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Keep Calm - Reduce AI panic attacks when shots are fired 1.0.0

(44 reviews)

1 Screenshot

Keep Calm Plugin for GTA V
Copyright (C) 2015 Stealth22. All rights reserved.

Any unauthorized modification, reverse engineering, or distribution (including re-uploading of any kind) is strictly prohibited.

PLEASE DO NOT PM ME WITH SUPPORT REQUESTS, OR POST A NEGATIVE REVIEW WITHOUT ADDRESSING THE ISSUE WITH ME FIRST.

FOR ANY SUPPORT RELATED ISSUES, PLEASE POST A COMMENT ON THIS PAGE, OR POST IN THE KEEP CALM FORUM TOPIC.

 

** NOTE REGARDING RPH CRASHES **

If your GTA V crashes to the desktop, and RPH says that the crash was most likely caused by Keep Calm...to put it simply, it most likely was not caused by Keep Calm.

RPH tries to detect which plugin caused the crash by calculating which plugin was running at the time of the crash. Keep Calm runs constantly in the background, so naturally, RPH will think that Keep Calm is the culprit whenever you have a game crash.

GTA V can CTD for any number of reasons. Keep Calm does not do anything heavy enough to cause a game crash...I am not saying that it will never happen, but it has never happened in the history of Keep Calm's development. Anyone who has reported a CTD crash so far has had their issues stemming from elsewhere.

If you get an RPH crash that says Keep Calm was the cause, try un-installing Keep Calm, or disabling it from starting in the RPH settings. If the crashes persist, your issues are being caused by something else.

If the crashes go away, then re-install Keep Calm by downloading the latest release from LCPDFR.com. If the crashes then return, we need to diagnose the issue further, and you should post a comment here (or in the forum topic) so we can look into it.

 

** IMPORTANT NOTE REGARDING THE ENTITY PERSISTENCE MOD!! **

If you use the Entity Persistence mod by FtDLulz, you need to do ONE of two things...

  • If ped persistence is enabled, ensure that it is set to only 'persist' dead peds, not live ones (this is the default setting, to my knowledge)
  • OR...Disable ped persistence entirely
     

If ped persistence is enabled, and set to 'persist' LIVE peds, then Keep Calm will have NO effect at all!! (Not to mention that you will have performance issues if you do that!)

YOU HAVE BEEN WARNED!!!
 

Requirements
You must have at least version v0.41 of the RAGE Plugin Hook installed, LSPDFR v0.3.1, as well as v1.6.0.1 of the Stealth.Common DLL, which is packaged with this release. Keep Calm will check these versions on startup, and will refuse to run if older versions are installed.

You must have a fully legal, non-pirated version of GTA V.

Installation
- Copy the Keep Calm.dll and Keep Calm.ini files into the Plugins folder of your GTA V directory.

- Copy the Stealth.Common.dll file into your main/root GTA V directory.

Features
- Nearby drivers and pedestrians should not panic in the event of gunfire (police officers are excluded)
- Some customization is available via the config file
- Peds spawned by LSPDFR and LSPDFR plugins are excluded, to eliminate conflicts with callout plugins

Usage
- Press the toggle keybind (CTRL + 9 by default) to start/stop Keep Calm
- Keep Calm will start on it's own by default, unless the auto-start is disabled in the config file

Known Issues
Please note that GTA V does not always provide access to every pedestrian and vehicle in the area, and some peds may spawn AFTER the "calming" function has already been triggered. It runs in the background continuously, but each ped has to be modified individually.

As a result, some drivers and pedestrians may still panic in the event of gunfire. This may improve as new versions of the RAGE Plugin Hook are released.

This plugin has been released with the intent of minimizing the panic attacks experienced by the AI.

The panic attacks will NOT be eliminated completely, however, this plugin should hopefully minimize them enough to make the game more enjoyable. The main intent with this plugin is to not have drivers run officers over when they are in the middle of making an arrest after a pursuit.

