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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Crash

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[12/27/2025 6:34:21 PM.790] [d3d11] Alpha pixel shader compiled successfully.

[12/27/2025 6:34:21 PM.856] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:21 PM.856] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:21 PM.856] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:21 PM.856] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:21 PM.856] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:21 PM.856] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:21 PM.885] [d3d11] Fullscreen vertex shader compiled successfully.

[12/27/2025 6:34:21 PM.888] [d3d11] Fullscreen pixel shader compiled successfully.

[12/27/2025 6:34:21 PM.889] [d3d11] Alpha pixel shader compiled successfully.

[12/27/2025 6:34:21 PM.916] [d3d11] Fullscreen vertex shader compiled successfully.

[12/27/2025 6:34:21 PM.918] [d3d11] Fullscreen pixel shader compiled successfully.

[12/27/2025 6:34:21 PM.920] [d3d11] Alpha pixel shader compiled successfully.

[12/27/2025 6:34:21 PM.977] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:21 PM.977] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:21 PM.977] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:21 PM.977] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:21 PM.977] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.014] [d3d11] Fullscreen vertex shader compiled successfully.

[12/27/2025 6:34:22 PM.016] [d3d11] Fullscreen pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.018] [d3d11] Alpha pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.046] [d3d11] Fullscreen vertex shader compiled successfully.

[12/27/2025 6:34:22 PM.059] [d3d11] Fullscreen pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.063] [d3d11] Alpha pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.115] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.115] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.115] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.115] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.115] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.152] [d3d11] Fullscreen vertex shader compiled successfully.

[12/27/2025 6:34:22 PM.154] [d3d11] Fullscreen pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.156] [d3d11] Alpha pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.186] [d3d11] Fullscreen vertex shader compiled successfully.

[12/27/2025 6:34:22 PM.188] [d3d11] Fullscreen pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.201] [d3d11] Alpha pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.255] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.255] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.255] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.255] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.255] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.255] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.255] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.256] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.256] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.279] [d3d11] Fullscreen vertex shader compiled successfully.

[12/27/2025 6:34:22 PM.282] [d3d11] Fullscreen pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.285] [d3d11] Alpha pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.321] [d3d11] Fullscreen vertex shader compiled successfully.

[12/27/2025 6:34:22 PM.325] [d3d11] Fullscreen pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.327] [d3d11] Alpha pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.382] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.382] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.382] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.383] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.383] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.383] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.383] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.419] [d3d11] Fullscreen vertex shader compiled successfully.

[12/27/2025 6:34:22 PM.421] [d3d11] Fullscreen pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.423] [d3d11] Alpha pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.433] BackWeapon: Weapon created on back of ped because ped put weapon away

[12/27/2025 6:34:22 PM.449] [d3d11] Fullscreen vertex shader compiled successfully.

[12/27/2025 6:34:22 PM.451] [d3d11] Fullscreen pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.452] [d3d11] Alpha pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.502] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.502] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.502] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.502] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.502] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.502] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.502] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.539] [d3d11] Fullscreen vertex shader compiled successfully.

[12/27/2025 6:34:22 PM.541] [d3d11] Fullscreen pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.543] [d3d11] Alpha pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.575] [d3d11] Fullscreen vertex shader compiled successfully.

[12/27/2025 6:34:22 PM.579] [d3d11] Fullscreen pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.583] [d3d11] Alpha pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.639] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.639] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.639] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.639] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.639] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.639] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.674] [d3d11] Fullscreen vertex shader compiled successfully.

[12/27/2025 6:34:22 PM.677] [d3d11] Fullscreen pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.681] [d3d11] Alpha pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.714] [d3d11] Fullscreen vertex shader compiled successfully.

[12/27/2025 6:34:22 PM.717] [d3d11] Fullscreen pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.719] [d3d11] Alpha pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.769] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.769] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.769] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.769] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.769] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.770] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.807] [d3d11] Fullscreen vertex shader compiled successfully.

