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Keep Calm - Reduce AI panic attacks when shots are fired 1.0.0

(44 reviews)

1 Screenshot

Keep Calm Plugin for GTA V
Copyright (C) 2015 Stealth22. All rights reserved.

Any unauthorized modification, reverse engineering, or distribution (including re-uploading of any kind) is strictly prohibited.

PLEASE DO NOT PM ME WITH SUPPORT REQUESTS, OR POST A NEGATIVE REVIEW WITHOUT ADDRESSING THE ISSUE WITH ME FIRST.

FOR ANY SUPPORT RELATED ISSUES, PLEASE POST A COMMENT ON THIS PAGE, OR POST IN THE KEEP CALM FORUM TOPIC.

 

** NOTE REGARDING RPH CRASHES **

If your GTA V crashes to the desktop, and RPH says that the crash was most likely caused by Keep Calm...to put it simply, it most likely was not caused by Keep Calm.

RPH tries to detect which plugin caused the crash by calculating which plugin was running at the time of the crash. Keep Calm runs constantly in the background, so naturally, RPH will think that Keep Calm is the culprit whenever you have a game crash.

GTA V can CTD for any number of reasons. Keep Calm does not do anything heavy enough to cause a game crash...I am not saying that it will never happen, but it has never happened in the history of Keep Calm's development. Anyone who has reported a CTD crash so far has had their issues stemming from elsewhere.

If you get an RPH crash that says Keep Calm was the cause, try un-installing Keep Calm, or disabling it from starting in the RPH settings. If the crashes persist, your issues are being caused by something else.

If the crashes go away, then re-install Keep Calm by downloading the latest release from LCPDFR.com. If the crashes then return, we need to diagnose the issue further, and you should post a comment here (or in the forum topic) so we can look into it.

 

** IMPORTANT NOTE REGARDING THE ENTITY PERSISTENCE MOD!! **

If you use the Entity Persistence mod by FtDLulz, you need to do ONE of two things...

  • If ped persistence is enabled, ensure that it is set to only 'persist' dead peds, not live ones (this is the default setting, to my knowledge)
  • OR...Disable ped persistence entirely
     

If ped persistence is enabled, and set to 'persist' LIVE peds, then Keep Calm will have NO effect at all!! (Not to mention that you will have performance issues if you do that!)

YOU HAVE BEEN WARNED!!!
 

Requirements
You must have at least version v0.41 of the RAGE Plugin Hook installed, LSPDFR v0.3.1, as well as v1.6.0.1 of the Stealth.Common DLL, which is packaged with this release. Keep Calm will check these versions on startup, and will refuse to run if older versions are installed.

You must have a fully legal, non-pirated version of GTA V.

Installation
- Copy the Keep Calm.dll and Keep Calm.ini files into the Plugins folder of your GTA V directory.

- Copy the Stealth.Common.dll file into your main/root GTA V directory.

Features
- Nearby drivers and pedestrians should not panic in the event of gunfire (police officers are excluded)
- Some customization is available via the config file
- Peds spawned by LSPDFR and LSPDFR plugins are excluded, to eliminate conflicts with callout plugins

Usage
- Press the toggle keybind (CTRL + 9 by default) to start/stop Keep Calm
- Keep Calm will start on it's own by default, unless the auto-start is disabled in the config file

Known Issues
Please note that GTA V does not always provide access to every pedestrian and vehicle in the area, and some peds may spawn AFTER the "calming" function has already been triggered. It runs in the background continuously, but each ped has to be modified individually.

As a result, some drivers and pedestrians may still panic in the event of gunfire. This may improve as new versions of the RAGE Plugin Hook are released.

This plugin has been released with the intent of minimizing the panic attacks experienced by the AI.

The panic attacks will NOT be eliminated completely, however, this plugin should hopefully minimize them enough to make the game more enjoyable. The main intent with this plugin is to not have drivers run officers over when they are in the middle of making an arrest after a pursuit.