What's New in Version 1.0.0

Released

VERSION 1.0.0

  • Keep Calm has been completely re-written from scratch!
  • NOTE: Keep Calm is now an LSPDFR plugin! It should be installed in the "Plugins\LSPDFR" directory, and it should not be loaded via the RPH console!
  • Requires RPH 41, as well as LSPDFR 0.3.1
  • Now calms peds that are on foot as well as in vehicles (police officers, peds in combat, or peds spawned by LSPDFR are excluded)
  • Some customization is available via the config file

User Feedback

Recommended Comments

Nutronic

Members

Please help me , I'm using keepcalm and after upgrading from keepcalm and code 3 pedestrian attack me when firing shots
I am using the latest version of RAGE 024
3 0.4.0 code and keep calm 0.7
Steam and updated the original game
Thank you!

Keep Calm, at the moment doesnt handle peds that well and is mainly aimed at stopping cars from freaking out and running you over.

The panic attacks will NOT be eliminated completely, however, this plugin should hopefully minimize them enough to make the game more enjoyable. The main intent with this plugin is to not have drivers run officers over when they are in the middle of making an arrest after a pursuit.

rodrigowf

Members

Thank you man !!!

 

Mantenha a calma, com os peds punho momento doesnt muito bem e é voltada principalmente para parar carros de surtando e executando mais de você.

 

Nutronic

Members

No idea what the last bit said but your welcome lol

Stealth22

Friends of LSPDFR Author

(edited)

EDIT: v0.7.1 has been released, and it includes a fix for the 'slow pursuit' bug in v0.7.0! 

IMPORTANT NOTICE: VERSION 0.7.0 HAS BEEN REMOVED!

Due to a massive oversight on my part, Keep Calm v0.7.0 has a strange bug where suspects in a pursuit are "calmed", and thus, drive away from the police like they are on a Sunday picnic. While somewhat hilarious, this bug obviously takes away from the realism of LSPDFR. I would like to offer my sincere apologies for this error...I never felt the need to test pursuits, because I never thought they would be affected!

I have decided, therefore, to remove the download file for v0.7.0 until this issue can be fixed. I have tried a couple of things already, but this bug is proving to be a difficult one to nail down.

Please stand by for a further update. In the meantime, Keep Calm has now been rolled back to v0.5.1.

For now, please ignore the parts of the file description that say you require Stealth.Common.dll and RPH v0.24. These are NOT required for Keep Calm 0.5.1.

Edited by Stealth22

Stealth22

Friends of LSPDFR Author

VERSION 0.7.1 HAS BEEN RELEASED!!

  • The 'slow pursuit' bug has been fixed!! Credit/kudos to @LMS for helping me with this issue.
  • This version requires at least RPH v0.24, and the packaged Stealth.Common DLL (compatible with the current versions of Code 3 Callouts and Traffic Control)
  • Many thanks to Jeff Favignano, alexguirre, DemNinjas, and DCP1293 for testing this version for me!
     
  • ** IMPORTANT NOTE REGARDING THE ENTITY PERSISTENCE MOD!! **
    • If you use the Entity Persistence mod by FtDLulz, you need to do ONE of two things...
      • If ped persistence is enabled, ensure that it is set to only 'persist' dead peds, not live ones (this is the default setting, to my knowledge)
      • OR...Disable ped persistence entirely
    • If ped persistence is enabled, and set to 'persist' LIVE peds, then Keep Calm will have NO effect at all!! (Not to mention that you will have performance issues if you do that!) YOU HAVE BEEN WARNED!!!

Kilyin

Members

Seems to work fairly well from the 15 mins of chaos I just caused. Maybe I'll make a video.

GoldMeteora

Members

Great plugin but it seems to be crashing my game or LSPDFR every 20 mins or less (I have EntityPersistent installed as well and checked all the settings as instructed),still don't know what's causing this issue.

