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Braveheart's Policing Script 2.4.2

(140 reviews)

1 Screenshot

You do not have my permission to distribute this elsewhere; it is only going to be available on LCPDFR.com.

I trust everyone will adhere to this basic right to control how my work is distributed.

Note: When you accept a call the incident will spawn and begin at the same time, meaning response times are critical. You may arrive on scene to someone stood in the road appearing to be doing nothing, when they may have in fact just killed someone moments before. Or the other person or persons involved may have already ran away or could be hiding near-by. Have a good look around the area in these instances and see what you can find out. Furthermore, each call has several different possibilities in regard to suspect behaviour.

New showcase video thanks to Visible25 aka stealthman46:

http://www.youtube.com/watch?v=vTtlYqLaUKQ%5B/media%5D"]http://www.youtube.com/watch?v=vTtlYqLaUKQ

A little about this mod

This is a script mod which is intended to enhance the policing experience had from LCPD:FR. It does this by giving you many useful tools such as ordering people out of a vehicle to asking them to get back in and drive away to ordering people out of an area and breathalysing people (in a vehicle or on foot).

The script also creates several random incidents around the city for you to police. With over thirty unique incidents there's plenty to keep your shifts busy. The script is intended for realistic roleplay, the new version does however include GPS routes for most calls. The interval between calls is random which means sometimes you'll be inundated and other times there won't be much going on.

The script has a resist arrest option the purpose of which is to make effecting an arrest more challenging (and realistic). This means when you aim at a person (with a firearm, taser or baton) or use the E arrest (baton/firearm/taser) the resist arrest option will be triggered and the subject, based on several different factors (such as what you're doing, what they're doing, what you both have and health and the situation you're in) will either decide to comply with your orders, resist you or flee from you. If a person is armed, simply aiming at them with a firearm will result in a random chance they'll drop their weapon to the ground and raise their hands.

2.0 beta updates:

-The script was re-written from scratch, credits go to forum member Jorge for assisting me with the script's layout.

-The new version includes a multi-player option which should make multi-player significantly more stable than the previous version.

-The resist arrest option has been toned down to a more tolerable level, it will also work in multi-player.

-You can now decided to accept or decline an incoming call.

-Calls have all been re-written from scratch so there are less of them at this time, but they should be more stable.

-Everything about the script is randomised for greater re-playability.

-You should hear a noise when a call comes through (sometimes it will play a police radio message) and they will remain on screen until either: You accept or decline the call or they code 4.

New calls shall be added in due course.

With this script mod I aim to bring you that much closer to real life policing.

Features

Roads Policing features

  • Stop vehicles (other vehicles will not attempt to overtake)
  • Wave single stopped vehicles on or allow all stopped vehicles to move
  • Breathalyser with either a UK or US setting (if someone's over the limit, there's a chance they'll try to flee)
  • Order a person to step out of their vehicle (there's a chance they'll refuse, try to drive off or try to run away)
  • Order a person to return to their vehicle and resume their journey

General Policing features

  • Order a person to leave the area (there's a chance they'll refuse, use this for disturbance related calls (drunkards, causing annoyance etc))
  • Breathalyse on foot
  • Resist Arrest (Note with this on if you're in a melee fight with a person there's a chance their health will be restored - this is intentional and NOT a bug. It'd be a very very rare occurance if someone was to be beaten to death in real-life)
  • Extra incidents
  • Attempt to throw a person to the ground

I would also like to invite those who enjoy my (hard!) work the opportunity to support me via donation by clicking here (I only offer this as I've had some very generous individuals approach me and offer a donation, I had no means of accepting such an offering until now).

KNOWN ISSUES

Please ensure you read over these before submitting any bugs to me.

-The ambulance assistance has been removed due to instability, however there exists a chance the script may spawn an ambulance to respond to injured persons. If this occurs, the script may crash.

-You cannot LCPD:FR pull-over cars spawned by the script.

-Calls showing as code 4 is not a bug, this occurs when your game cannot - for one reason or another - spawn the incident (perhaps too much going on on-screen, try again in a quieter area)

-The Shoplifting incident has not yet been implemented.

The old showcase videos follow:

