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Backup Callout(1.0d + 1.1 LCPDFR Callout) 1.22

(23 reviews)

6 Screenshots

Backup_Img.png

Backup Callout is a plugin for LCPDFR 1.0d, which uses LCPDFR API calls to plug in fluidly into your game.

Its currently all about assisting a primary officer, which has requested dispatch for a additional unit (YOU), to assist him in a high risk and normal traffic stops.

Be careful. These felons don't want to go back to jail.

You will find bugs. You might even crash. It will improve over time.

IF YOU SHOW UP TO THE SCENE AND THE POLICE CAR AND OFFICER ARE NOT THERE, CHANGE YOUR "Els_Range_Pl", and "Els_Range_AI" to 500 or greater. This is just a update to inform users having trouble. 1.20 update soon, this is just a msg update.

Do not upload, redistribute, or modify without permission.

Updated 22/MAR/2015

If you are a YouTuber, please throw my channel a plug so my kids don't starve before the winters over.

Installing Tutorial

Recent Update Notes :

  • Update 1.20 added more spawn locations (REFER TO MAP PICTURE UP TOP FOR LOCATIONS), added even more handling and improves to protect from a crash in the event of a bad spawn. Tested and working 100% with LCPDFR 1.0d, and 1.1. Later versions after this one MAY however, require 1.1.. we'll see I want to use some of the new APIs.
  • Update 1.19 added more polish to the normal traffic stops. Added more protection in the event of a bad spawn (tips from LMS and LtFlash helped a lot in improving this go around). Still going to polish up this one a bit more, should clean itself up 100% of the time without a crash in the event of a bad spawn/fail spawn. No new spawns, just didn't have time.
  • Update 1.18 [hotfix] The aborts got a little jacked up, I made a mistake. Not if the callout fails to create - it should abort and clean up without throwing a fit on its way out the door. LCPDFR should no longer crash if this callout fails.
  • Update 1.18 - More spawns! The warzone has been added! (Bohan), different spawn system (not location, but creation of peds), to reduce callout failure. Normal traffic stops added (Still be ready for anything... ;) ), Manager line 169 error shouldn't be a large issue any longer.
  • Update 1.14 - Worked on protecting the game from having a fatal crash. Still working on the script crashes that are happening. If you are getting a null ref NOT related "GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 169", Feel free to let me know - otherwise if that is in your log, I'm working on correcting this for the next update. 1.14 uploaded again. Only correction was the version when callout plugin, plugins. Forgot to update version. :|
  • Update 1.09 "HIGHWAY" should see minimal crashing. More spawns added (check map picture). The only goal of this was to make it more stable in terms of the event spawning. There are still some issues with the events themselves (Officer car not despawning properly, minor hangs.)
  • Update 1.08 "HIGHWAY" is more stable. I've disabled all old method for spawning in the cars. This is a static method. If you are having a lot of trouble with the other versions, TRY THIS. If you are not - there really is no need to upgrade. This is my attempt to discover why it works for some, but not for others. Most stable release, does not features city backups, only highwaycallouts for the BROKER AND DUKES HIGHWAY AREAS. Will not spawn them on the other three islands. South East Main Island Only (game starting location)
  • Update 0.97 "Disregard the Disregards" edition - Attempts at making more stable, and reducing the chance of a disregard. Light testing on this version.
  • Reduced chances of fatal crashes by putting more protection in.

Completed Features:

  • Traffic requests happen map wide, city and highway.
  • 4 out comes to the traffic stop - all of which can change based on the random statistics given to the felon on creation.
  • Assign State or County Police Officers to Highway Traffic stops and assist (Just read the INI for once!)

Idea pool + planned features

  • Suspect flees on foot
  • Suspect throws drugs on ground (player must collect)
  • Improve spawning of city related felon traffic stops (rarely grabs a bad spot)
  • Add carspawn options (letting players pick which vehicle in a INI spawn as the primary, and officer uniforms.), add stock spawning variety.
  • Add spawn points for highway traffic stops (current method needs to grow to handle this)
  • Add non-felon stops, traffic assists for normal infractions
  • To add, have suspect with drugs chance to flee vehicle and drop drugs. Vehicle can be searched for drugs also (don't just clear the scene!)

