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ELS V7 - Setup guide

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What do you mean by saying "defects in my vehicles archive" and how did you repair them? Even with new save file my game still crashes 20 meters from the Broker Safehouse or crashes before I appear in the safehouse.

 

Cheers.

 

I replaced my vehicles.img file with the default one and only modded in ELS police cars in their respective slots; everything else was left unaltered.  If that does not work, I'd recommend a completely fresh install of GTA IV; it seems to be the best way in which one can rectify any problems.  None of the popular scripts that I've tested conflict with ELSV7 and it is generally stable.  My game was giving me a "unrecoverable fault" error near the Broker police station but that was evidently caused by a corrupt save file.  A new game fixed that right up.

 

Hope that helps!

Edited by FCV96

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  • O_O   I'll stick to V6 for now and attempt to tackle V7 at the weekend.

  • Crashes on startup for me as well. I'm only running one ASI loader, xliveless. Any ideas? The only evidence of something going wrong I could find is this: [INFO] [AdvScriptThread] Thread started [WA

  • Wow! I'm surprised someone has got the same error as me! I've reinstalled my game and I will put ony ELS 7 in the directory and see it that works. I have no idea what the problem is.

I replaced my vehicles.img file with the default one and only modded in ELS police cars in their respective slots; everything else was left unaltered.  If that does not work, I'd recommend a completely fresh install of GTA IV; it seems to be the best way in which one can rectify any problems.  None of the popular scripts that I've tested conflict with ELSV7 and it is generally stable.  My game was giving me a "unrecoverable fault" error near the Broker police station but that was evidently caused by a corrupt save file.  A new game fixed that right up.

 

Hope that helps!

Did you add any modded ELS cars into 'emerg1' through 'emerg7' at all?

 

What scripts work for you?

 

Do you get any crashes when you drive into certain areas of the map and/or roads even with a new save game?

 

Have you just had any straight C.T.D's with no 'unrecoverable fault' error messages?

 

Cheers.

 

p.s. I'm sorry if all that sounds like an interrogation. :tongue:

 

0uYcObx.jpg

Did you add any modded ELS cars into 'emerg1' through 'emerg7' at all?

 

What scripts work for you?

 

Do you get any crashes when you drive into certain areas of the map and/or roads even with a new save game?

 

Have you just had any straight C.T.D's with no 'unrecoverable fault' error messages?

 

Cheers.

 

p.s. I'm sorry if all that sounds like an interrogation. :tongue:

 

 

[it's fine. :D]

 

1) No; I've only added ELS cars to the game's slots.  Note that I have GTA IV and not EFLC.

 

2) ALPR system, indicator script, Braveheart's policing script, vDH PoliceHelper, vDH Towing Service, vDH Medical Examiner, TrafficFlow, Spotlight Script, etc.  Pretty much the run of the popular scripts.

 

3) Yes; previously I got crashes when I went anywhere on the map beyond the Broker Police Station, though this was greeted with an "unrecoverable fault" message.

 

4) Yes; I previously got those constantly and rectified that problem by fixing the vehicle archive [as mentioned earlier] as well as performing a fresh install of GTA IV and reinstalling all of the mods I had.

[it's fine. :D]

 

1) No; I've only added ELS cars to the game's slots.  Note that I have GTA IV and not EFLC.

 

2) ALPR system, indicator script, Braveheart's policing script, vDH PoliceHelper, vDH Towing Service, vDH Medical Examiner, TrafficFlow, Spotlight Script, etc.  Pretty much the run of the popular scripts.

 

3) Yes; previously I got crashes when I went anywhere on the map beyond the Broker Police Station, though this was greeted with an "unrecoverable fault" message.

 

4) Yes; I previously got those constantly and rectified that problem by fixing the vehicle archive [as mentioned earlier] as well as performing a fresh install of GTA IV and reinstalling all of the mods I had.

How did you get ALPR and the indicator script working without ScriptHookDotNet.asi because when I have that in the GTA IV root folder I can't even get past the loading 'The Cousins Bellic' screen?

 

Cheers.

I tested emerg1-7 (in the original form of police5-9) and they worked for me.

 

cp702, are there any 'failure rates' as a percentage of ELS V7 users experiencing major difficulties?

 

Thanks.

0uYcObx.jpg

How did you get ALPR and the indicator script working without ScriptHookDotNet.asi because when I have that in the GTA IV root folder I can't even get past the loading 'The Cousins Bellic' screen?

 

Cheers.

 

That's odd; I had no problem passing the loading screen and have always had ScriptHookDotNet.asi in my root folder; if I'm not mistaken it is installed with LCPDFR.  Perhaps the problem is linked to a different file discrepancy?  The only real way to solve it is to conduct some trial and error experimentation.  Be sure to make backups, and if you make no progress I'd advise a fresh install.

That's odd; I had no problem passing the loading screen and have always had ScriptHookDotNet.asi in my root folder; if I'm not mistaken it is installed with LCPDFR.  Perhaps the problem is linked to a different file discrepancy?  The only real way to solve it is to conduct some trial and error experimentation.  Be sure to make backups, and if you make no progress I'd advise a fresh install.

 

I think LCPDFR RC2 R2 has plain ScriptHook.dll which doesn't cause GTA IV to crash? I do however have xlive.dll in the root folder to get rid of the annoying GFWL bloatware.

 

Cheers.

0uYcObx.jpg

I think LCPDFR RC2 R2 has plain ScriptHook.dll which doesn't cause GTA IV to crash? I do however have xlive.dll in the root folder to get rid of the annoying GFWL bloatware.