What's New in Version 2.4.2

Released

  • --2.4.2
  • Fixed issues with numerous armed individuals call. These calls are now a lot more perilous - especially when running hardcore mode. You'll see what I mean when you take one!
  • --2.4.1
  • Fixed breathalyser freezing peds bug
  • --2.4
  • Added new calls
  • Improved all calls spontaneity (some became a little predictive)
  • Improved breathalyser and fixed crashes
  • Moved and improved a lot of on-screen text
  • Changed how locations are generated
  • Improved follow me command (ALT+H)
  • --2.3
  • Fixed locations not showing up for calls
  • --2.2
  • Made adjustments to various areas of the script
  • Fixed Alt+F ordering out of a vehicle (was crashing a lot before, you now must aim at the person you wish to order out. Avoid aiming at them from the front of you'll freak them out.)
  • Should have fixed breathalyser related crashes too
  • --2.1
  • Various minor tweaks and improvements
  • Made text stay on screen for longer
  • New call added
  • --2.0
  • -Re-written from scratch the script and all calls
  • -More stable in multi- and single player
  • -Resist arrest improved
  • -New structure to calls
  • --1.1
  • -New command to order a suspect to follow you (for a limited amount of time)
  • -Attempted to make Multi-player more stable
  • -Tweaked resist arrest quite a bit
  • -Fixed markers remaining from RTA's
  • -Changed the way calls are generated (you should notice an improved variety)
  • -Few other bug fixes

User Feedback

Recommended Comments

Jakebag

Members

This is a fantastic mod, here is my sort of mini review of the mod:

+ Variety of call outs, not just the same call outs like LCPDFR.

+ Lots of fun random events going on

- Callouts are sometimes buggy and will repeat themselves occasionally

- Resist arrest is still too 'OP', they still resist too much in my opinion.

To improve I think you should;

*Re-write some scripts that are buggy

*Tone down resist arrest

OfficerLavenki

Members

I want to edit the keys so that they don't use ALT, CTRL & SHIFT anymore because they conflict with SNT's keybinds. Will it still work if i delete ALT from <command1> and leave <command2> with its proper Keybind?

Great Mod btw!

LtRyan

Members

Well this script is good but doesnt works well with LCPDFR etc..

I had a intoxed person but couldnt help her. I had a drunk driver, but as I stoped him and dragged him out of the car, the markers still stayed over the vehicle and body. Arresting wasnt possible.

pc aron

Members

How can you shoot in it......and how to drive. Thanks

tyth

Members

xp系统

BroCop

Members

Is this script still compatible with lcpdfr 1.0? I've been somewhat guarded about adding new mods since my pre-lcpdfr 1.0 re install.

coolsurya20

Members

It runs for sure but a lot of crashes are noticed

Citizen844

Members

is it 1.0 friendly or not?

Cyron43

Members

I play this mod together with LCPDFR 1.0b (also 1.0 and 1.0a before) and I face just the usual crashes. Policing was always the first that crashed and then all others followed in a while. I don't blame the policing script. I guess it's the script engine which slowly

Firearm2112

Members

Its really good, but the newer versions dont seem to get along with 1.0b Besides that, great mod.

haydenc93

Members

is it 1.0 friendly or not?
It says so above your question

drdetroit

Members

xp系统

heroesrising

Members

is the brethalyzer working for anyone with the newest version? im confused on what to do i press shift x or shift b and nothing happens, is there a certain trick to this or what?

oskuli123

Members

i had a call that somewhere is assault in progress, but when i get there, person is resisting arrest, so i tried again, shooting her to leg, and finally killed her. she was dead, but mission was still going on! white marker was on top of her even though she was dead... happened twice for me... ps: can you send me a link to keys? thank you!

Great work! I love this script so much, I can't wait to use it. :)

Spitfire7

Members

Has this been known to cause some conflicts with LCPDFR?

skynyrd47

Members

one of our members has a youtube of him using this script with links in the description.

tasos652

Members

thanks

Black Jesus

Members

In case anyone is wondering about the compatibility with 1.0, it is compatible. Problem is you can't have other officers help you unless it's shots fired or you get lucky.

Seen this mod used on Jeff Favignagno's Youtube channel. Excited to try it out first person.

JCoastr

Members

I am having issues with the game crashing every time I am in a foot prusuit or call for suspect pick-up. Any sugestions?

KingOfGaming77

Members

When I download/install it it crashes my game! Why?

modest

Members

Amazing mod, but I really wish I would stop getting callouts every 3 seconds... And I can't seem to slow down the callout rate.

deltasas11

Members

help after 15-20 mins of playing using this the script crashes. how can i fix?

Officer Paul

Members

This plugin does not work for me. I have readed everything, in-game i dont get any crash or something, i press ALT+DELETE, but nothing happens, am i doing something wrong or what? BTW i have GTA IV 1.0.7.0, and LCPD:FR 1.1. Or i cant see that its activated because im using 800x600 resolution? (I have low end pc) Please help me. I wanna this plugin.

7 minutes ago, Officer Paul said:

This plugin does not work for me. I have readed everything, in-game i dont get any crash or something, i press ALT+DELETE, but nothing happens, am i doing something wrong or what? BTW i have GTA IV 1.0.7.0, and LCPD:FR 1.1. Or i cant see that its activated because im using 800x600 resolution? (I have low end pc) Please help me. I wanna this plugin.

Nope, sorry, now it works great! love this mod-script, i just had to edit .ini file, so i activate this script by pressing ALT+Z, i dont know why but delete button seems to not work on this script. Thanks for great script!

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