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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more) 7.11.0.0

(242 reviews)

9 Screenshots

https://www.youtube.com/albo1125

DISCONTINUED & UNSUPPORTED - COMPATIBLE WITH OLDER LSPDFR VERSIONS ONLY - FEEL FREE TO HELP UPDATE THE CODE 

Arrest Manager is now open source. https://github.com/Albo1125/Arrest-Manager

 


Welcome to Arrest Manager! This script modification for LSPDFR greatly enhances the way you can deal with your suspects and their vehicles. Are you tired of driving all the way to a jail to deal with a suspect? Would you like to be able to call for reliable prisoner transport units at any time? Arrest Manager provides this, and more. In short, a complete overhaul to the way you can deal with your prisoners!

Requirements - some of these are included (credits go to their appropriate authors):

  • LSPDFR 0.4.2 (not included)
  • Albo1125.Common 6.6.3.0 or higher (included)
  • RAGENativeUI 1.6.3.0 or higher (included)
  • RAGEPluginHook 0.51 or higher (not included)
  • A legal copy of GTA V (versions 1.0.1011.1 or higher1).

 

Installation instructions and further feature documentation are included with the download.

 

Support - what to do if you encounter a bug or have problems:

  1. Watch the installation video for my modifications here.
  2. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ 
  3. Read the documentation file if you're having trouble getting a specific feature to work.
  4. Suggestions can be made here.
  5. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible.

Edited by Albo1125

What's New in Version 7.11.0.0

Released

7.11.0.0 (23-06-2019)

Updated for LSPDFR 0.4.2
Update arresting API call and logic

 

7.10.0.0 (03-03-2019)
Updated for LSPDFR 0.4 (thanks Syzygy94 for the contributions)
Fixed an issue with jail dropoffs - some LSPDFR jail dropoffs now conflict, but I have kept in Arrest manager's as they offer more functionality and work on suspects arrested through the "Arrest" option on the ctrl H menu.
You can adjust the LSPDFR jail points in the LSPDFR/data/stations.xml file, just remove the <DropOffPosition> tags.
Updated for the new LSPDFR+ 1.7 API (thanks Syzygy94 for the contributions)
Updated RAGENativeUI calls to non deprecated ones.

 

7.9.2.0 (23-11-2018)
Some code cleanup.
Open sourced at https://github.com/Albo1125/Arrest-Manager 
Updated licence.
Removed obfuscation (likely to improve performance).

For some more information on the open-sourcing and my 'retirement

 

 

 

https://www.youtube.com/albo1125

Arrest Manager is now open source. https://github.com/Albo1125/Arrest-Manager

 

Use comments to ask for support. Do NOT use reviews to ask for support! You will get ignored and reported as this is against community guidelines.


Short Description

Arrest Manager for LSPDFR

User Feedback

Recommended Comments

chamezquita88

Members

RPH didn't save any issues, my only issue is as soon as I have started LSPDFR, it said that traffic policer was not installed correctly, and as soon as I hit "1" to continue, LSPDFR crashes. Tried the troubleshooting tool, and nothing came up.

Albo1125

Insiders Author

13 hours ago, chamezquita88 said:

RPH didn't save any issues, my only issue is as soon as I have started LSPDFR, it said that traffic policer was not installed correctly, and as soon as I hit "1" to continue, LSPDFR crashes. Tried the troubleshooting tool, and nothing came up.

Please post your RAGEPluginHook.log.

On 7/26/2015 at 3:06 PM, Lundy said:

Not bad for a start. I rather like letting the AI arrest them, though.

hi...i recently attempted to download arrest manager and at first i was getting the message above my mini map of it being an outdated version. once i was able to correct that i went back into game and it no longer had the message but it also wouldnt work. I tried your troubleshooting tool, however once completed it said that no errors were foundme rage log is attached. please help as the game isnt the same. And thank you in advance

RagePluginHook_02112016_013429.log

Deactivated Member

Deactivated

3 minutes ago, williamctalley1986 said:

hi...i recently attempted to download arrest manager and at first i was getting the message above my mini map of it being an outdated version. once i was able to correct that i went back into game and it no longer had the message but it also wouldnt work. I tried your troubleshooting tool, however once completed it said that no errors were foundme rage log is attached. please help as the game isnt the same. And thank you in advance

RagePluginHook_02112016_013429.log

Wrong guy, man.