 

[9/25/2015 10:05:25 PM.894] Plugin "Keep Calm" was loaded from "KeepCalm.dll".
[9/25/2015 10:05:25 PM.925] Keep Calm: [Keep Calm] v0.7.1 Loaded
[9/25/2015 10:06:08 PM.692] Spotligth Mod: [Spotlight] Spotlight position settings found and loaded for vehicle model: POLICE4
[9/25/2015 10:06:08 PM.694] Spotligth Mod: [Spotlight] Spotlight position settings found and loaded for vehicle model: POLICE4
[9/25/2015 10:06:12 PM.575] LSPD First Response: Error handled.
[9/25/2015 10:06:18 PM.999] LSPD First Response: Error handled.
[9/25/2015 10:07:05 PM.321] LSPD First Response: Creating TrafficCollision
[9/25/2015 10:07:05 PM.686] LSPD First Response: GetAudioFileForAction: No file found for: STREET_BAY_CITY_AVE
[9/25/2015 10:11:18 PM.781] [9/25/2015 10:11:18 PM] Bait Car: Attempted to use kill switch, but no bait car exists
[9/25/2015 10:11:20 PM.295] [9/25/2015 10:11:20 PM] Bait Car: Attempted to use kill switch, but no bait car exists

Here's a part of the log file

Stealth22

Friends of LSPDFR Author

(edited)

Great plugin but it seems to be crashing my game or LSPDFR every 20 mins or less (I have EntityPersistent installed as well and checked all the settings as instructed),still don't know what's causing this issue.

 

[9/25/2015 10:05:25 PM.894] Plugin "Keep Calm" was loaded from "KeepCalm.dll".
[9/25/2015 10:05:25 PM.925] Keep Calm: [Keep Calm] v0.7.1 Loaded
[9/25/2015 10:06:08 PM.692] Spotligth Mod: [Spotlight] Spotlight position settings found and loaded for vehicle model: POLICE4
[9/25/2015 10:06:08 PM.694] Spotligth Mod: [Spotlight] Spotlight position settings found and loaded for vehicle model: POLICE4
[9/25/2015 10:06:12 PM.575] LSPD First Response: Error handled.
[9/25/2015 10:06:18 PM.999] LSPD First Response: Error handled.
[9/25/2015 10:07:05 PM.321] LSPD First Response: Creating TrafficCollision
[9/25/2015 10:07:05 PM.686] LSPD First Response: GetAudioFileForAction: No file found for: STREET_BAY_CITY_AVE
[9/25/2015 10:11:18 PM.781] [9/25/2015 10:11:18 PM] Bait Car: Attempted to use kill switch, but no bait car exists
[9/25/2015 10:11:20 PM.295] [9/25/2015 10:11:20 PM] Bait Car: Attempted to use kill switch, but no bait car exists

Here's a part of the log file

There are no errors in that log. You're going to have to post your entire log file (ensure its in a spoiler tag, or upload it to pastebin.com).

Keep Calm is not an LSPDFR plugin, so it should not be crashing LSPDFR. If it was causing a game crash, there should be an error in the log file.

Personally, I think your issues are stemming from another plugin or mod. But I need to see the entire log file to be sure.

Edited by Stealth22

Cidheart

Members

(edited)

My game crashed with this error :

Keep Calm: Error calming list of peds: Impossible to load type 'Stealth.Common.Scripting.Peds' from assembly  'Stealth.Common, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null'.

Nevermind, I just saw the Stealth.Common version of Keep Calm and Code 3 is 1.3 and I was using version 1.2 from another mod instead, I will try with 1.3 to see if that solve the problem!

Edited by Cidheart

:laugh: i have i7 4790k with MSI GeForce GTX 980 Gaming 4GD5 and 32gb Ram ! and i have stuttering 2 sec 3 sec !

Uninstall it?  

Drewster327

Members

I've had the same crash reports today as well, Keep calm and Stealth22 is the main cause

ALssop86

Members

My Lspdfr keeps crashing every 10 minutes, on the log shows Keep calm error. Not sure if it's the mod since I'm new to mod and still learning.

My Lspdfr keeps crashing every 10 minutes, on the log shows Keep calm error. Not sure if it's the mod since I'm new to mod and still learning.