[12/27/2025 6:34:22 PM.809] [d3d11] Fullscreen pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.811] [d3d11] Alpha pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.848] [d3d11] Fullscreen vertex shader compiled successfully.

[12/27/2025 6:34:22 PM.852] [d3d11] Fullscreen pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.854] [d3d11] Alpha pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.908] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.908] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.908] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.908] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.908] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.908] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.908] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.908] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:22 PM.947] [d3d11] Fullscreen vertex shader compiled successfully.

[12/27/2025 6:34:22 PM.949] [d3d11] Fullscreen pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.950] [d3d11] Alpha pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.982] [d3d11] Fullscreen vertex shader compiled successfully.

[12/27/2025 6:34:22 PM.983] [d3d11] Fullscreen pixel shader compiled successfully.

[12/27/2025 6:34:22 PM.985] [d3d11] Alpha pixel shader compiled successfully.

[12/27/2025 6:34:23 PM.037] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.037] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.037] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.037] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.038] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.038] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.038] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.073] [d3d11] Fullscreen vertex shader compiled successfully.

[12/27/2025 6:34:23 PM.074] [d3d11] Fullscreen pixel shader compiled successfully.

[12/27/2025 6:34:23 PM.076] [d3d11] Alpha pixel shader compiled successfully.

[12/27/2025 6:34:23 PM.114] [d3d11] Fullscreen vertex shader compiled successfully.

[12/27/2025 6:34:23 PM.119] [d3d11] Fullscreen pixel shader compiled successfully.

[12/27/2025 6:34:23 PM.121] [d3d11] Alpha pixel shader compiled successfully.

[12/27/2025 6:34:23 PM.166] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.166] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.166] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.166] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.166] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.166] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.173] LSPD First Response: GrammarPolice: [Events] firing action event, action = AirOverwatch

[12/27/2025 6:34:23 PM.173] LSPD First Response: GrammarPolice: [DispatchHandler] received action: AirOverwatch, invoking ActionHandler

[12/27/2025 6:34:23 PM.173] LSPD First Response: GrammarPolice: [DispatchHandler] adding to dispatcher queue

[12/27/2025 6:34:23 PM.203] [d3d11] Fullscreen vertex shader compiled successfully.

[12/27/2025 6:34:23 PM.205] [d3d11] Fullscreen pixel shader compiled successfully.

[12/27/2025 6:34:23 PM.207] [d3d11] Alpha pixel shader compiled successfully.

[12/27/2025 6:34:23 PM.218] BackWeapon: Weapon created on back of ped because ped put weapon away

[12/27/2025 6:34:23 PM.239] [d3d11] Fullscreen vertex shader compiled successfully.

[12/27/2025 6:34:23 PM.242] [d3d11] Fullscreen pixel shader compiled successfully.

[12/27/2025 6:34:23 PM.244] [d3d11] Alpha pixel shader compiled successfully.

[12/27/2025 6:34:23 PM.298] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.298] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.298] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.298] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.298] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.298] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.298] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.298] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.316] LSPD First Response: GrammarPolice: [ActionHandler] invoking action: AirOverwatch

[12/27/2025 6:34:23 PM.335] [d3d11] Fullscreen vertex shader compiled successfully.

[12/27/2025 6:34:23 PM.337] [d3d11] Fullscreen pixel shader compiled successfully.

[12/27/2025 6:34:23 PM.338] [d3d11] Alpha pixel shader compiled successfully.

[12/27/2025 6:34:23 PM.374] [d3d11] Fullscreen vertex shader compiled successfully.

[12/27/2025 6:34:23 PM.377] [d3d11] Fullscreen pixel shader compiled successfully.

[12/27/2025 6:34:23 PM.379] [d3d11] Alpha pixel shader compiled successfully.

