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Manual Transmission Broken in GTAV After v.3095 (Chop Shop) Update

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Partly related to LSPDFR

Hello There everyone, as some of you may know, a handful of players use Manual Transmission https://www.gta5-mods.com/scripts/manual-transmission-ikt for Driving within GTAV and LSPDFR (Me being one of them) However, GTAV when updated to v. 3095 has removed support for the mod due to
 
("The latest GTA V update, b3095 (The Chop Shop) contains large changes to the games' driving and transmission code. This makes scripts of mine (most affected is Manual Transmission) and others incompatible with that version and newer." - Ikt Creator of the mod

 

 He claims that the only way to use the mod further would be to downgrade GTAV, which steps should I take? I am not able to update the mod as I do not know C+ I only know Python and Lua coding languages. I was looking into trying to find which files were changed / updated when switching from v. 3028 to v. 3095 (I have copies of both v.3028 and v.3095 stored on my computer.) Any help would be greatly appreciated.

 

Update 1: Reverted all files which were updated between v.3028 and v.3095 which led to the game just closing about 10 seconds after launch, looking forward to hearing if anyone else knows of better ideas?

 

Theadore Miller

  • Management Team

There's a lot of changes to vehicle structures in the latest update, but I wouldn't have thought these would make it impossible for that mod to be fixed to work on the latest patch.

LSPDFR and RPH also had to account for and fix vehicle specific structures/memory offsets in the most recent update.

 

The plugin seems to be open source though, hopefully someone with the time and expertise could help them out with it.

The author recently explained that he sadly does not have the time or energy to look to fix the issues for the foreseeable future  - and unfortunately a small number of the (GTA) community has been quite abusive in response with just discourages authors to try to fix such issues,  but as Cyan points out it is open source and there are others looking at the code to see if they can apply a fix to the issues.

 

So hopefully (I am hoping) there will be a possible fix or workaround soon. 

  • Author

@waynieoaks@Cyan

 

I have seen the responses(not good), I was just wondering if there was a way to see in specific what all was changed, and why can we not revert the vehicle "memory" (can someone possibly explain in detail wtf this means) and other things via files in the mods folder (I have copies of both v.3028 and v.3095 and want to drop it back but cannot figure out how without the game refusing to open.

Theadore Miller

  • Management Team
22 minutes ago, ssh.xai said:

@waynieoaks@Cyan

 

I have seen the responses(not good), I was just wondering if there was a way to see in specific what all was changed, and why can we not revert the vehicle "memory" (can someone possibly explain in detail wtf this means) and other things via files in the mods folder (I have copies of both v.3028 and v.3095 and want to drop it back but cannot figure out how without the game refusing to open.

Sadly fixing this requires more reverse engineering experience than I could lend on a forum post.

 

Basically, how vehicle information was stored in memory was shifted in the latest update. To fix it, you'd have to identify what was changed, and the new offsets in memory by analysing functions that change and manipulate the things the mod does. There's a few ways people do this: extensive trial and error, debugging, memory patterns available online or hoping people who have done this effort have shared their discoveries online.

Here's the extensive work the author did for their old patterns: https://github.com/ikt32/GTAVManualTransmission/blob/master/Gears/Memory/VehicleExtensions.cpp

 

These structures are internally used and set by the GTA5 executable, looking around data in OpenIV or mods folders generally won't help. You'd need to reverse engineer the binary and figure out where these things are happening in memory.

 

If you want to learn reverse engineering, I wouldn't say GTA5 is a good start. There's numerous tutorials online but GTA5 is a whole other game when it comes to reverse engineering because of the complexity of debugging and other DRM related hurdles.

 

This probably isn't the response you're looking for, but it is what it is. If it was simple the author would probably have just done it themselves.

  • Author

@CyanSo in simple, there is no way to fix the mod itself, is there any other known way to have steering support within the game? I have a xbox 1 controller and a keyboard, not sure if it is possible to emulate with these but maybe worth asking, my wheel is a g920 - thanks in advance!

Theadore Miller

Some people have been suggesting Xbox 360 Controller Emulator to map the wheel to but I tried this in a FiveM server a while back and couldn't get it to work properly for me - but you could always try and see... 

  • Author

@waynieoaksI also tried the same in FiveM prior back when I had a 360 controller (did not work), I now only have a Xbox 1 controller and know it won't work lol. Thanks for the suggestion none the less!

 

I also think the person who created ScriptHookVDotNet is making a attempt to fix it, so we shall see!

Spoiler

 

 

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Theadore Miller

  • 3 weeks later...
On 12/25/2023 at 1:38 PM, waynieoaks said:

Some people have been suggesting Xbox 360 Controller Emulator to map the wheel to but I tried this in a FiveM server a while back and couldn't get it to work properly for me - but you could always try and see... 

I also tryed x360ce emulator. It works fine with vanilla game, but not with LSPDFR just because RAGE and x360ce use XInput1_4.dll file and both are diferent for each one. Still waiting a response of x360ce community about bypass the usage of xInput1_4dll (not really needed for GTAV) in the emulator.

LSPD fan

  • 2 weeks later...
  • The topic was locked
  • The topic was unlocked
  • 2 weeks later...
On 5/12/2024 at 5:29 AM, UReaaaaaaadyyyyyy said:

any updates to this?? any new working mods or ways to get this one working?

I have an explanation here, though I'm unable to offer support with it, this is just what I've read somewhere: 

 

  • 3 months later...

I didn't see anyone mention this so it seems there is a paid update on mod's author Patreon site.

Edited by Kipila

  • 8 months later...
On 9/11/2024 at 1:27 PM, Kipila said:

I didn't see anyone mention this so it seems there is a paid update on mod's author Patreon site.

I can second this with a small correction. The files are freely able to download (Manual Transmission), but you must do a Patreon pledge to get a license from them to use it within the game.

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