[10/25/2015 8:21:38 PM.813] ______________________________________________________________________________________________
[10/25/2015 8:21:38 PM.813] [Loaded Police Radio 0.35 - Intended use RageHook 22]
[10/25/2015 8:21:38 PM.813] [Created by : FinKone]
[10/25/2015 8:21:38 PM.813]
[10/25/2015 8:21:38 PM.813] If you run into any issues, include a LOG! 'RagePluginHook.log' it's in the main directory.
[10/25/2015 8:21:38 PM.815] Audio loaded...
[10/25/2015 8:21:38 PM.845] Custom Resolution Detected - use Left Control + Left Shift + Z to edit 1920 1080
[10/25/2015 8:21:39 PM.033] Keep Calm: Error calming list of peds: Could not load type 'Stealth.Common.Scripting.Peds' from assembly 'Stealth.Common, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null'.
[10/25/2015 8:21:48 PM.615] Keep Calm: Error calming list of peds: Could not load type 'Stealth.Common.Scripting.Peds' from assembly 'Stealth.Common, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null'.
[10/25/2015 8:21:58 PM.675] Keep Calm: Error calming list of peds: Could not load type 'Stealth.Common.Scripting.Peds' from assembly 'Stealth.Common, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null'.
[10/25/2015 8:22:08 PM.732] Keep Calm: Error calming list of peds: Could not load type 'Stealth.Common.Scripting.Peds' from assembly 'Stealth.Common, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null'.

Kilyin

Members

My Lspdfr keeps crashing every 10 minutes, on the log shows Keep calm error. Not sure if it's the mod since I'm new to mod and still learning.

[10/25/2015 8:21:38 PM.813] ______________________________________________________________________________________________[10/25/2015 8:21:38 PM.813] [Loaded Police Radio 0.35 - Intended use RageHook 22]
[10/25/2015 8:21:38 PM.813] [Created by : FinKone]
[10/25/2015 8:21:38 PM.813]
[10/25/2015 8:21:38 PM.813] If you run into any issues, include a LOG! 'RagePluginHook.log' it's in the main directory.
[10/25/2015 8:21:38 PM.815] Audio loaded...
[10/25/2015 8:21:38 PM.845] Custom Resolution Detected - use Left Control + Left Shift + Z to edit 1920 1080
[10/25/2015 8:21:39 PM.033] Keep Calm: Error calming list of peds: Could not load type 'Stealth.Common.Scripting.Peds' from assembly 'Stealth.Common, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null'.
[10/25/2015 8:21:48 PM.615] Keep Calm: Error calming list of peds: Could not load type 'Stealth.Common.Scripting.Peds' from assembly 'Stealth.Common, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null'.
[10/25/2015 8:21:58 PM.675] Keep Calm: Error calming list of peds: Could not load type 'Stealth.Common.Scripting.Peds' from assembly 'Stealth.Common, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null'.
[10/25/2015 8:22:08 PM.732] Keep Calm: Error calming list of peds: Could not load type 'Stealth.Common.Scripting.Peds' from assembly 'Stealth.Common, Version=1.2.0.0, Culture=neutral, PublicKeyToken=null'.

You have an old version of Stealth.Common.dll. Download the latest version of this mod, and make sure you copy Stealth.Common.dll to your root GTA5 game folder.

Stealth22

Friends of LSPDFR Author

(edited)

I had a crash of Rage hook today and it said it was your plugin. Here is a copy of the log.

http://pastebin.com/DwRUTrVe

 

here is a ragehook crash log 

http://pastebin.com/m0sTr3nz

RPH thinks its Keep Calm, because it tries to figure out which plugin was running at the time of the crash. Keep Calm runs continuously in the background, so naturally RPH thinks that the crash was caused by Keep Calm.

Your issues are most likely stemming from something else. Keep Calm does not do anything heavy enough that would likely cause a CTD...now of course, anything is possible, so I am not going to sit here and say "My plugin is perfect". If your game is really crashing that often, then try uninstalling the plugin. If you still get crashing, then you know the issue is somewhere else. If the crashing stops, then install it again, and see if the crashing resumes.

I've had the same crash reports today as well, Keep calm and Stealth22 is the main cause

Not a helpful statement without any log files. If you're having the same issue as fsjoedog, the cause is most likely not Keep Calm, even if RPH says that it is.

