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0.91 and MP, and other questions

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I've been trying to get a group of friends going (based in San Fierro/Francisco, with the SFPD) with the GTA IVSA mod and LCPDFR. I know that IVSA isn't supported here; I'm not asking to support it. 

 

What I am asking is if LCPDFR 0.91 works in multiplayer (have looked on google, haven't found anything), because I've been getting errors with 0.95RC2 and IVSA, primarily (I think) because it moves some of the .img files (such as vehicles.img) to a new folder. 

 

So:

Does LCPDFR 0.91 work with Multiplayer?

 

Has anyone gotten any version of LCPDFR to work with IVSA? (Not asking to support it, just asking if anyone has had success with it)

 

 

And just an extra question:

 

Has anyone gotten Gostown Paradise Beta 2 to work on multiplayer? 

Edited by spreilly

My System:

 

Intel i7-2600k | ASUS P67 Sabertooth | NVIDIA GTX 560ti | Corsair 750W PSU | Corsair Vengeance 8GB | Lamptron Fan-Atic

 

I think .91 works on multiplayer. I would double check that everyone you are trying to play with has the exact same mod setup as you (exact same cars, map, etc.). I've seen youtube videos of people using map addons like red desert in multiplayer LCPDFR, but I'm not sure how it's handled if the entire map is replaced.

It works in multiplayer (back when I first got involved in clans we used it).

 

As far as map add-ons, the only thing that can be done with LCPDFR is traffic stops/pursuits (if there is a pedpaths file). Callouts are not supported because they are on coordinates that will most likely be inaccessible to a map mod (ie: people inside buildings in IV:SA, but if it was the same coordinates in GTA 4, they would be in an alley).

 

However, I'm pretty sure you need to use a station to go on duty in .91, so coordinates for the station might prevent going on duty altogether.

Sticks and stones may break bones, but 5.56 fragments on impact.

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