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Braveheart's Policing Script 2.4.2

(140 reviews)

1 Screenshot

You do not have my permission to distribute this elsewhere; it is only going to be available on LCPDFR.com.

I trust everyone will adhere to this basic right to control how my work is distributed.

Note: When you accept a call the incident will spawn and begin at the same time, meaning response times are critical. You may arrive on scene to someone stood in the road appearing to be doing nothing, when they may have in fact just killed someone moments before. Or the other person or persons involved may have already ran away or could be hiding near-by. Have a good look around the area in these instances and see what you can find out. Furthermore, each call has several different possibilities in regard to suspect behaviour.

New showcase video thanks to Visible25 aka stealthman46:

http://www.youtube.com/watch?v=vTtlYqLaUKQ%5B/media%5D"]http://www.youtube.com/watch?v=vTtlYqLaUKQ

A little about this mod

This is a script mod which is intended to enhance the policing experience had from LCPD:FR. It does this by giving you many useful tools such as ordering people out of a vehicle to asking them to get back in and drive away to ordering people out of an area and breathalysing people (in a vehicle or on foot).

The script also creates several random incidents around the city for you to police. With over thirty unique incidents there's plenty to keep your shifts busy. The script is intended for realistic roleplay, the new version does however include GPS routes for most calls. The interval between calls is random which means sometimes you'll be inundated and other times there won't be much going on.

The script has a resist arrest option the purpose of which is to make effecting an arrest more challenging (and realistic). This means when you aim at a person (with a firearm, taser or baton) or use the E arrest (baton/firearm/taser) the resist arrest option will be triggered and the subject, based on several different factors (such as what you're doing, what they're doing, what you both have and health and the situation you're in) will either decide to comply with your orders, resist you or flee from you. If a person is armed, simply aiming at them with a firearm will result in a random chance they'll drop their weapon to the ground and raise their hands.

2.0 beta updates:

-The script was re-written from scratch, credits go to forum member Jorge for assisting me with the script's layout.

-The new version includes a multi-player option which should make multi-player significantly more stable than the previous version.

-The resist arrest option has been toned down to a more tolerable level, it will also work in multi-player.

-You can now decided to accept or decline an incoming call.

-Calls have all been re-written from scratch so there are less of them at this time, but they should be more stable.

-Everything about the script is randomised for greater re-playability.

-You should hear a noise when a call comes through (sometimes it will play a police radio message) and they will remain on screen until either: You accept or decline the call or they code 4.

New calls shall be added in due course.

With this script mod I aim to bring you that much closer to real life policing.

Features

Roads Policing features

  • Stop vehicles (other vehicles will not attempt to overtake)
  • Wave single stopped vehicles on or allow all stopped vehicles to move
  • Breathalyser with either a UK or US setting (if someone's over the limit, there's a chance they'll try to flee)
  • Order a person to step out of their vehicle (there's a chance they'll refuse, try to drive off or try to run away)
  • Order a person to return to their vehicle and resume their journey

General Policing features

  • Order a person to leave the area (there's a chance they'll refuse, use this for disturbance related calls (drunkards, causing annoyance etc))
  • Breathalyse on foot
  • Resist Arrest (Note with this on if you're in a melee fight with a person there's a chance their health will be restored - this is intentional and NOT a bug. It'd be a very very rare occurance if someone was to be beaten to death in real-life)
  • Extra incidents
  • Attempt to throw a person to the ground

I would also like to invite those who enjoy my (hard!) work the opportunity to support me via donation by clicking here (I only offer this as I've had some very generous individuals approach me and offer a donation, I had no means of accepting such an offering until now).

KNOWN ISSUES

Please ensure you read over these before submitting any bugs to me.

-The ambulance assistance has been removed due to instability, however there exists a chance the script may spawn an ambulance to respond to injured persons. If this occurs, the script may crash.

-You cannot LCPD:FR pull-over cars spawned by the script.

-Calls showing as code 4 is not a bug, this occurs when your game cannot - for one reason or another - spawn the incident (perhaps too much going on on-screen, try again in a quieter area)

-The Shoplifting incident has not yet been implemented.

The old showcase videos follow:

What's New in Version 2.4.2

Released

  • --2.4.2
  • Fixed issues with numerous armed individuals call. These calls are now a lot more perilous - especially when running hardcore mode. You'll see what I mean when you take one!
  • --2.4.1
  • Fixed breathalyser freezing peds bug
  • --2.4
  • Added new calls
  • Improved all calls spontaneity (some became a little predictive)
  • Improved breathalyser and fixed crashes
  • Moved and improved a lot of on-screen text
  • Changed how locations are generated
  • Improved follow me command (ALT+H)
  • --2.3
  • Fixed locations not showing up for calls
  • --2.2
  • Made adjustments to various areas of the script
  • Fixed Alt+F ordering out of a vehicle (was crashing a lot before, you now must aim at the person you wish to order out. Avoid aiming at them from the front of you'll freak them out.)
  • Should have fixed breathalyser related crashes too
  • --2.1
  • Various minor tweaks and improvements
  • Made text stay on screen for longer
  • New call added
  • --2.0
  • -Re-written from scratch the script and all calls
  • -More stable in multi- and single player
  • -Resist arrest improved
  • -New structure to calls
  • --1.1
  • -New command to order a suspect to follow you (for a limited amount of time)
  • -Attempted to make Multi-player more stable
  • -Tweaked resist arrest quite a bit
  • -Fixed markers remaining from RTA's
  • -Changed the way calls are generated (you should notice an improved variety)
  • -Few other bug fixes