hi...i recently attempted to download arrest manager and at first i was getting the message above my mini map of it being an outdated version. once i was able to correct that i went back into game and it no longer had the message but it also wouldnt work. I tried your troubleshooting tool, however once completed it said that no errors were foundme rage log is attached. please help as the game isnt the same. And thank you in advance

 

RagePluginHook_02112016_013429.log

4 minutes ago, Lundy said:

Wrong guy, man.

sorry about that i went to post new comment and for some reason it added your comment and i couldnt remove it lol

 

SoarHawk

Members

On 10/28/2016 at 3:12 PM, Albo1125 said:

Post your RAGEPluginHook.log file.

@Albo1125 Did you by any chance figure out what the issue was? 

chamezquita88

Members

On 11/1/2016 at 6:26 AM, Albo1125 said:

Please post your RAGEPluginHook.log.

I managed to fix it, I never came up in the log. but I managed.

Albo1125

Insiders Author

9 hours ago, SoarHawk said:

@Albo1125 Did you by any chance figure out what the issue was? 

Looks like the entire game is crashing meaning the colour is probably not supported by that vehicle model, or the crash didn't occur in the log you posted.

SoarHawk

Members

8 hours ago, Albo1125 said:

Looks like the entire game is crashing meaning the colour is probably not supported by that vehicle model, or the crash didn't occur in the log you posted.

That's weird because the color is just white and I've seen it on the tow truck numerous times. 

Albo1125

Insiders Author

2 hours ago, SoarHawk said:

That's weird because the color is just white and I've seen it on the tow truck numerous times. 

You may have just not posted a log in which the crash occurred by accident then.

SoarHawk

Members

(edited)

Okay when I'm on my computer later I'll try it again. 

Edited by SoarHawk

DustyActual

Members

Whenever i go on duty, I would get a notification saying "transportregions.xml error" and it would fuck up the game by having rendering issues.

Swisscow

Members

(edited)

Hi @Albo1125

 

at first, thank you for your great mods. at second, i'm really sorry for my bad english :-P

 

maybe you can help me.

 

i installed LSPDFR+, Traffic Policer and Arrest manager. When i run the RHP i can see the plugins "Traffic Policer" and "LSPDFR+" but the Arrest Manager i can't see there. i installed now a few times again and again but nothing works. i also checked with your troubleshooter tool. i have no idea why i can't see the plugin.

 

thank you

Swiss-cow

Edited by Swisscow

Albo1125

Insiders Author

9 hours ago, Swisscow said:

Hi @Albo1125

 

at first, thank you for your great mods. at second, i'm really sorry for my bad english :-P

 

maybe you can help me.

 

i installed LSPDFR+, Traffic Policer and Arrest manager. When i run the RHP i can see the plugins "Traffic Policer" and "LSPDFR+" but the Arrest Manager i can't see there. i installed now a few times again and again but nothing works. i also checked with your troubleshooter tool. i have no idea why i can't see the plugin.

 

thank you

Swiss-cow

You aren't meant to see the plugin, it loads automatically when going on duty. This is explained in the readme, please read the bundled documentation.

Swisscow

Members

alright, now it works! thank you

Quakex64

Members

and somehow my reply never got posted... hmmm weird

Narobic

Members

I discovered why the vehicles don't disappear when the trucks take them away. Entity persistence keeps them. Is there anyway to increase the distance before the towtrucks disappear? Or take away persistence of the towed vehicle?

Albo1125

Insiders Author

10 hours ago, Narobic said:

I discovered why the vehicles don't disappear when the trucks take them away. Entity persistence keeps them. Is there anyway to increase the distance before the towtrucks disappear? Or take away persistence of the towed vehicle?

I take away their persistence twice.

Entity persistence probably just puts it back again.

Narobic

Members

5 hours ago, Albo1125 said:

I take away their persistence twice.

Entity persistence probably just puts it back again.

 

Huh. Alrighty then

Albo1125

Insiders Author

8 hours ago, groovybluedog said:

Uh oh... just tried to call for multiple single transports and LSPDFR crashed.

 

I also had extreme difficulties getting someone in the car; they kept coming back out and following me when I walked away.

 

Thanks for any help!

