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Unloading callouts

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Hi,

Add an option to unload some of the callouts from the lspsfr/callouts in the in-game setting for example the shop robbery is bugged for me so I dont want to get that call.

2 hours ago, NotParsa said:

Hi,

Add an option to unload some of the callouts from the lspsfr/callouts in the in-game setting for example the shop robbery is bugged for me so I dont want to get that call.

You say lspsfr/callouts
Do you mean the Default-LSPDFR-Callouts ?
-And the whole section of shop-holdups are bugged?
If so, how are they bugged?

See my plugin here:
https://www.youtube.com/watch?v=peqSXuTfIyY

Let me know if you find it interesting.
Best Regards.

  • Author
18 hours ago, GTAbear said:

You say lspsfr/callouts
Do you mean the Default-LSPDFR-Callouts ?
-And the whole section of shop-holdups are bugged?
If so, how are they bugged?

By lspsfr/callouts I meant the section that is in the in-game setting were you can change the keybinding there is also a callout section and I was suggesting to add unload option to that so it wou.ld be easier to unload some of the callouts (also when there is 2 callout mods that have the same callout)
Sometimes it shows on the map and when I go there there is no suspect and also there is not the red circle on the map.

7 hours ago, NotParsa said:

By lspsfr/callouts I meant the section that is in the in-game setting

I am still not understanding you.
LSPDFR has 3 default callout-types. Atm there are no methods for controlling the frequency ao if any should be excluded completely, however There was a post from leadprogrammer some time ago, where he agreed that default callouts should be more controllable.

When you load a callout-pack, the 3 defaults are being mostly suppressed.
The issue with 

Quote

no suspect

is odd.
When Dispatch ping YOU -You should see at text-box to left, YOU are supposed to press 'Y' immediately. That will create red-dots for either criminal-cars ao some smaller dots for criminal Peds.
BUT!
These red dots are shortlived! After a timer expires they DO disappear but are replaced with a black x where they last was seen
So you are correct: There wont be any red dots on the map if you are slow getting to the position of the crime, and the dots are not supposed to be inside the red circle on the map, that circle only shows an approximately position where the crime was committed.
In some of the callout-packs and in one of the default callouts a Yellow circle is placed on the map. That circle is indeed a search-area, and you will find criminals inside the yellow circle.

See my plugin here:
https://www.youtube.com/watch?v=peqSXuTfIyY

Let me know if you find it interesting.
Best Regards.

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