My Lspdfr keeps crashing every 10 minutes, on the log shows Keep calm error. Not sure if it's the mod since I'm new to mod and still learning.

What Kilyin said.

Also, your LSPDFR crashes are not being caused by Keep Calm. Notice the Keep Calm errors are happening every 10 seconds, not every 10 minutes. You don't have the correct Common DLL, which is causing Keep Calm to not work, but it has enough error handling in the code that it doesn't crash the plugin or the game. It just aborts, and tries again on the next pass, but it also logs the error.

You need to look at the rest of your log file to see what caused the LSPDFR crash.

Edited by Stealth22

fsjoedog

Members

Its all good. I cant run lspdfr at all right now even though I uninstalled the entire game and only have the game, rph, and lspdfr installed. Im not getting any help from the forum post I put up with a log about that at this time. So im not playing lspdfr at this time anymore since it is apparently broken.

Its all good. I cant run lspdfr at all right now even though I uninstalled the entire game and only have the game, rph, and lspdfr installed. Im not getting any help from the forum post I put up with a log about that at this time. So im not playing lspdfr at this time anymore since it is apparently broken.

Its all good. I cant run lspdfr at all right now even though I uninstalled the entire game and only have the game, rph, and lspdfr installed. Im not getting any help from the forum post I put up with a log about that at this time. So im not playing lspdfr at this time anymore since it is apparently broken.

Its all good. I cant run lspdfr at all right now even though I uninstalled the entire game and only have the game, rph, and lspdfr installed. Im not getting any help from the forum post I put up with a log about that at this time. So im not playing lspdfr at this time anymore since it is apparently broken.

Its all good. I cant run lspdfr at all right now even though I uninstalled the entire game and only have the game, rph, and lspdfr installed. Im not getting any help from the forum post I put up with a log about that at this time. So im not playing lspdfr at this time anymore since it is apparently broken.

Azbo93

Members

just had a crash and thought i would upload the report to help you with the development of the mod since rage hook said it was keep calm that crashed the game.

CrashReport_Aaron_635817727165098095.rcr

Stealth22

Friends of LSPDFR Author

** NOTE REGARDING RPH CRASHES **

If your GTA V crashes to the desktop, and RPH says that the crash was most likely caused by Keep Calm...to put it simply, it most likely was not caused by Keep Calm.

RPH tries to detect which plugin caused the crash by calculating which plugin was running at the time of the crash. Keep Calm runs constantly in the background, so naturally, RPH will think that Keep Calm is the culprit whenever you have a game crash.

GTA V can CTD for any number of reasons. Keep Calm does not do anything heavy enough to cause a game crash...I am not saying that it will never happen, but it has never happened in the history of Keep Calm's development. Anyone who has reported a CTD crash so far has had their issues stemming from elsewhere.

If you get an RPH crash that says Keep Calm was the cause, try un-installing Keep Calm, or disabling it from starting in the RPH settings. If the crashes persist, your issues are being caused by something else.

If the crashes go away, then re-install Keep Calm by downloading the latest release from LCPDFR.com. If the crashes then return, we need to diagnose the issue further, and you should post a comment here (or in the forum topic) so we can look into it.

sargecommander

Members

THANK YOU FOR UPDATING!!! 

Stealth22

Friends of LSPDFR Author

4 minutes ago, sargecommander said:

THANK YOU FOR UPDATING!!! 

There is no update for the mod itself. I just updated the description.

sargecommander

Members

38 minutes ago, Stealth22 said:

There is no update for the mod itself. I just updated the description.

Oh, well in that case the mod hasnt been working for me lately.

Matt Whitaker

Members

(edited)

a

Edited by Matt Whitaker

DLM3

Members

(edited)

On 5/8/2015 16:59:35, Stealth22 said:

 

Don't load the plugin twice. That will cause conflicts and make the game unstable.

Now, as for the plugin "not working", there are a few things to be aware of. I am going to try to explain this as best as I can, but its not a simple process.