What's New in Version 1.0.0

Released

VERSION 1.0.0

  • Keep Calm has been completely re-written from scratch!
  • NOTE: Keep Calm is now an LSPDFR plugin! It should be installed in the "Plugins\LSPDFR" directory, and it should not be loaded via the RPH console!
  • Requires RPH 41, as well as LSPDFR 0.3.1
  • Now calms peds that are on foot as well as in vehicles (police officers, peds in combat, or peds spawned by LSPDFR are excluded)
  • Some customization is available via the config file

User Feedback

Recommended Comments

fireboy6117

Members

anyone have the problem when you have the script running and it makes everyone start fighting

Deactivated Member

Deactivated

Hey there!  Been using your mod for a while and it's never given me trouble, but it crashed and said to show you so here you go!  Hope it helps with updates for you, if not no worries! Keep up the great work :smile:

CrashReport_phil__000_635853033295127257.rcr

Delfi

Members

(edited)

Mine is crashing all the time, someone knows how to fix it?

[2015-12-21 12:01:26.893] Keep Calm: Error calming list of peds: Could not load type Stealth.Common.Scripting.Peds of composition Stealth.Common, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null.

Edited by Delfi

Stealth22

Friends of LSPDFR Author

9 hours ago, Delfi said:

Mine is crashing all the time, someone knows how to fix it?

[2015-12-21 12:01:26.893] Keep Calm: Error calming list of peds: Could not load type Stealth.Common.Scripting.Peds of composition Stealth.Common, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null.

Read the requirements section of the description...specifically the line about the Stealth.Common DLL file.

Archatos

Members

Unfortunately this does not seem to work with the latest LSPDFR and RHP.

Stealth22

Friends of LSPDFR Author

1 hour ago, Archatos said:

Unfortunately this does not seem to work with the latest LSPDFR and RHP.

All the developers posted that most/all of their plugins will need to be updated. 

I'll have an update for Keep Calm soon. 

Archatos

Members

1 minute ago, Stealth22 said:

All the developers posted that most/all of their plugins will need to be updated. 

I'll have an update for Keep Calm soon. 

I am not complaining, more of a PSA type post if anything :smile:

I realize you guys need sleep and that things take time. I'm currently restarting LSPDFR like crazy to weed out the mods I have that needs to be updating.

THETJVIDCHANNEL

Members

0.3 Compatible soon?

Stealth22

Friends of LSPDFR Author

2 hours ago, THETJVIDCHANNEL said:

0.3 Compatible soon?

 

8 hours ago, Stealth22 said:

All the developers posted that most/all of their plugins will need to be updated. 

I'll have an update for Keep Calm soon. 

 

Stealth22

Friends of LSPDFR Author

(edited)

I have finished the code changes to make Keep Calm compatible with RPH 0.34. However, the changes are untested, as I did not have time to test the plugin last night.

EDIT: Thanks to all who PM'd...it has been tested, and I think its good. Will be releasing it pretty soon here.

Edited by Stealth22

Stealth22

Friends of LSPDFR Author

VERSION 0.8.0

  • Re-packaged build of v0.7.1, which is compatible with (and requires!) v0.34 of RPH
  • On startup, Keep Calm now checks if Stealth.Common.dll exists (and what version it is), as well as what version of RPH is installed
    • Keep Calm will refuse to run if either of these checks fail
  • Plugin now checks for updates on startup
  • Many thanks to Erwi for testing this version for me!

BeastyBill88

Members

Hallelujah! I now no longer need to run for cover when the AI freaks out lol. Thanks for the update! 

lovkal

Members

Oh, thank you so much for updating!

