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[Suggestion] An API to control AI backup lethal force when not in a pursuit

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Hi, would it be possible to create some sort of API that would allow me to control/change the police AI backups lethal force settings when not in a pursuit? for example, If I have AI backup with me and we get into a shootout, I want to be able to tell them via an API to stop shooting/stop using lethal force until told otherwise through the API. Maybe make it similar to the pursuit lethal force API where I can set lethal force to be forced on, forced off, or automatic. 

  • Management Team

I think we can do that since we intercept the game's AI logic to determine when to shoot anyway. Are you looking to just disable the actual shooting portion or also aiming etc?

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

  • Author
7 hours ago, LMS said:

I think we can do that since we intercept the game's AI logic to determine when to shoot anyway. Are you looking to just disable the actual shooting portion or also aiming etc?

I'm looking to just control the shooting portion currently, because one of the biggest pains about backup AI units is that when they start shooting, they don't stop until the suspect is dead, even if the suspect is laying on the ground and is injured. With an API to control their lethal force outside pursuits, combined with the current one for inside pursuits, a mod can be created where the player can tell their backup units to kinda "cease fire" which will make them stop shooting, but still aim at the suspect, giving the player a chance to take the injured suspect into custody. Adding this API would also allow callout devs to have more control over what happens during the callout without having to worry about backup units messing things up (for example, in calls where the suspect has a melee weapon, a callout dev can set up the call so AI units dont shoot unless the suspect gets too close). Would add more realism imo.

Edited by Echooo

  • 1 month later...

Similar for take-down of a purp in a foot-race. All to often the force used by the player-avatar kills the suspect. In a foot-race the less brutal way to stop and arrest the suspect, is to use the taser (WEAPON_STUNGUN) -That works fine, but is not always available, and that is where knocking the suspect down is the only option. That knock down happens to be way over-powered and often lethal.

See my plugin here:
https://www.youtube.com/watch?v=peqSXuTfIyY

Let me know if you find it interesting.
Best Regards.

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