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vehicles.ide flags

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At the end of each line in vehicles.ide, there is a set of flags. Does anyone know what they all mean? I know that livery enables vehicle livery, but I'm specifically wondering about all the ext_* flags. If there is a flag that disables vehicle extras from naturally spawning, that would solve the issue with ELS where cars drive around with a light on.

I know there is a flag that tells the game that there are no extras for that vehicle. ELS still has access to the extras, but the lights are then off by default. I can't remember what it is, but I'll take a look and see if I can remember it.

-Tom

EDIT: I believe "ext_script" is the one, though I haven't checked it yet.

Edited by Tom H

Although I'm not personally familiar with the functions of a lot of those flags, it would be a great resource if we could all pool our knowledge of them into one sticky thread.

ext_req means it will always spawn with an extra, ext_gang means the extra parts only spawn in certain gang zones (like the sports variant of the Rebla driven by the Russian mafia), ext_all activates all the extra parts at the same time, ext_taxi will turn on extra_5 all the time then there's ext_sunroof, ext_strong and ext_convert which I'm not sure about.

ext_req means it will always spawn with an extra, ext_gang means the extra parts only spawn in certain gang zones (like the sports variant of the Rebla driven by the Russian mafia), ext_all activates all the extra parts at the same time, ext_taxi will turn on extra_5 all the time then there's ext_sunroof, ext_strong and ext_convert which I'm not sure about.

I'm assuming "ext_strong" means it's resistant to damage, but I'm not sure. I use it on all my police and emergency vehicles to be safe.

Edited by The Loot

isvan - vehicle has van style rear doors.

livery - If the car has multiple different textures, it will randomize between them.

noboot - you won't see the car parked at the side of the road with a ped looking inside the trunk/hood.

onlyduringofficehours - the car will only spawn during office hours and not at night.

truckenginefx - truck engine.

truckexhaustfx - more dust when changing gears .

truckfirefx - Larger flames when vehicle catches fire.

avoidturns - if the car is big, like bus, it will avoid sharp turns

bangerexhaustfx - dirty smoke

big - the car is big (Duuhhhrrrr)

delivery - it's a delivery car so only spawns in the daytime.

ext_all - spawns with all extras.

ext_conv - Convertable, this means that the driver can jump in the car without opening door.

ext_gang - spawns all extras simultaneously that are named extra_5 and above.

ext_rare - spawning with extras will be rare.

ext_requi - extra required, will always spawn with an extra.

ext_strong - This flag means that the extras won't come off easily when you crash the vehicle. Without this, they come off in light crashes.

ext_sunroof - switches the component at the top.

ext_taxi - will cycle through extras named extra_5 and above.

ext_script - has extra decorations on it which is activated with an external script (Useful with ELS, AI cars don't drive around with lights randomly on)

ext_strong - This flag means that the extras won't come off easily when you crash the vehicle. Without this, they come off in light crashes.

Ah, that makes sense with all the other "ext_" flags; the strength of the vehicle is most likely contained in handling.dat, then.

That means "ext_strong" would be useful to add to the taxis, as the advertisements and signs come of pretty damn easily.

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Mods, you can probably remove this thread, now that there's the sticky in Content mods.

This is a support topic.
Only reply here to offer help or assistance to cp702. Off-topic or "me too" replies will be removed.

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