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4K CVPI(BxBugs123/F5544 based models) Skin Pack 9.0.1

(18 reviews)

34 Screenshots

banner.png.e3990331d69cabfaf59866ba52f264K texture pack for CVPI by Bxbugs123 and all F5544 based models. LSPD/SAHP/LSSD/Blaine County/Paleto Bay/Park Ranger/Port of Los Santos/LS Airport Police/LSSD(Alternate)/LSPD(Alternate)/LSPD(Alternate) #2/LAPD/CHP

 

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NEW: Compatibility with all F5544 based CVPI models

1.jpg.25dcd0c589fce40a1033ff07e524d50f.j

16.jpg.8a736b585afd1859343a91f5be53bf1d.

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Textures Included

  • LSPD
  • LSSD
  • SAHP
  • Blaine County Sheriff
  • Paleto Bay
  • Park Ranger
  • Los Santos Airport Police
  • Port of Los Santos Police
  • LSSD(Alternate)
  • LSPD(Alternate)
  • LSPD(Alternate) #2
  • LAPD
  • CHP

 

For Vehicles:

BxBugs123 Models:
CVPI
CVPI Slicktop

F5544 Based Models:
Unmarked CVPI by NIGHTKID
CVPI by F5544
BCSO CVPI by Virzza
CVPI(Vector) by PimDSLR
CHP CVPI by Virzza
LSPD CVPI by BlackJesus1
CVPI(Traffic Arrow) by CanadapoliceOfficial
CHP CVPI by MephistoPheles

And more...

 

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Instructions:

Replace the vicz_sign_xx textures inside the police.ytd or the corresponding .ytd file if using in a different police slot.

Replace the cvpi_sign_xx textures inside the police.ytd or the corresponding .ytd file if using in a different police slot.


 

*Do not edit or re-upload without my permission.

 

Enjoy!

What's New in Version 9.0.1

Released

9.0.1: -Fixed broken .rar file for F5544 models

 

9.0: -Added compatibility with all F5544 based CVPI models.

        -Added LAPD and CHP skins for BxBugs model

User Feedback

Recommended Comments

hamzahk

Members

(edited)

On 1/30/2016 at 1:21 PM, Kilyin said:

Okay, I'm not really sure what OSS stands for, but in this case it means unmarked. That is why it's meant to replace police4.  So unless you want an unmarked slicktop replacing 'police' you shouldn't have renamed the files. 

1) you need to place the carvariations.meta file in update\x64\dlcpacks\mpchristmas2\dlc.rpf\common\data for the sirens to look correct. But since you renamed the model files, you're going to have to make an edit to that file and change police4 to police. You've basically made this way more complicated than it needs to be.

2) liveries are just png files that you replace in the model.ytd file. In the case of this mod you replace the vicz_sign_xx in the .ytd file.

3) See above, but it signifies it's an unmarked unit.

4) Just extract the .oiv file as I mentioned, and put the carvariations.meta in mpchristmas2 as above and the vehicles.meta in update\common\data\levels\gta5. Again though, if you keep it named as 'police', you're going to need to edit the carvariations.meta and change police4 to police.

sorry for the superlong quote, but im trying to do something similar.

i renamed the sheriff carvariations file with police as the variable but my lights are still messed up (coming out of the car). 

 

to summarize,

 

i renamed all the sheriff files to police, police.ytd, police_hi and police+hi.  etc etc

 

i replaced the police files within my rde dlc.rpf (it holds priority over the rest of my dlcs). and then i changed the sheriff carvariation variables with police ones and replaced that in update>xmas2>dlc.rpf>common>data>carvariations. 

 

my lights are still wrong. 

 

and for reference, i installed the default sheriff version as well and its lights are working fine.

Edited by hamzahk

Denny

Members

14 hours ago, Krame86 said:

 

Hi, after sleeping on it and looking at the mod again with fresh eyes I had better luck deleting all of the cvpi_signs and importing the new ones. Only this time I had to individually change the pixel formats to DXT5 and mipmaps to 7 for each one. And doing so I was able to keep the textures at 4k resolution! Hope this helps for future inquiries also thank you for the mod

CobraCommander

Members

(edited)

On 4/19/2016 at 11:42 PM, hamzahk said:

sorry for the superlong quote, but im trying to do something similar.

i renamed the sheriff carvariations file with police as the variable but my lights are still messed up (coming out of the car). 

i renamed all the sheriff files to police, police.ytd, police_hi and police+hi.  etc etc

I wanted to make my first post here a bit useful and address the issue where someone renamed/replaced the first police slot, but had problems with the lights. It is actually a simple fix. While there was a response to this person saying how to "fix" the issue by "changing" the <modelname> tag in carvariations.meta to police instead of police4, these instructions were possibly for someone who wanted to use a different slot entirely.