Delco24

Members

Looks like I've got the same issue with Keep Calm as I do with your callout plugin. It crashes upon startup with the same error:

Spoiler

[1/19/2016 8:07:31 PM.271] Keep Calm: WARNING! Plugin "Keep Calm" was terminated because it caused the game to freeze (Freeze was caused by game fiber: <UNNAMED THREAD>).
[1/19/2016 8:07:31 PM.271] Keep Calm: Stack trace of game fiber "<UNNAMED THREAD>" in plugin "Keep Calm" at the time of termination:
[1/19/2016 8:07:31 PM.280] Keep Calm: System.Net.UnsafeNclNativeMethods+WinHttp.WinHttpGetProxyForUrl in unknown source file:0,0 (IL Offset: -1)
[1/19/2016 8:07:31 PM.281] System.Net.UnsafeNclNativeMethods+WinHttp.WinHttpGetProxyForUrl in unknown source file:0,0 (IL Offset: -1)
[1/19/2016 8:07:31 PM.281] System.Net.WinHttpWebProxyFinder.WinHttpGetProxyForUrl in unknown source file:0,0 (IL Offset: 18)
[1/19/2016 8:07:31 PM.281] System.Net.WinHttpWebProxyFinder.GetProxies in unknown source file:0,0 (IL Offset: 85)
[1/19/2016 8:07:31 PM.281] System.Net.WinHttpWebProxyFinder.GetProxies in unknown source file:0,0 (IL Offset: 66)
[1/19/2016 8:07:31 PM.282] System.Net.HybridWebProxyFinder.GetProxies in unknown source file:0,0 (IL Offset: 0)
[1/19/2016 8:07:31 PM.282] System.Net.AutoWebProxyScriptEngine.GetProxies in unknown source file:0,0 (IL Offset: 42)
[1/19/2016 8:07:31 PM.282] System.Net.WebProxy.GetProxiesAuto in unknown source file:0,0 (IL Offset: 10)
[1/19/2016 8:07:31 PM.282] System.Net.ProxyScriptChain.GetNextProxy in unknown source file:0,0 (IL Offset: 22)
[1/19/2016 8:07:31 PM.282] System.Net.ProxyChain+ProxyEnumerator.MoveNext in unknown source file:0,0 (IL Offset: 146)
[1/19/2016 8:07:31 PM.282] System.Net.ServicePointManager.FindServicePoint in unknown source file:0,0 (IL Offset: 102)
[1/19/2016 8:07:31 PM.283] System.Net.HttpWebRequest.FindServicePoint in unknown source file:0,0 (IL Offset: 81)
[1/19/2016 8:07:31 PM.283] System.Net.HttpWebRequest.GetResponse in unknown source file:0,0 (IL Offset: 393)
[1/19/2016 8:07:31 PM.283] System.Net.WebClient.GetWebResponse in unknown source file:0,0 (IL Offset: 0)
[1/19/2016 8:07:31 PM.283] System.Net.WebClient.DownloadBits in unknown source file:0,0 (IL Offset: 50)
[1/19/2016 8:07:31 PM.283] System.Net.WebClient.DownloadDataInternal in unknown source file:0,0 (IL Offset: 51)
[1/19/2016 8:07:31 PM.283] System.Net.WebClient.DownloadString in unknown source file:0,0 (IL Offset: 50)
[1/19/2016 8:07:31 PM.284] ????????????????????????????????????????+????????????????????????????????????????._Lambda$__0-0 in unknown source file:0,0 (IL Offset: 17)
[1/19/2016 8:07:31 PM.284] Rage.GameFiber.Main in unknown source file:0,0 (IL Offset: 12)
[1/19/2016 8:07:31 PM.288] Keep Calm: [Keep Calm] Error encountered in process thread -- Thread was being aborted.

Is your fix from the callout plugin going to be added to Keep Calm as well?

Thanks!

