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vdH METT/Coroner Mod v.1.0.0 [REL]

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  • Author

Speedos don't have to be installed. You can set any cas slot for that van. Position of bags is set in ini file so no dummies here, just vector set in ini. You can also change max amount of bags to display in van if they don't fit in your model.

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  • Sounds awesome! If you need any more beta testers, feel free to contact me.

  • OK guys I have news update for you. I'm sorry that you have to wait so long, but we had really serious bug. For now it looks like it's gone! I'm still waiting for report from one of our testers, s

  • Speedos don't have to be installed. You can set any cas slot for that van. Position of bags is set in ini file so no dummies here, just vector set in ini. You can also change max amount of bags to dis

Ah great, info I needed. Can you also choose what vehicle comes up?

[url=http://www.gtagaming.com/downloads/author/145769]sy10Oxj.png[/url]

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Ah great, info I needed. Can you also choose what vehicle comes up?

Sorry, missed that.

EDIT: Could you perhaps try and show us how it turns out on the Hearse?

Some coroners use actual hearses.

Edited by Compeast

[url=http://www.gtagaming.com/downloads/author/145769]sy10Oxj.png[/url]

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  • Community Team

So far everything works beautifully, I think you should use the AI code for the TowScript as well since I'm having a few issues with the Tow aways being idiots when arriving on scene. Just got out of game, responded to a car accident, subjects we're dead on arrival, called Mett, pictured the car and documented it, took the bodies away and drove away without plowing everything in it's pass, I'm definatley loving it :happy:.

Help us, help you!

  • Report Rule Breakers and other issues you see!

-JAM, Community Team Moderator.

My main concern with bodies disappearing is if they're spawned by Braveheart's mod, and I hit shift+delete.

Don't use shift+delete, alt+delete keeps everything that was spawned in, but ends the callout. No disappearing bodies!

Yes everything is changeable in the .ini file. Tried and tested. It freaking hell rocks..... IV never look so real before.....

After reading what Justin said, yes the METT people tend to drive better than those tow truck drivers.... I have had cases of the tow truck exploding due to the driver's fantastic driving..... :dry:

EDIT: Here's some of the flash that has been incorporated into this mod.

Edited by ASTTrprDillon95

6SF09cc.jpg
JetPhotos.Net        Airliners.Net        Radar Photography         Twitter

 

  • Author

http://www.youtube.com/watch?v=qv8wtANrcGY

Video preview by Makinofaman

We have problems with compatibility with other scripts like Traffic Load and Braveheart's script that need more testing and work and I still can't tell when it will be available. Damn I can't even tell if I'll be able to solve these conflicts.

Fucking site.... Keeps being ''busy''...

Anyways, I replied earlier that you did an outstanding job here. Looks very very good. I was wondering about an addition like a Crime Scene Unit for instance.

Would that be nice as addon? Responding in (NOOSE Cruiser?) anything. And then the investigation begins along with the Coroners. They also take pictures, check stuff out. It's mainly about the Roleplay.

[url=http://www.gtagaming.com/downloads/author/145769]sy10Oxj.png[/url]

CLICKY

Video preview by Makinofaman

We have problems with compatibility with other scripts like Traffic Load and Braveheart's script that need more testing and work and I still can't tell when it will be available. Damn I can't even tell if I'll be able to solve these conflicts.

Even if you couldn't fix the mod to work with Traffic Load and Braveherats script, I would uninstall them both to use it!

  • Author

I will do what I can to make them work, especially Braveheart's script as many of players use it.

On that CSU unit. It's a cool idea, but it would be just like METT without taking bodies, so it's not very useful. I know it's more real, but you have to remember about memory load and traffic around crime scene. We all know how everything can end in big pile up. Last thing. After METT I want to focus again on PoliceHelper. Writing scripts is veeeery time consuming.

Even if you couldn't fix the mod to work with Traffic Load and Bravehearts script, I would uninstall them both to use it!

I would have to agree. Its easy to remove and install scripts etc. On my desktop now I have a folder with various configs for LCPDFR. By replacing a few key files and installing or taking out scripts. I am learning how to play almost crash free both on and off line. Its all about the back ups baby...LOL

Very sweet Abraxas looking really good :o)

[size=4][color=rgb(255,0,0)][font='times new roman']Arrest, search trunk, use lcpdfr computer database etc with controller go to[/font][/color][/size][size=4][color=rgb(0,128,0)][font='times new roman'] [url="http://www.gta4-mods.com/script/simulate-key-press-for-controllers-v101-beta-f20283"]http://www.gta4-mods.com/script/simulate-key-press-for-controllers-v101-beta-f20283[/url][/font][/color][/size] [size=4][font='times new roman'][color=rgb(255,0,0)]You can follow a topic on this by visiting :- [url="http://www.lcpdfr.com/topic/15732-now-search-trunk-arrest-people-with-controller-support/"]http://www.lcpdfr.com/topic/15732-now-search-trunk-arrest-people-with-controller-support/[/url][/color][/font][/size] [size=4][font='times new roman'][color=rgb(255,0,0)][url="http://www.lcpdfr.com/topic/15732-now-search-trunk-arrest-people-with-controller-support/"][size=4][color=rgb(0,128,0)][font='times new roman']If[/font][/color][/size][/url][/color][/font][/size][size=4][color=rgb(0,128,0)][font='times new roman'] i have helped in anyway please click the respect box.... and Thank you :o)[/font][/color][/size]

Cant wait

This looks great Abraxas. Let me know if you need another tester, my rig can handle anything you throw at it and then some.

This is looking better and better as the days go by; I don't know what we'd do without you, Abraxas!

------

Also, just thought I'd throw this out there. I've been studying in order to take the NYPD test next year and recently read up on procedure concerning aided calls - dead bodies in this case. A responding officer goes through this basic procedure when arriving at the scene of a deceased person;

1 - Call for ambulance and patrol supervisor

2 - Block off area

3 - Detain any witnesses

4 - Shield body from public view if possible

5 - Place waterproof covering over body

6 - Interview witnesses and relay relevant information to station house attendant

After this, the Medical Examiner/Coroner will take over specifically concerning the body once requested. There is more to it, though that is basic info and I thought I'd share it.

Edited by FCV96

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