KNOWN ISSUES

  • Bad spawn location for callout. Poor placement of units (sometimes in buildings) - this will improve more over time.
  • Forcing a callout back to back can fail to create the police car and officer if it was not yet deleted from memory. I do not force these to be deleted, because I want the suspect car to be there when you get back!
  • Bad spawning, criminals floating, incorrect position, stuck. This is most likely due to the users computer, I'll be reducing the distance they are created and see if that helps combat this issue. High end rigs / well setup games are rarely reporting this.
  • Police Officer Car not despawning, but Officer despawning.
  • Crash (rarely) when aiming at criminal when transition from my script control is given to LCPDFR.
  • Vehicles fail to spawn and land on ground (being looked into, seems to be the case on slower computers/bogged down computers).
  • LCPDFR having a issue out of my control and causing a script crash. Been talking with other scripters and have been told this one might be out of my hands. It doesn't do it that often. Its happening on accepted and I'll be investigating I way around it.
  • Working on a solution for this crash error - "GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 169"

What's New in Version 1.22

Released

In 1.22 you're now able to set the ratio at which Felony stops and Normal stops happen.  Its in the BOTTOM OF THE INI FILE.

Read the commented lines above it to understand how to correctly set it.  A fair amount of users have been asking for this, enjoy.

 

This ones in .rar format for everyone that has never heard of 7z... rest easy... :|

User Feedback

Recommended Comments

TheRandalovic

Members

Was running great until I started a clean install. Now I receive an LCPDFR crash immediately after accepting the call. Upon arriving at the scene, everything is in place except for the officer himself. Permission to send you my logs please.

RyWilson

Members

this is an absolutely awesome mod when i can get the spawn to stay. Guppy once ya install the mod it just works by itself when you reach a spawn point. but if you are having issues like me you are getting calls VERY VERY rarely. in the time i've had the mod installed i've had 2 complete stops and about 20 disregards. im trying to remove some mods that might interfere with the keybinds on this but i wont give up. its too bad ass. Fin do you know if there are any mods that it comes in direct conflict with by chance?

TheRandalovic

Members

Just a follow up to my issues. I discovered the mod ran perfectly when I had all of the Graphics options down to LOW. When I did a clean install, I bumped everything up to HIGH, and that's when it started crashing for me. I'll have to play around with the settings and see what the max I can run is.

FinKone

Members Author

Was running great until I started a clean install. Now I receive an LCPDFR crash immediately after accepting the call. Upon arriving at the scene, everything is in place except for the officer himself. Permission to send you my logs please.

Before you do anything else - change the ELS.ini ELS_RangeAI

FinKone

Members Author

Was running great until I started a clean install. Now I receive an LCPDFR crash immediately after accepting the call. Upon arriving at the scene, everything is in place except for the officer himself. Permission to send you my logs please.

RyWilson

Members

Check the post above and it might be able to help ya out.

FinKone

Members Author

Ok - yea make sure ELS can be the problem before some of these issues.

fatfluffycat

Members

It doesn't spawn the officer's car nor can I interact with him for me.

NoVertigo

Members

Excellent mod FinKone! love the mod. Only have one bug so far. Some times after pressing R with the NPC cop on the scene, he will walk away for a bit and then spawn next to the window of the felon. Dont know if its the game or the script. Keep up the good work!

FinKone

Members Author

Only if hes having a large amount of issues with pathfinding will that happen. :|

BrechtJo

Members

Hey Guys, 

it crash at the loading part with me :( can someone help? 

it's not really crash it just freeze the game at the loading part then i have to force down the game... 

FinKone

Members Author

I got a feeling its not only backup callout at which freezes your LCPDFR/GTA IV game - it doesn't go to not responding, but the audio, and image hangs and freezes doesn't it?