Stealth22

Friends of LSPDFR Author

33 minutes ago, Delco24 said:

Looks like I've got the same issue with Keep Calm as I do with your callout plugin. It crashes upon startup with the same error:

  Reveal hidden contents

[1/19/2016 8:07:31 PM.271] Keep Calm: WARNING! Plugin "Keep Calm" was terminated because it caused the game to freeze (Freeze was caused by game fiber: <UNNAMED THREAD>).
[1/19/2016 8:07:31 PM.271] Keep Calm: Stack trace of game fiber "<UNNAMED THREAD>" in plugin "Keep Calm" at the time of termination:
[1/19/2016 8:07:31 PM.280] Keep Calm: System.Net.UnsafeNclNativeMethods+WinHttp.WinHttpGetProxyForUrl in unknown source file:0,0 (IL Offset: -1)
[1/19/2016 8:07:31 PM.281] System.Net.UnsafeNclNativeMethods+WinHttp.WinHttpGetProxyForUrl in unknown source file:0,0 (IL Offset: -1)
[1/19/2016 8:07:31 PM.281] System.Net.WinHttpWebProxyFinder.WinHttpGetProxyForUrl in unknown source file:0,0 (IL Offset: 18)
[1/19/2016 8:07:31 PM.281] System.Net.WinHttpWebProxyFinder.GetProxies in unknown source file:0,0 (IL Offset: 85)
[1/19/2016 8:07:31 PM.281] System.Net.WinHttpWebProxyFinder.GetProxies in unknown source file:0,0 (IL Offset: 66)
[1/19/2016 8:07:31 PM.282] System.Net.HybridWebProxyFinder.GetProxies in unknown source file:0,0 (IL Offset: 0)
[1/19/2016 8:07:31 PM.282] System.Net.AutoWebProxyScriptEngine.GetProxies in unknown source file:0,0 (IL Offset: 42)
[1/19/2016 8:07:31 PM.282] System.Net.WebProxy.GetProxiesAuto in unknown source file:0,0 (IL Offset: 10)
[1/19/2016 8:07:31 PM.282] System.Net.ProxyScriptChain.GetNextProxy in unknown source file:0,0 (IL Offset: 22)
[1/19/2016 8:07:31 PM.282] System.Net.ProxyChain+ProxyEnumerator.MoveNext in unknown source file:0,0 (IL Offset: 146)
[1/19/2016 8:07:31 PM.282] System.Net.ServicePointManager.FindServicePoint in unknown source file:0,0 (IL Offset: 102)
[1/19/2016 8:07:31 PM.283] System.Net.HttpWebRequest.FindServicePoint in unknown source file:0,0 (IL Offset: 81)
[1/19/2016 8:07:31 PM.283] System.Net.HttpWebRequest.GetResponse in unknown source file:0,0 (IL Offset: 393)
[1/19/2016 8:07:31 PM.283] System.Net.WebClient.GetWebResponse in unknown source file:0,0 (IL Offset: 0)
[1/19/2016 8:07:31 PM.283] System.Net.WebClient.DownloadBits in unknown source file:0,0 (IL Offset: 50)
[1/19/2016 8:07:31 PM.283] System.Net.WebClient.DownloadDataInternal in unknown source file:0,0 (IL Offset: 51)
[1/19/2016 8:07:31 PM.283] System.Net.WebClient.DownloadString in unknown source file:0,0 (IL Offset: 50)
[1/19/2016 8:07:31 PM.284] ????????????????????????????????????????+????????????????????????????????????????._Lambda$__0-0 in unknown source file:0,0 (IL Offset: 17)
[1/19/2016 8:07:31 PM.284] Rage.GameFiber.Main in unknown source file:0,0 (IL Offset: 12)
[1/19/2016 8:07:31 PM.288] Keep Calm: [Keep Calm] Error encountered in process thread -- Thread was being aborted.

Is your fix from the callout plugin going to be added to Keep Calm as well?

Thanks!

Uhhh...I did it the same way in Keep Calm from the beginning. The "fix" was taken from Keep Calm and put into Code 3 Callouts.

@LMS...the code was running in a separate GameFiber in Keep Calm from the beginning. Why is it still throwing this exception?

  • Management Team
6 hours ago, Stealth22 said:

Uhhh...I did it the same way in Keep Calm from the beginning. The "fix" was taken from Keep Calm and put into Code 3 Callouts.

@LMS...the code was running in a separate GameFiber in Keep Calm from the beginning. Why is it still throwing this exception?

