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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

What happened to PIT maneuvers?

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I can't make a clean PIT in LSPDFR. The suspect's car feels so heavy.

I am currently using Stop The Ped fix, but it really does a bad job. The car clips a few times before the PIT is done, maybe it's the STP trying to identify whether I'm doing a PIT.

Tested in vanilla game and LSPDFR, the conclusion is that the PIT is ONLY impossible when in a pursuit.

So the question is why. Why the PIT is so hard in LSPDFR while it shouldn't be like this in real life? I've watched a few YouTube videos and found that the PIT was so smooth back in LSPDFR 0.3.

  • Community Team

I agree. I hate the pit in lspdfr 0.4. But i love the idea to make the pit harder than in 0.3, because there it was too easy.

 

For a next update, it would be awesome to adjust the pit, to make it again a little bit easier to pit. 👍🏽🥳

Edited by OfficerChris1

Creator of MCCallouts 🚓🕵🏽‍♂️
Check out the MCCallouts
Discord Server! 💻

  • Author
10 minutes ago, OfficerChris1 said:

I agree. I hate the pit in lspdfr 0.4. But i love the idea to make the pit harder than in 0.3, because there it was too easy.

 

For a next update, it would be awesome to adjust the pit, to make it again a little bit easier to pit. 👍🏽🥳

How do I make this idea visible to the Dev team of LSPDFR?

 

Real PIT is not possible.
A series of events need to be scripted because the actual mechanics in a PIT is not immutable in a computer-game. PIT is ruining mechanical part in an engine ..
So..
First the initial force between cop-car and crime-car should be calculated.
There is no methods for that.
In my plugin i deal damage to the cars depending on speed, but that is only an approximation. Actual momentum and motion are hidden inside GTAV. Inertia cant be calculated.
Beside that cravat the event-series would be:
* collision
* 180 dg spin around Z-axis in  10 dg steps
* Disable engine
* setting vehicle to not drivable
That is doable, but will it look and feel good.. idk..
In general GTA car-physics is not realistic, the cars are too easy to drive. 100 m/h with 2 wheels on gravel and 2 on asphalt, nooo problem ..in GTA !
Try that in RL and make some undertaker wealthy..
So why has R* made it that way?

imo
Because it adds more acade gameplay if the chases are longer!






 

See my plugin here:
https://www.youtube.com/watch?v=peqSXuTfIyY

Let me know if you find it interesting.
Best Regards.

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