[12/27/2025 6:34:23 PM.430] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.430] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.430] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.430] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.430] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.431] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.431] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.431] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.431] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.436] LSPD First Response: GrammarPolice: [Action] calling action: AirOverwatch at target: OP_Immersive_Dispatch.Actions.Backup.AirOverwatch

[12/27/2025 6:34:23 PM.437] LSPD First Response: OP_Immersive_Dispatch [Backup] Air Unit (Overwatch)

[12/27/2025 6:34:23 PM.454] [d3d11] Fullscreen vertex shader compiled successfully.

[12/27/2025 6:34:23 PM.458] [d3d11] Fullscreen pixel shader compiled successfully.

[12/27/2025 6:34:23 PM.460] [d3d11] Alpha pixel shader compiled successfully.

[12/27/2025 6:34:23 PM.481] [d3d11] Fullscreen vertex shader compiled successfully.

[12/27/2025 6:34:23 PM.484] [d3d11] Fullscreen pixel shader compiled successfully.

[12/27/2025 6:34:23 PM.485] [d3d11] Alpha pixel shader compiled successfully.

[12/27/2025 6:34:23 PM.542] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.542] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.542] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.542] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.542] LSPD First Response: [XScanner][WARN] > [XAUDIO2PLAYER::PLAY] WAIT NOBUFF PE_MIXER

[12/27/2025 6:34:23 PM.567] LSPD First Response:

[12/27/2025 6:34:23 PM.567] LSPD First Response: ==============================

[12/27/2025 6:34:23 PM.567] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK

[12/27/2025 6:34:23 PM.567] LSPD First Response: ------------------------------

[12/27/2025 6:34:23 PM.567] LSPD First Response: Origin: Game fiber "HeliAssist".

[12/27/2025 6:34:23 PM.567] LSPD First Response: ------------------------------

[12/27/2025 6:34:23 PM.567] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException

[12/27/2025 6:34:23 PM.567] LSPD First Response: Exception message: Operation is not valid because the specified Rage.Vehicle is invalid.

[12/27/2025 6:34:23 PM.567] LSPD First Response: ------------------------------

[12/27/2025 6:34:23 PM.567] LSPD First Response: Inner exceptions:

[12/27/2025 6:34:23 PM.567] LSPD First Response: ------------------------------

[12/27/2025 6:34:23 PM.567] LSPD First Response: Stack trace:

[12/27/2025 6:34:23 PM.567] LSPD First Response: at Rage.Vehicle.set_TopSpeed(Single value)

[12/27/2025 6:34:23 PM.567] at HeliAssistance.Main.OnTick() in C:\Users\OJ\Documents\Visual Studio 2022\source\repos\HeliAssistance\Main.cs:line 180

[12/27/2025 6:34:23 PM.567] at Rage.GameFiber.Main()

[12/27/2025 6:34:23 PM.567] LSPD First Response: ==============================

[12/27/2025 6:34:23 PM.569] LSPD First Response:

[12/27/2025 6:34:23 PM.579] LSPD First Response: [FATAL] Forced termination

[12/27/2025 6:34:23 PM.581] LSPD First Response: [TRACE] Released 3 entities from DefaultContentManager

[12/27/2025 6:34:30 PM.692] LSPD First Response: [INFO] LSPDFR has shut down

[12/27/2025 6:34:31 PM.940] LSPD First Response: Exception: Thread was being aborted.

[12/27/2025 6:34:32 PM.252] LSPD First Response: System.Threading.ThreadAbortException: Thread was being aborted.

[12/27/2025 6:34:32 PM.253] at Rage.GameFiber.SleepThis(Int32 duration)

[12/27/2025 6:34:32 PM.253] at Rage.GameFiber.Sleep(Int32 duration)

[12/27/2025 6:34:32 PM.253] at VoiceLineTrigger.<MonitorPlayerAgitationStaring>b__74_0()

[12/27/2025 6:34:32 PM.273] LSPD First Response: Exception in MonitorPlayerInteractions: Thread was being aborted.