First and foremost, you guys need to understand that we are attempting to circumvent a core aspect of Grand Theft Auto V. Rockstar Games has programmed these peds to freak out at the sight of a firearm. They are specifically and explicitly designed to act in a certain way. Even if a third party plugin or modification changes an aspect of the game, GTA V is still trying to do what it's designed to do. The peds will be getting conflicting instructions. We tell them to drink Pepsi, Rockstar tells them to drink Coca-Cola. Guess who they're going to listen to more? Therefore, even when Keep Calm is successful in "calming" a ped, GTA V can reverse or override the effect at any time. And as we saw with v0.5.0, calming the peds too much was causing conflicts elsewhere, namely peds being spawned for callouts. So we're treading on very fragile ground here. It's a little bit like juggling bowling balls, while riding a unicycle down Interstate 405 in the Los Angeles morning rush.

Secondly, Grand Theft Auto V is designed to perform at a high level on a wide variety of computer systems. You may not always get the best graphics if you haven't got the latest and greatest video card, but the game will be relatively smooth, and above all, stable. This was not the case with Grand Theft Auto IV, as we are all aware. In order to have an application (not just a game, but any piece of software) perform efficiently, a developer has to manage the system's resources efficiently. This means disposing objects when they are not being used, among many other things. Grand Theft Auto V is continuously creating and disposing of objects, including peds, vehicles, models, textures, you name it. So if a ped is being explicitly given instructions by GTA V, or if that ped is being brought into or disposed from the game world, GTA V is not going to provide access to it. Or, if the plugin gains access to it, GTA V can override or reverse anything being done to that ped. So when Keep Calm says, "give me all the peds within this area", GTA is not going to provide each and every ped, for varying reasons that are out of our control.

Third of all, the effect that Keep Calm attempts to apply cannot be applied to every ped in the game world at once. In fact, due to the nature of how the structure of the game is set up, each ped must be modified individually. I'm sure you can imagine how inefficient of a process this can be. So if the plugin is not finished with the peds in your area, you're going to get some people panicking. Plus, both the player and peds around the area are always moving. As some peds get further away (and are disposed from the world), other peds are coming in, and because they have just entered the world, they do not have the calming effect applied to them, until Keep Calm triggers itself again. Also, the initial versions of Keep Calm were running this effect every 5 seconds. As everyone knows, as soon as build 393 of GTA came out, this was too much for our systems to handle, and everyone was commenting about the lag. One of the things that was done to combat the lag was to increase this time interval to 15 seconds. In 15 seconds, you could drive 6 blocks in this game. Is 15 seconds too long? Perhaps. But we need to strike a balance between performance and being able to calm every single ped. I am going to look at making the time interval customizable, but I'm nervous about that. Making the value too low or too high can have unexpected results, or make the game unstable.

Remember, this is not going to get every ped 100% of the time. The goal is to minimize the panic effect, because frankly, it will probably never be eliminated.

That was an interesting reading on how things work and what we can expect (or not) from a mod.

I was wondering, instead of fighting a symptom and taking each ped one by one to tell them how to behave, isn't it possible to actually change how the AI is programed in general? Obviously it would no longer be a plugin since modifying an existing file would be required but wouldn't that be more effective?

(To make it clear I am not asking you to look into it! It is simple curiosity, one of the many game files has to have the key to the AI's behaviour?)

Edited by DLM3

Stealth22

Friends of LSPDFR Author

On 23/11/2015, 10:48:04, DLM3 said:

That was an interesting reading on how things work and what we can expect (or not) from a mod.

I was wondering, instead of fighting a symptom and taking each ped one by one to tell them how to behave, isn't it possible to actually change how the AI is programed in general? Obviously it would no longer be a plugin since modifying an existing file would be required but wouldn't that be more effective?

(To make it clear I am not asking you to look into it! It is simple curiosity, one of the many game files has to have the key to the AI's behaviour?)

At this point, I don't think so. That would be the smarter way to do it, but none of us are R* programmers, and we don't get access to their code. We're stuck with working with RPH functions, or whatever native functions that the community has uncovered so far. I don't believe that R* ever intended to change the AI on-demand, so I don't think there is a built-in function that we can use for this.

That's not to say that this couldn't be done in the future, but as of right now, not to my knowledge.

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