I think what you want to do is the same thing I wanted...Not replace, but use the models elsewhere in ADDITION to the Sheriff slots since why not? We have all the skins for as many AI units we could ever want in full 4k, eh? :) - Be careful of ONE thing... When trying to use the 4k skins for all liveries, the car would not spawn due to a memory limitation. I reduced two of the skins down to 2048x2048 and then was able to utilize all eight.

I attached my carvariations.meta file for reference. I extract/rename all my files with "version" in plain English for easy reference on top of using a Mods folder... I cannot recommend this methodology enough when trying to back-track using last modified date and renaming the file to something like "carvariations_B4_CVPI_Police1.meta".

I also EXTREMELY - EXTREMELY recommend that if it is within the means of any modder to obtain "DiffDog" by Altova software, this is INVALUABLE... Especially when dealing with OIV files that you don't know if they overwrite handling/vehicle meta files.

1. Since you said you installed the BXBugs123 LSSD/OSS v1.4 mod fine using the OIV, this means that your "police4" item entries under "carvariations.meta" are good to go.

2. Go to the "carvariations.meta" file and DO NOT rename or replace what was created by the OIV package. Instead, look for "police4" or whatever slot it is working fine for right now and look for the opening <item> tag above it, copy everything until you see </item> at the end of that "police4" section only.

3. Paste what you just copied above (for easy reference and finding shit later) the "police4" <item> tag you started from and then change the <modelName> tag in your NEW section to <modelName>police</modelName>.

This allowed me to have the AI automatically spawn the gorgeous BXBugs123 models with the LSPD, SHPD skins as if they came with the game itself. Worked really well, but I wish there was a way to limit spawns of Airport and LS Port Authority to those areas... LOL.

First off, I wanted to say thanks to not only the authors of this skin pack, but also all the hard work done by BXBugs123, F5544 and the other 3D modelers that have spent so much time bringing such levels of detail to these kinds of projects.

My goal with introducing a CVPI into my game was to maximize the usage of the model randomly and accurately by the AI for the various jurisdictions. In looking through the various CVPI mods, the v1.4 LSSD/OSS models seems the most comprehensive and I just happened to like these the best in first-person.

I installed that CVPI package and then used Altova's "DiffDog" to migrate my previous vehicles/handling meta changes back into those files and everything worked perfectly for the Sheriff and OSS cars without bugging out my realism/custom car meta changes. Job done...

I then looked into where the "Police" (Police Cruiser, Police1, whatever) files were, renamed the sheriff files installed by the BXBugs123 OIV, added the "police" section to the carvariations.meta file and now these gorgeous skins randomly spawn as if they came with the game itself for that slot... 

Cheers to everyone who worked on the models and these skins... Hope this helps someone, but let me know if I missed something as I've not had my morning beer.

 

carvariations.meta

Edited by CobraCommander

Delta4

Members

@Krame86 I know you already have a million things on your plate.. but a 2015 charger version of the "Los Santos World Airports'" would be amazing :thumbsup: 

Krame86

Members Author

12 hours ago, Delta4 said:

@Krame86 I know you already have a million things on your plate.. but a 2015 charger version of the "Los Santos World Airports'" would be amazing :thumbsup: 

I'll see what i can do. I totally forgot about that skin lol

Delta4

Members

15 minutes ago, Krame86 said:

I'll see what i can do. I totally forgot about that skin lol

Lol, I have CV's patrolling the airport with that skin specifically (thanks to Law Enforcement Jurisdiction Script) and thought it would be dope to also have some chargers patrolling that area specifically as well

EthanO

Members

The .RAR file for F5544 models wont let me open/archive, says it's damaged or broken..any fix?

fireboy6117

Members

will it work with Bugs newest CVPL

WZNGT

Members

2 hours ago, fireboy6117 said:

will it work with Bugs newest CVPL

I don't think so, his 1.7 CVPI has different template

WZNGT

Members

On 2016/1/23 at 2:55 PM, HwangMiHee said:

I installed the skin but does anyone have this problem?

 

d25ba650cf.png

Looks like a problem when you didn't install carvariantion.meta

JiggyJinjo

Members

Hey guys, i'm using the bxbug's cvpi 1.9l and I installed  the 6 liveries from LSPD. However openIV crashes everytime (ouf of memory error) when I try to add 1 more livery (I tried LSPD alternate and LSPD alternate 2). Is there anyway to avoid the out of memory error ? I tried running it on admin mode

WZNGT

Members

10 hours ago, JiggyJinjo said:

Hey guys, i'm using the bxbug's cvpi 1.9l and I installed  the 6 liveries from LSPD. However openIV crashes everytime (ouf of memory error) when I try to add 1 more livery (I tried LSPD alternate and LSPD alternate 2). Is there anyway to avoid the out of memory error ? I tried running it on admin mode

Stop trying, this pack was not design for CVPI 1.9, Bxbugs change the template after CVPI 1.6

OfficerGeorge91

Members

They look hella good. I was looking all day for textures specifically for that crown vic. Good job!

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