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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Is there a way to make pursuits more intense?

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For example when I use spike strips the car just drive 10 meters and stop and the suspect gives up. So i know that the pursuit is over when i use spike strips. Is there a way to make the suspects behavior more aggressive? I would like that there is a chance  that he trys to flee even with flat tires or that he is trying to shoot me or something else....

2 hours ago, robin09g said:

Is there a way to make the suspects behavior more aggressive? I would like that there is a chance  that he trys to flee even with flat tires or that he is trying to shoot me or something else....

I mentioned this in an other post, but you can make it more difficult for yourself stopping a fleeing car by setting a rule for the event:
Only use stun-gun to shoot out purp-cars tires!
Stun-gun works fine for this, but only if you are very close to the purp-car, it greatly increases the difficulty and hence the gameplay.

Some times plugin-devs forget that LSPDfr is a game : ) and a game need to have some difficulties. Spike-mats are great in RL, because the task is to STOP the purp. In a game spike-mats are not so great, because they removes the chase-gameplay.
Game-development has a cardinal rule:
If you add a feature, there need to be a contra-feature, if you want balanced gameplay
I cant think of a contra-feature against spike-mats, other than solid tires : p
You also asks for higher frequency of random events in a chase.
There is one for traffic-stops, but non for chase end-games. It would be a good thing to add..
(It can be done In code -Should i make it?


 

See my plugin here:
https://www.youtube.com/watch?v=peqSXuTfIyY

Let me know if you find it interesting.
Best Regards.

This is a support topic.
Only reply here to offer help or assistance to robin09g. Off-topic or "me too" replies will be removed.

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