A game fiber is required to yield every now and then to hand back control, so this is probably the issue here. Try using a normal .NET thread instead of a GameFiber for the update check.

Stealth22

Friends of LSPDFR Author

On 20/01/2016 at 3:48 AM, LMS said:

A game fiber is required to yield every now and then to hand back control, so this is probably the issue here. Try using a normal .NET thread instead of a GameFiber for the update check.

Done. Its in a separate thread now, so hopefully that'll take care of it.

@Delco24, give this version (v0.8.2) a try and let me know how it goes.

Delco24

Members

(edited)

9 hours ago, Stealth22 said:

Done. Its in a separate thread now, so hopefully that'll take care of it.

@Delco24, give this version (v0.8.2) a try and let me know how it goes.

Seems to be working - thanks for looking at this quickly! Code 3 Callouts is still crashing LSPDFR from time to time with the HTTP request, can you port the fix over there as well?

EDIT: Never mind, I see you already did. I'll grab the newest version of that as well. Thanks again!

Edited by Delco24

TheDude

Members

Does this happen to work on .35 or do I just need to wait for an update?

joe25

Members

(edited)

Update please: is this compatible with 0.3 LSPDFR yet and Rage 0.36 ?

Edited by joe25

joe25

Members

was this ever updated with LSPDFR 0.3 and RPH ?

Kilyin

Members

11 minutes ago, joe25 said:

was this ever updated with LSPDFR 0.3 and RPH ?

Yep.

Kilyin

Members

Plugin crashed on me while driving down the road, here's the log snippet

Spoiler

[3/5/2016 11:09:55 AM.136] Keep Calm: 
[3/5/2016 11:09:55 AM.136] Keep Calm: ==============================
[3/5/2016 11:09:55 AM.136] Keep Calm: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[3/5/2016 11:09:55 AM.136] Keep Calm: ------------------------------
[3/5/2016 11:09:55 AM.136] Keep Calm: Origin: Game fiber "<UNNAMED THREAD>".
[3/5/2016 11:09:55 AM.136] Keep Calm: ------------------------------
[3/5/2016 11:09:55 AM.136] Keep Calm: Exception type: System.AccessViolationException
[3/5/2016 11:09:55 AM.137] Keep Calm: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[3/5/2016 11:09:55 AM.137] Keep Calm: ------------------------------
[3/5/2016 11:09:55 AM.137] Keep Calm: Inner exceptions:
[3/5/2016 11:09:55 AM.137] Keep Calm: ------------------------------
[3/5/2016 11:09:55 AM.137] Keep Calm: Stack trace:
[3/5/2016 11:09:55 AM.137] Keep Calm: at CNativeInvocationInfoV.PushArgument<__int64>(CNativeInvocationInfoV* , Int64 )
[3/5/2016 11:09:55 AM.137] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[3/5/2016 11:09:55 AM.137] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[3/5/2016 11:09:55 AM.138] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[3/5/2016 11:09:55 AM.138] at Rage.Entity.GetAttachedBlip()
[3/5/2016 11:09:55 AM.138] at Stealth.Common.Extensions.EntityExtensions.????????????????????????????????????????(Entity )
[3/5/2016 11:09:55 AM.138] at Stealth.Common.Extensions.EntityExtensions.HasAttachedBlip(Entity e)
[3/5/2016 11:09:55 AM.138] at ????????????????????????????????????????.????????????????????????????????????????(Ped )
[3/5/2016 11:09:55 AM.138] at ????????????????????????????????????????.????????????????????????????????????????._Lambda$__7-0(Ped p)
[3/5/2016 11:09:55 AM.138] at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
[3/5/2016 11:09:55 AM.138] at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
[3/5/2016 11:09:55 AM.138] at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
[3/5/2016 11:09:55 AM.138] at ????????????????????????????????????????.????????????????????????????????????????()
[3/5/2016 11:09:55 AM.138] at Rage.GameFiber.Main()
[3/5/2016 11:09:55 AM.138] Keep Calm: ==============================
[3/5/2016 11:09:55 AM.139] Keep Calm: 
[3/5/2016 11:09:55 AM.142] Keep Calm: [Keep Calm] Error encountered in process thread -- Thread was being aborted.
[3/5/2016 11:10:25 AM.808] 
[3/5/2016 11:10:25 AM.808] Loading plugin from path: E:\Games\Steam\steamapps\common\Grand Theft Auto V\Plugins\KeepCalm.dll