OfficerVisvim

Members

How often should these callouts be happening? I can spawn the callout no problem but the two times it actually has been a normal call the audio and image hangs and freezes like you mentioned and then either lcpdfr crashes or the whole game does. 

OfficerMaaz

Members

Never get this call out even though I installed it (unless it's the one that says officer down that has a cruiser and then a downed officer outside it and then a guy trying to push the cruiser with his car and failing the hard way).

Also, what does the R key do? According to the ini it means ready, but what is ready?

 

Dippa

Members

(edited)

Never get this call out even though I installed it (unless it's the one that says officer down that has a cruiser and then a downed officer outside it and then a guy trying to push the cruiser with his car and failing the hard way).

Also, what does the R key do? According to the ini it means ready, but what is ready?

 

​The officer down call-out is not from this mod, it's from LukeD call-out mod. The "R" is used once you get the call-out to back-up an officer and you pull up to the primary officers vehicle, you get out of your vehicle and walk to the placement arrow and press "R" when you are ready to proceed with walking the primary officer up to the stop vehicle. If you don't get the call-outs, try reducing some of your high poly car mods (if you have them) AND some of your scripts. If you don't have any car mods, then reduce the running scripts you have installed (both plugins and in script folder of GTA) and then run the game and WAIT for the calls. Chances are a lot of memory is being used and the call-out mod has to "wait until it can fight to get its turn" sort of speak. Also make sure you have the files in the plugin folder of LCPDFR and not the scripts folder of GTA. Hope any of this helps, if not maybe Finkone have better solutions for you.

-Dippa

Edited by Dippa

OfficerMaaz

Members

(edited)

​The officer down call-out is not from this mod, it's from LukeD call-out mod. The "R" is used once you get the call-out to back-up an officer and you pull up to the primary officers vehicle, you get out of your vehicle and walk to the placement arrow and press "R" when you are ready to proceed with walking the primary officer up to the stop vehicle. If you don't get the call-outs, try reducing some of your high poly car mods (if you have them) AND some of your scripts. If you don't have any car mods, then reduce the running scripts you have installed (both plugins and in script folder of GTA) and then run the game and WAIT for the calls. Chances are a lot of memory is being used and the call-out mod has to "wait until it can fight to get its turn" sort of speak. Also make sure you have the files in the plugin folder of LCPDFR and not the scripts folder of GTA. Hope any of this helps, if not maybe Finkone have better solutions for you.

-Dippa

edit: whoops, didnt read it right

anyway, just removed a few plugins and it works perfect now.

Edited by OfficerMaaz

JustMeOwen

Members

Is This working for 1.1?

FinKone

Members Author

Is This working for 1.1?

​Read about stuff before you use it.

"

  • Update 1.20 added more spawn locations (REFER TO MAP PICTURE UP TOP FOR LOCATIONS), added even more handling and improves to protect from a crash in the event of a bad spawn. Tested and working 100% with LCPDFR 1.0d, and 1.1. Later versions after this one MAY however, require 1.1.. we'll see I want to use some of the new APIs."

JustMeOwen

Members

(edited)

Thank you very much i'm from the netherlands i can't wait until i can download it there is currently

maintence sorry for my bad english but which version do you use of lcpdfr 1.0d with hotfix or not or 1.1? thnx great channel bud maintenance but which version do you use 1.0d or 1.1 Thnx

Edited by JustMeOwen

FinKone

Members Author

Use the highest number (1.22 I think) thats the latest version.

gamepro552

Members

Hey man, do you plan on making something like this for LSPDFR? Would love to see this in GTA V, I think it would make things much more realistic.

Reaux2000

Members

what did you type in the console to launch it

Check Pl3se

Members

my game is crashing everytime i accept a callout.

JCGAMING

Members

(edited)

Doesnt play nice with callouts +

Edited by JCGAMING

mdg2806

Members

Installed everything fine but as soon as I accept a backup callout my LCPDFR crashes. I can still drive to the location but no one is there. My ELS_range_pl and ELS_range_al are both 800 and I run the latest version of LCPDFR and GTA. I also use the latest version of this plugin. What can the problem be?

 

Regards,

Marvin

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