 

  Hide contents

[03/12/2016 03:31:40.690] [TRACE] Asked thread ZoomThread #2 to abort: Timeout exceeded
[03/12/2016 03:31:40.690] [TRACE] Instance cleaned (ZoomThread #2)
[03/12/2016 03:31:40.693] [TRACE] Thread ZoomThread #2 has been shut down
[03/12/2016 03:32:06.243] [TRACE] It has been 20.5231739 seconds since the last callout
[03/12/2016 03:32:06.243] LSPD First Response: Creating ?????????????????????????????????????????
[03/12/2016 03:32:06.243] [TRACE] Callout created:  #2
[03/12/2016 03:32:06.243] LSPD First Response: TrafficPolicer.DrugsRunners
[03/12/2016 03:32:06.289] [TRACE] Thread ZoomThread #3 initialized
[03/12/2016 03:32:16.284] [TRACE] Asked thread ZoomThread #3 to abort: Timeout exceeded
[03/12/2016 03:32:16.284] [TRACE] Instance cleaned (ZoomThread #3)
[03/12/2016 03:32:16.286] [TRACE] Thread ZoomThread #3 has been shut down
[03/12/2016 03:32:25.662] [TRACE] Key down #1
[03/12/2016 03:32:25.662] [TRACE] Key down #1.5
[03/12/2016 03:32:25.662] CA: True
[03/12/2016 03:32:25.662] AC: False
[03/12/2016 03:32:25.750] 5
[03/12/2016 03:32:28.932] [TRACE] Key down #1
[03/12/2016 03:32:28.932] [TRACE] Key down #1.5
[03/12/2016 03:32:28.932] CA: True
[03/12/2016 03:32:28.932] AC: False
[03/12/2016 03:32:29.778] [TRACE] Key down #1
[03/12/2016 03:32:29.778] [TRACE] Key down #1.5
[03/12/2016 03:32:29.778] CA: True
[03/12/2016 03:32:29.778] AC: False
[03/12/2016 03:32:30.645] [TRACE] Key down #1
[03/12/2016 03:32:30.645] [TRACE] Key down #1.5
[03/12/2016 03:32:30.645] CA: True
[03/12/2016 03:32:30.645] AC: False
[03/12/2016 03:32:42.952] setting up new cop: null
[03/12/2016 03:32:42.952] [TRACE] New ped recognized as cop
[03/12/2016 03:32:44.733] LSPD First Response: Added ambient event fibers to cleanup
[03/12/2016 03:32:56.536] [TRACE] It has been 35.2310151 seconds since the last callout
[03/12/2016 03:32:56.536] LSPD First Response: Creating ?????????????????????????????????????????
[03/12/2016 03:32:56.538] [TRACE] Callout created:  #3
[03/12/2016 03:32:56.539] LSPD First Response: TrafficPolicer.OwnerWanted
[03/12/2016 03:32:56.659] [TRACE] Thread ZoomThread #4 initialized
[03/12/2016 03:32:56.713] LSPD First Response: GetAudioFileForAction: No file found for: STREET_CAESARS_PLACE
[03/12/2016 03:33:06.563] [TRACE] Asked thread ZoomThread #4 to abort: Timeout exceeded
[03/12/2016 03:33:06.563] [TRACE] Instance cleaned (ZoomThread #4)
[03/12/2016 03:33:06.564] [TRACE] Thread ZoomThread #4 has been shut down
[03/12/2016 03:33:25.567] LSPD First Response: Creating BurnoutWhenStationary event
[03/12/2016 03:33:46.382] [TRACE] Key down #1
[03/12/2016 03:33:46.382] [TRACE] Key down #1.5
[03/12/2016 03:33:46.382] CA: True
[03/12/2016 03:33:46.382] AC: False
[03/12/2016 03:33:46.490] 5
[03/12/2016 03:33:49.565] [TRACE] Key down #1
[03/12/2016 03:33:49.565] [TRACE] Key down #1.5
[03/12/2016 03:33:49.565] CA: False
[03/12/2016 03:33:49.565] AC: False
[03/12/2016 03:33:49.565] [TRACE] Key down #2
[03/12/2016 03:33:49.565] [TRACE] Ped #2
[03/12/2016 03:33:49.565] [TRACE] Ped #3
[03/12/2016 03:33:49.565] [TRACE] Ped #2
[03/12/2016 03:33:49.565] [TRACE] Ped #3
[03/12/2016 03:33:49.565] [TRACE] Ped #2
[03/12/2016 03:33:49.565] [TRACE] Ped #3
[03/12/2016 03:33:49.565] [TRACE] Ped #2
[03/12/2016 03:33:49.699] 5
[03/12/2016 03:33:49.699] 03/12/2016 03:33:49 - released
[03/12/2016 03:33:50.336] [TRACE] Key down #1
[03/12/2016 03:33:50.489] 5
[03/12/2016 03:33:57.735] [TRACE] Key down #1
[03/12/2016 03:33:57.735] [TRACE] Key down #1.5
[03/12/2016 03:33:57.735] CA: False
[03/12/2016 03:33:57.735] AC: False
[03/12/2016 03:33:57.735] [TRACE] Key down #2
[03/12/2016 03:33:57.735] [TRACE] Ped #2
[03/12/2016 03:33:57.735] [TRACE] Ped #3
[03/12/2016 03:33:57.735] [TRACE] Ped #2
[03/12/2016 03:33:57.735] [TRACE] Ped #3
[03/12/2016 03:33:57.735] [TRACE] Ped #2
[03/12/2016 03:33:57.898] 03/12/2016 03:33:57 - released
[03/12/2016 03:33:59.256] [TRACE] Key down #1
[03/12/2016 03:33:59.905] [TRACE] Key down #1
[03/12/2016 03:34:02.237] [TRACE] Key down #1
[03/12/2016 03:34:03.089] [TRACE] Key down #1