[12/27/2025 6:34:32 PM.956] LSPD First Response: System.Threading.ThreadAbortException: Thread was being aborted.

[12/27/2025 6:34:32 PM.957] at Rage.GameFiber.SleepThis(Int32 duration)

[12/27/2025 6:34:32 PM.957] at Rage.GameFiber.Yield()

[12/27/2025 6:34:32 PM.957] at Chill_Callouts.UI.TrainUI.<>c.<MainLogic>b__13_0()

[12/27/2025 6:34:33 PM.980] LSPD First Response: UB All Police Partners are removed

[12/27/2025 6:34:34 PM.237] LSPD First Response: UB All Police Buddy are removed

[12/27/2025 6:34:34 PM.241] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 10

[12/27/2025 6:34:34 PM.258] LSPD First Response: UB All Police Buddy are removed

[12/27/2025 6:34:34 PM.261] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-1 | TOTAL ACTIVE UNIT >> 9

[12/27/2025 6:34:34 PM.268] LSPD First Response: UB All Police Buddy are removed

[12/27/2025 6:34:34 PM.271] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-2 | TOTAL ACTIVE UNIT >> 8

[12/27/2025 6:34:34 PM.290] LSPD First Response: UB All Police Buddy are removed

[12/27/2025 6:34:34 PM.293] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-3 | TOTAL ACTIVE UNIT >> 7

[12/27/2025 6:34:34 PM.307] LSPD First Response: UB All Police Buddy are removed

[12/27/2025 6:34:34 PM.310] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-4 | TOTAL ACTIVE UNIT >> 6

[12/27/2025 6:34:34 PM.321] LSPD First Response: UB All Police Buddy are removed

[12/27/2025 6:34:34 PM.324] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-5 | TOTAL ACTIVE UNIT >> 5

[12/27/2025 6:34:34 PM.331] LSPD First Response: UB All Police Buddy are removed

[12/27/2025 6:34:34 PM.335] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-6 | TOTAL ACTIVE UNIT >> 4

[12/27/2025 6:34:34 PM.353] LSPD First Response: UB All Police Buddy are removed

[12/27/2025 6:34:34 PM.357] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-7 | TOTAL ACTIVE UNIT >> 3

[12/27/2025 6:34:34 PM.364] LSPD First Response: UB All Police Buddy are removed

[12/27/2025 6:34:34 PM.371] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-8 | TOTAL ACTIVE UNIT >> 2

[12/27/2025 6:34:34 PM.394] LSPD First Response: UB All Police Buddy are removed

[12/27/2025 6:34:34 PM.399] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-9 | TOTAL ACTIVE UNIT >> 1

[12/27/2025 6:34:34 PM.425] LSPD First Response: UB All Police Buddy are removed

[12/27/2025 6:34:34 PM.436] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-10 | TOTAL ACTIVE UNIT >> 0

  • Author
On 29. 12. 2025 at 23:47, Gan Ceann said:

Zdá sa, že haváriu spôsobilo spustenie asistencie vrtuľníka pomocou GrammarPolice. Skúste spustiť bez GrammarPolice, aby ste zistili, či to bola príčina.

<font dir="auto" style="vertical-align: inherit;"><font dir="auto" style="vertical-align: inherit;">RagePluginHook.zip</font></font>There is new log, maybe I have a lot of plugins, game crash to desktop after a fes minutes.

On 30. 12. 2025 at 0:56, Yasd said:

Môžem sa spýtať, aké špecifikácie používaš? Napríklad CPU, GPU, DirectX 10 alebo 11?

I have 16 GB Ram with Radeon graphic with new graphic controller and DirectX 10 I mean.

  • Author
6 hours ago, Yasd said:

Thanks for sharing your specs, however your attached log in unavailable. Please try again.

RagePluginHook.logI have edited it, now I start game and here is new log with crash and with size that I can paste here:) And also after callouts and pursuits I have less FPS.

Edited by sami777

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