User Feedback

Recommended Comments

sledge5557

Members

hey back in my game again no crashing fanatastic job

Is there a thread for this mod? Because i'm having random crashes when i accept some calls, the game freezes instantly when i accept them. Also, it would be nice to order people to get out of their cars without aiming at them too, like in 2.0. I mean, both ways... Aiming to order and/or just stand beside their cars. (Just saying)

Ron0968

Members

It freezes the game now!! and it crashes even more!! Im going back to 2.2

jsutton92

Members

Amazing script, Braveheart. I enjoy it a lot. Gets pretty crazy sometimes when you get the shots fired call and have like 10 people with automatic weapons and in some areas, stupid pedestrians with tasers. There is only one thing I have a problem with the script and it does not clear all the people or vehicles used in calls after you complete them. After getting so many calls in certain areas, there are a lot of dead bodies on the ground everywhere and if I kill them in the street, then it causes a traffic jam.

drdetroit

Members

miloo

Members

i love the addition but i have to say, the call are way too violent. i dont accept person whit weapon and shot fired call anymore because they<re always shooting at other people. personnaly i'd give a 1/10 chance the suspect would be actually using is weapon during the shot fired, And having the suspect maybe resisting arrest when they see you but not always actively shooting at people for the "person whit weapon"

brock729

Members

can you make a detective mod where you can investigate murders, arsons, break ins, etc??

dj07

Members

Miloo- I think it's very real.

WolfDarkheart

Members

I love this mod, but I have a question. when I report on scene to certain incidents, car crash and etc. There should be a way to cite them in vehicles. Also I just reported to a fight in progress and I got both of them cuffed, but neither one would either follow me to a police station and I couldn't call for prisoner transport. Why is this happening? I do have LCPD:FR, and all of VHD's mods if that makes any difference.

MeGusta90

Members

Does this require LCPDFR? or is this script on it's own?

sledge5557

Members

this happen's to me to (fight's),it is a little frustrating so what i do for now i arrest one and kill the other, but it should not be that way.

MeGusta90

Members

I have the mod running, but what do I do when there is a shooting?

McAwesome6934

Members

I have the mod running, but what do I do when there is a shooting?

Ron0968

Members

I don't think LCPDFR needs to be running but you may want it running so the cops wont come after and kill you when you shoot someone or hit their police car!!!!

Y0TELEX

Members

This crashes my game no matter what version I use :/

aaa2222001

Members

هلا كي

manydics

Members

When I tried to download Braveharts Policing mod the download would come up as rar. But when I tried to opened it comes up as .rar.txt

blackened

Members

good mod. bug I think I got a bug. when I do a breathalyzer test, the ped gets stuck where they stand. even if ht by a car the ed does not move and is perminently stuck where they stand.

DryKrustySock

Members

This script is awesome. But it would never let me go to a vehicle accident. It is always "Code 4." Is this a bug or am I just unlucky?

cp702

Friends of LSPDFR

i love the addition but i have to say, the call are way too violent. i dont accept person whit weapon and shot fired call anymore because they<re always shooting at other people. personnaly i'd give a 1/10 chance the suspect would be actually using is weapon during the shot fired, And having the suspect maybe resisting arrest when they see you but not always actively shooting at people for the "person whit weapon"

CRAWFORDx96

Members

Braveheart, I know you said this isn't to be distributed anywhere else, so I was gonna ask if I can link this in the description of my LCPDFR video of this script. Is it ok to do so? I don't want to go ahead and do that incase you don't want it to be up.

SeuMadruga

Members

my gta iv is crashes on pursuit help me!!

Jety2011

Members

I think the crashing is the result of an overmodded game. I had random chrashes at almost any kind of callout i`ve recieved. I disabled all scripts and it has only last longer until i got the next crash. So i decided to reinstall the game, Patched it to 1.0.7.0, installed lcpdfr, a few other scripts and the policing script. I played for 3 hours without any crashes at all.

vici30

Members

I have a problem with this mod. After I installed it, the red things from the LCPDFR mods disappeared. now I can't get in the police stations to pick a character model and a car. How is this supposed to work? Help.

pens_rule

Members

I push alt delete and nuttin happens.. plz help me...

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