[03/12/2016 03:34:03.632] [TRACE] Key down #1
[03/12/2016 03:34:04.356] [TRACE] Key down #1
[03/12/2016 03:34:04.356] [TRACE] Key down #1.5
[03/12/2016 03:34:04.356] CA: False
[03/12/2016 03:34:04.356] AC: False
[03/12/2016 03:34:04.356] [TRACE] Key down #2
[03/12/2016 03:34:04.356] [TRACE] Ped #2
[03/12/2016 03:34:04.356] [TRACE] Ped #3
[03/12/2016 03:34:04.357] [TRACE] Ped #2
[03/12/2016 03:34:04.357] [TRACE] Ped #3
[03/12/2016 03:34:04.357] [TRACE] Ped #2
[03/12/2016 03:34:04.521] 03/12/2016 03:34:04 - released
[03/12/2016 03:34:05.774] [TRACE] Key down #1
[03/12/2016 03:34:05.931] LSPD First Response: Creating No Lights at Dark event
[03/12/2016 03:34:08.781] LSPD First Response: Added ambient event fibers to cleanup
[03/12/2016 03:34:09.893] [TRACE] Key down #1
[03/12/2016 03:34:09.893] [TRACE] Key down #1.5
[03/12/2016 03:34:09.893] CA: False
[03/12/2016 03:34:09.893] AC: False
[03/12/2016 03:34:09.893] [TRACE] Key down #2
[03/12/2016 03:34:09.893] [TRACE] Ped #2
[03/12/2016 03:34:09.893] [TRACE] Ped #3
[03/12/2016 03:34:09.893] [TRACE] Ped #2
[03/12/2016 03:34:09.893] [TRACE] Ped #3
[03/12/2016 03:34:09.893] [TRACE] Ped #2
[03/12/2016 03:34:10.005] 03/12/2016 03:34:10 - released
[03/12/2016 03:34:10.546] [TRACE] Key down #1
[03/12/2016 03:34:11.326] [TRACE] Key down #1
[03/12/2016 03:34:15.149]  536014
[03/12/2016 03:34:16.445] [TRACE] Assigned ped to PlayerArrest #1 (Blocker)
[03/12/2016 03:34:16.463] [TRACE] Thread PlayerArrest #1 initialized
[03/12/2016 03:34:17.081] 03/12/2016 03:34:17 - released
[03/12/2016 03:34:18.816] [TRACE] Removing ped from PlayerArrest #1 (Blocker)
[03/12/2016 03:34:18.816] [TRACE] Asked thread PlayerArrest #1 to abort: Ped left Arrest (left)
[03/12/2016 03:34:18.817] [TRACE] Instance cleaned (PlayerArrest #1)
[03/12/2016 03:34:18.817] [TRACE] Assigned ped to PlayerArrest #2 (Blocker)
[03/12/2016 03:34:18.818] [TRACE] PlayerArrest #1 is aborting already
[03/12/2016 03:34:18.836] [TRACE] Thread PlayerArrest #1 has been shut down
[03/12/2016 03:34:18.836] [TRACE] Thread PlayerArrest #2 initialized
[03/12/2016 03:34:32.662] Prompting Arresting
[03/12/2016 03:34:36.119] LSPD First Response: Contains key after add
[03/12/2016 03:34:36.119] LSPD First Response: Weapon Dropped
[03/12/2016 03:34:41.394] [TRACE] Transfering control from PlayerArrest #2 (Blocker) to PlayerSuspectTransport #2
[03/12/2016 03:34:41.394] [TRACE] Removing ped from PlayerArrest #2 (Blocker)
[03/12/2016 03:34:41.394] [TRACE] Asked thread PlayerArrest #2 to abort: Ped left Arrest (left)
[03/12/2016 03:34:41.394] [TRACE] Instance cleaned (PlayerArrest #2)
[03/12/2016 03:34:41.394] [TRACE] Assigned ped to PlayerSuspectTransport #2 (Blocker)
[03/12/2016 03:34:41.394] [TRACE] PlayerSuspectTransport #2 received control over ped
[03/12/2016 03:34:41.394] [TRACE] PlayerArrest #2 is aborting already
[03/12/2016 03:34:41.414] [TRACE] Thread PlayerArrest #2 has been shut down
[03/12/2016 03:34:41.414] [TRACE] Changed priority to Blocker (PlayerSuspectTransport #2)
[03/12/2016 03:34:41.415] [TRACE] Thread PlayerSuspectTransport #2 initialized
[03/12/2016 03:34:47.794] [TRACE] It has been 96.0504938 seconds since the last callout
[03/12/2016 03:34:47.794] LSPD First Response: Creating ?????????????????????????????????????????
[03/12/2016 03:34:47.795] LSPD First Response: GetAudioFileForAction: No file found for: STREET_MAD_WAYNE_THUNDER_DR
[03/12/2016 03:34:47.796] [TRACE] Preloading PCJ
[03/12/2016 03:34:47.796] [TRACE] Callout created: Robbery #2
[03/12/2016 03:34:47.815] [TRACE] Thread ZoomThread #5 initialized
[03/12/2016 03:34:57.806] [TRACE] Asked thread ZoomThread #5 to abort: Timeout exceeded
[03/12/2016 03:34:57.806] [TRACE] Instance cleaned (ZoomThread #5)
[03/12/2016 03:34:57.807] [TRACE] Thread ZoomThread #5 has been shut down
[03/12/2016 03:35:04.225] LSPD First Response: Creating unroadworthy vehicle event
[03/12/2016 03:35:16.823] 3
[03/12/2016 03:35:16.823] Removing options for Menu
[03/12/2016 03:35:16.824] Not in vehicle so added all
[03/12/2016 03:35:16.824] [TRACE] Preloading 0xdc586841