 

Cheers.

 

Be sure that you do not have both dsound.dll and xlive.dll in the root folder; they will conflict and therefore cause the game to potentially crash. 

Be sure that you do not have both dsound.dll and xlive.dll in the root folder; they will conflict and therefore cause the game to potentially crash. 

 

I don't use/have dsound.dll in the root folder.

 

Update: including 'AdvancedHook.dll' in the root folder doesn't seem to cause any crashes on start up of GTA IV.

Edited by Lt Phill Bellic

0uYcObx.jpg

  • Management Team

AdvancedHook.dll (for some scripts, not sure what it's really for) and ScriptHookDotNet.asi are required to run any script mod in the "Scripts" folder. ScriptHook.dll and Dsound.dll (or xlive.dll) are needed to run .asi scripts in the GTA IV directory. I think at least. You should pretty much keep anything that installs with LCPDFR.

"Work and ideas get stolen, then you keep moving on doing your thing."

AdvancedHook.dll is LMS's creation, and is needed for LCPDFR. It might be needed for other G17 scripts (indicator and ALM), but I don't know. It isn't needed for any non-G17 scripts.

AdvancedHook.dll is LMS's creation, and is needed for LCPDFR. It might be needed for other G17 scripts (indicator and ALM), but I don't know. It isn't needed for any non-G17 scripts.

 

The indicator script which is Lil-rich's and Sam's Area Livery Mod only seem to work with 'ScriptHookDotNet.asi' and if they are in the 'Scripts' folder. I am puzzled by all of this.

 

Cheers.

Edited by Lt Phill Bellic

0uYcObx.jpg

In that case, AdvancedHook.dll is only used for LCPDFR.

Summary of what things do:

* ASI loader (dsound.dll or xlive.dll) - This is absolutely necessary. It is what actually loads the mods when the game runs. If you notice, both DLLs are things that GTA IV would be loading under normal circumstances anyway (dsound = DirectX sound, xlive = GfWL). The ASI loader scans the game's root directory looking for ASI files (which are really renamed DLLs), and loads them (somehow, not sure how)

* Scripthook.dll - This is a library, designed to provide utility functions for scripts. Without it, modders would need to directly deal with memory locations; with it, there's actually an API to mod the game.

This is what you need for ASI mods, which are renamed DLLs, typically written in C++, that do things like directly play around in game memory. Now:

* ScriptHookDotNet.asi - This is an ASI mod, but what it does is sort of a combination of ASI loader and Scripthook, this time for .NET code. It actually manages the scripts it runs, and can handle many crashes from them, stop and restart them, etc. It also provides an API.

That's what you need for things in the scripts folder.

* AdvancedHook.dll - A library like Scripthook.dll, this time written by LMS and used for LCPDFR.

In that case, AdvancedHook.dll is only used for LCPDFR.

Summary of what things do:

* ASI loader (dsound.dll or xlive.dll) - This is absolutely necessary. It is what actually loads the mods when the game runs. If you notice, both DLLs are things that GTA IV would be loading under normal circumstances anyway (dsound = DirectX sound, xlive = GfWL). The ASI loader scans the game's root directory looking for ASI files (which are really renamed DLLs), and loads them (somehow, not sure how)

* Scripthook.dll - This is a library, designed to provide utility functions for scripts. Without it, modders would need to directly deal with memory locations; with it, there's actually an API to mod the game.

This is what you need for ASI mods, which are renamed DLLs, typically written in C++, that do things like directly play around in game memory. Now:

* ScriptHookDotNet.asi - This is an ASI mod, but what it does is sort of a combination of ASI loader and Scripthook, this time for .NET code. It actually manages the scripts it runs, and can handle many crashes from them, stop and restart them, etc. It also provides an API.

That's what you need for things in the scripts folder.

* AdvancedHook.dll - A library like Scripthook.dll, this time written by LMS and used for LCPDFR.

 

What precisely changed between ELS V6 and ELS V7 to create this instability with 'ScriptHookDotNet.asi'? Would some input with the senior developers of ELS V7 assist with resolving my problem?

 

Thanks.

0uYcObx.jpg

There's no instability with SHDN. ELS doesn't need or conflict with SHDN.

 

In an earlier post you said something about an API, "there's actually an API to mod the game" what is that?

 

p.s. thanks for putting up with me. :tongue:

 

Cheers.

Edited by Lt Phill Bellic

0uYcObx.jpg

Scripthook.dll can be thought of as providing an API. SHDN gives an API, but for .NET scripts (the ones that end in .cs, .vb, .net, or .net.dll and go in the scripts folder). ELS is a C++ script, so only needs an ASI loader and Scripthook, not SHDN.

  • Management Team

In that case, AdvancedHook.dll is only used for LCPDFR.

 

 

You need AdvancedHook.dll for the indicator script too, without it the script just crashes when you try to use it. You also still need ScriptHookDotNet for it.

Edited by willpv23

"Work and ideas get stolen, then you keep moving on doing your thing."

if you're having trouble opening up the control panel with CTRL+M (massive delay or just not opening up).

try "Left ctrl + Right ctrl + M" it works for me, it opens the control panel directly!

 

 

V7 is awsome ! But i have problem ..

 

My panel doesn't open , and its similar on v6 .. On v6 my panel open sometimes , and v7 my panel was open the first time i have use the mod and now he do not open

 

I have change CTRL by ALT and don't work ... 

 

Any idea ?

 

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