 

Stealth22

Friends of LSPDFR Author

3 hours ago, Kilyin said:

Plugin crashed on me while driving down the road, here's the log snippet

  Reveal hidden contents

[3/5/2016 11:09:55 AM.136] Keep Calm: 
[3/5/2016 11:09:55 AM.136] Keep Calm: ==============================
[3/5/2016 11:09:55 AM.136] Keep Calm: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[3/5/2016 11:09:55 AM.136] Keep Calm: ------------------------------
[3/5/2016 11:09:55 AM.136] Keep Calm: Origin: Game fiber "<UNNAMED THREAD>".
[3/5/2016 11:09:55 AM.136] Keep Calm: ------------------------------
[3/5/2016 11:09:55 AM.136] Keep Calm: Exception type: System.AccessViolationException
[3/5/2016 11:09:55 AM.137] Keep Calm: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[3/5/2016 11:09:55 AM.137] Keep Calm: ------------------------------
[3/5/2016 11:09:55 AM.137] Keep Calm: Inner exceptions:
[3/5/2016 11:09:55 AM.137] Keep Calm: ------------------------------
[3/5/2016 11:09:55 AM.137] Keep Calm: Stack trace:
[3/5/2016 11:09:55 AM.137] Keep Calm: at CNativeInvocationInfoV.PushArgument<__int64>(CNativeInvocationInfoV* , Int64 )
[3/5/2016 11:09:55 AM.137] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[3/5/2016 11:09:55 AM.137] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[3/5/2016 11:09:55 AM.138] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[3/5/2016 11:09:55 AM.138] at Rage.Entity.GetAttachedBlip()
[3/5/2016 11:09:55 AM.138] at Stealth.Common.Extensions.EntityExtensions.????????????????????????????????????????(Entity )
[3/5/2016 11:09:55 AM.138] at Stealth.Common.Extensions.EntityExtensions.HasAttachedBlip(Entity e)
[3/5/2016 11:09:55 AM.138] at ????????????????????????????????????????.????????????????????????????????????????(Ped )
[3/5/2016 11:09:55 AM.138] at ????????????????????????????????????????.????????????????????????????????????????._Lambda$__7-0(Ped p)
[3/5/2016 11:09:55 AM.138] at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
[3/5/2016 11:09:55 AM.138] at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
[3/5/2016 11:09:55 AM.138] at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
[3/5/2016 11:09:55 AM.138] at ????????????????????????????????????????.????????????????????????????????????????()
[3/5/2016 11:09:55 AM.138] at Rage.GameFiber.Main()
[3/5/2016 11:09:55 AM.138] Keep Calm: ==============================
[3/5/2016 11:09:55 AM.139] Keep Calm: 
[3/5/2016 11:09:55 AM.142] Keep Calm: [Keep Calm] Error encountered in process thread -- Thread was being aborted.
[3/5/2016 11:10:25 AM.808] 
[3/5/2016 11:10:25 AM.808] Loading plugin from path: E:\Games\Steam\steamapps\common\Grand Theft Auto V\Plugins\KeepCalm.dll

 

@JFavignano had the same error. Its an RPH function that's causing it, not much I can do.

I'm going to add some more error checking to that part of the code though, so maybe it can be handled gracefully, rather than just crash.

BeastyBill88

Members

(edited)

The plugin couldn't load yesterday while the site was down, does the DLL check here for updates or something? Because when the site came back up it worked fine.

EDIT: Only just realized I have V8.0 not V8.02.

Edited by BeastyBill88

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