[03/12/2016 03:35:16.824] [TRACE] Preloading PROP_ECOLA_CAN
[03/12/2016 03:35:16.824] [TRACE] Preloading PROP_DONUT_02
[03/12/2016 03:35:16.824] [TRACE] Preloading PROP_CANDY_PQS
[03/12/2016 03:35:48.152] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SPANISH_AVE
[03/12/2016 03:35:48.358] LSPD First Response: Rage.Exceptions.InvalidHandleableException: Operation is not valid because the specified  Rage.Ped is invalid.
[03/12/2016 03:35:48.359] at Rage.Entity.get_Model()
[03/12/2016 03:35:48.360] at ?????????????????????????????????????????.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Functions.cs:line 1241
[03/12/2016 03:35:48.360] at LSPD_First_Response.Engine.Scripting.Entities.Persona.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:line 193
[03/12/2016 03:35:48.361] at LSPD_First_Response.Engine.Scripting.Entities.Persona..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:line 69
[03/12/2016 03:35:48.361] at ?????????????????????????????????????????..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 90
[03/12/2016 03:35:48.361] at }_T~83Fsa~MaT7\]O;V!\*j22%$.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 31
[03/12/2016 03:35:48.362] at ?????????????????????????????????????????.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CopManager.cs:line 504
[03/12/2016 03:35:48.362] at ?????????????????????????????????????????.?????????????????????????????????????????(Boolean , ????????????????????????????????????????? , ????????????????????????????????????????? )
[03/12/2016 03:35:48.363] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[03/12/2016 03:35:48.363] LSPD First Response: Arrest Manager handled the single new officer transport exception.
[03/12/2016 03:35:48.410] LSPD First Response:
[03/12/2016 03:35:48.410] LSPD First Response: ==============================
[03/12/2016 03:35:48.411] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[03/12/2016 03:35:48.411] LSPD First Response: ------------------------------
[03/12/2016 03:35:48.411] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[03/12/2016 03:35:48.411] LSPD First Response: ------------------------------
[03/12/2016 03:35:48.411] LSPD First Response: Exception type: System.Exception
[03/12/2016 03:35:48.412] LSPD First Response: Exception message: Processing cache while it's still in use - one or more subcalls may have caused the thread to yield
[03/12/2016 03:35:48.412] LSPD First Response: ------------------------------
[03/12/2016 03:35:48.412] LSPD First Response: Inner exceptions:
[03/12/2016 03:35:48.412] LSPD First Response: ------------------------------
[03/12/2016 03:35:48.412] LSPD First Response: Stack trace:
[03/12/2016 03:35:48.413] LSPD First Response: at }_T~83Fsa~MaT7\]O;V!\*j22%$.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 47
[03/12/2016 03:35:48.413] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 56
[03/12/2016 03:35:48.413] at LSPD_First_Response.Mod.LSPDFR.MainLoop() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 607
[03/12/2016 03:35:48.413] at Rage.GameFiber.Main()
[03/12/2016 03:35:48.414] LSPD First Response: ==============================
[03/12/2016 03:35:48.414] LSPD First Response:
[03/12/2016 03:35:48.416] [TRACE] Asked thread PlayerSuspectTransport #2 to abort: Suspect ceased to exist
[03/12/2016 03:35:48.417] [TRACE] Removing ped from PlayerSuspectTransport #2 (Blocker)
[03/12/2016 03:35:48.417] [TRACE] Instance cleaned (PlayerSuspectTransport #2)
[03/12/2016 03:35:48.664] LSPD First Response: All signs removed
[03/12/2016 03:35:48.849] LSPD First Response: Added ambient event fibers to cleanup
[03/12/2016 03:35:48.878] LSPD First Response: Added ambient event fibers to cleanup
[03/12/2016 03:35:48.898] LSPD First Response: System.Threading.ThreadAbortException: Thread was being aborted.
[03/12/2016 03:35:48.899] at ?????????????????????????????????????????.?????????????????????????????????????????(Ped , Vehicle , Entity , Boolean )
[03/12/2016 03:35:48.900] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[03/12/2016 03:35:48.900] LSPD First Response: Tow Truck Crashed

