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Is there a height defect in the road base on La Puerta freeway?

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I have encountered this issue on a spot on the freeway. I tried testing this on  a modded game and stock and it seems to suffer the same issue so because this is also happening with stock files I put this here. Vehicles gliding over patches of road and then coming back to level ground. There must be some invisible height issue. This only happens in this spot on the map and maybe for 50 yards at most. Any idea if this is a stock issue? Trying to figure out what would correct this small annoyance. Its not the handling.meta's. Other places where there are humps the vehicles do not do this. Its weird.

 

Its not a pc issue and I am using heap adjuster, a lspdfr required gameconfig, and limit adjusters so its not an issue of the game running out of resources.

 

Running an I7 with 32GB of ram and a 4060 Nvidia card. on windows 11. Everything up to date on 3 SSD's.

 

 

Could contain: outdoor, road, building, wheel, land vehicle, vehicle, skyscraper, street, city, downtown

Could contain: outdoor, text, sky, cloud, road, land vehicle, clothing, billboard, truck, vehicle, wheel, person, man, advertising, street, sign, woman

Edited by witchy

  • Author
2 hours ago, Lennyy said:

I can confirm this is not happening with a fresh GTA V. It has to be something you installed at some point.

Its odd because this area is the only part of the map doing it on the freeway, even did a fresh install. cannot figure out what it is, I have no crashes or errors in the RPH log.

2 hours ago, Lennyy said:

I can confirm this is not happening with a fresh GTA V. It has to be something you installed at some point.

 

 Same here, no issues

Could contain: wheel, tire, vehicle, land vehicle, sky, outdoor, auto part, automotive tire, ground, transport, tread, fender, automotive wheel system, road, truck, motor vehicle, sport utility vehicle, bumper, automotive exterior, parked, street, parking

Could contain: wheel, tire, vehicle, outdoor, land vehicle, auto part, road, building, alloy wheel, rim, ground, street, automotive tire, hubcap, automotive design, automotive exterior, automotive wheel system, family car, car, parked, parking, city

 

========

 

 Maybe try and check if same thing happens with lower graphics quality

Edited by Kate.Denson

  • Author

I have a high end system. If it was my computer other parts of the game would be freaking out. Its only on that small strip on the freeway. I will have to dig in the files some more and see how I can rectify it. Maybe I have some remnant of a road modification somewhere. I never alter the main files. Maybe one got modded through some oiv by mistake that did not go to the mod folder. I will check again.

8 hours ago, witchy said:

I have a high end system.

 

On 6/3/2025 at 8:27 PM, witchy said:

Running an I7 with 32GB of ram and a 4060 Nvidia card. on windows 11. Everything up to date on 3 SSD's.

 

 I wouldn't call it "high end system":

  • no info what kind of i7 it can be
  • 32GB ram - seems ok but same thing what above - what kind? ddr4 or 5, memory speed, latency etc?
  • rtx 4060 - its more between low-mid end.. definetly not high-end
  • Author
11 hours ago, Kate.Denson said:

 

 

 I wouldn't call it "high end system":

  • no info what kind of i7 it can be
  • 32GB ram - seems ok but same thing what above - what kind? ddr4 or 5, memory speed, latency etc?
  • rtx 4060 - its more between low-mid end.. definetly not high-end

This thread was not created to argue about systems, thats a debate for some other topic. The memory is DDR5 and 3200 ripjaws. Reagardess the game does not choke on the highest settings and I also play DCS on extreme settings and never had any lag or issues. Memory resources in GTA read that I'm using about half my memory using ultra settings so one area of a map causing a height issue would not be because the system is having trouble in my opinion, its just that hump on La Puerta. The most common case that GTA is suffering from performance issues is usually ground disappearing and I have not had that kind of a problem for like a decade, back when a lot of modded police cars were un-optimized and would max out resources and crash the game. I only use upgraded lore vehicles these days with DLS.

 

I think what happened here was some piece of a file left over from Visual IV enhanced or "Realism Enhanced Traffic and Driver A.I" that was conflicting after deleting the whole "mod" folder and thinking the game was clean. The later mod is very old. The problem is gone now but would warn that anyone who uses some kind of mod that messing with handling or the map props might cause this later on. Seems that the file probably installed itself in the main files even though they were directed to the mod folder at the time.

Edited by witchy

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