Manually Installing Taser in 1.0c (AdvancedHookInit.ASI Problem)

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Hello there!

 

So, i'm having problem with my AdvancedHookInit.asi, which controls the taser. It work fine ingame, taser comes out, loads the .asi properly, but the script is causing the city bug for me (aka texture/ model loss)

 

With the script installed, after a few minutes of gameplay, i start to get model pop-ins and outs. I've got other mods installled, but whenever i remove the advancedhookinit.asi, the problem disappears. I am using a commandline aswell, which helps, but not when that script is installed. I feel like it is draining my resources.

I've got a AMD 7850 HD with 2gb Vram, and 8GB of normal ram, Windows 7 64-bit, so i know it isn't my system.

 

So here is my dilemma... i know in the original 1.0 release, there was a method to manually install the taser found >here but with version 1.0c that method doesn't work. Any ideas?

  • 1 month later...

Hello there!

 

So, i'm having problem with my AdvancedHookInit.asi, which controls the taser. It work fine ingame, taser comes out, loads the .asi properly, but the script is causing the city bug for me (aka texture/ model loss)

 

With the script installed, after a few minutes of gameplay, i start to get model pop-ins and outs. I've got other mods installled, but whenever i remove the advancedhookinit.asi, the problem disappears. I am using a commandline aswell, which helps, but not when that script is installed. I feel like it is draining my resources.

I've got a AMD 7850 HD with 2gb Vram, and 8GB of normal ram, Windows 7 64-bit, so i know it isn't my system.

 

So here is my dilemma... i know in the original 1.0 release, there was a method to manually install the taser found >here but with version 1.0c that method doesn't work. Any ideas?

 

I too have this issue, I figured it out before but now I forgot what I did, I will keep you posted on what I find out.. your not alone.

^_^ The.Turtle.Guy ^_^

        was here

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