 

 

 

You experienced a crash caused by LSPDFR itself.

How did you place them in the car? Doesn't sound related arrest manager to me.

 

PoliceWomen

Members

Hi Albo  its New Version Rdy  from New Patch 

Albo1125

Insiders Author

26 minutes ago, PoliceWomen said:

Hi Albo  its New Version Rdy  from New Patch 

No. You can check the 'last updated' timestamp to see if it's been updated or not.

bandgeekndb

Members

It takes time for plugin developers to update their plugins after the RagePluginHook is updated.  Sometimes, the changes to RPH are minimal, and the plugin works with minimal to no changes.  Sometimes, there are significant changes in RPH that require significant portions of a plugin to be rewritten.

 

Albo has already been working on content updates for his suite of plugins, he has mentioned recently that updates would be incoming soon even before the latest GTA and RPH updates came out.  But Albo has mentioned he's a student, so his schoolwork and other commitments come first.  That may mean a few days delay in getting plugins updated.  Last time, it was a week or two after RPH was updated before Albo was able to test and update his plugins.

 

Be patient, he's definitely active and I'm sure he's finding time to work on the plugins among his other commitments.  There are a lot of people here who use Albo's plugins, I doubt he's going to leave us anytime soon!

tie821

Members

Does this not work with the latest version?
 

Jordanc712

Insiders

No not yet Albo 1125 has other commitments as he has his own life to live but soon as he gets time im sure he will be updating his mods for us all to enjoy :)

 

 

4 hours ago, tie821 said:

Does this not work with the latest version?
 

No not yet Albo 1125 has other commitments as he has his own life to live but soon as he gets time im sure he will be updating his mods for us all to enjoy :)

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