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Cryptic Callouts 5.0.0

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1 Screenshot

About Cryptic Callouts

Cryptic Callouts is my first LSPDFR callout pack, developed for Grand Theft Auto V Legacy.

What started as a small hobby project has grown into a pack of 26 custom callouts. My aim is to bring more variety to patrols through fast-paced incidents, different suspect behaviours and situations that don’t always end the same way.

Version 5.0.0 adds six new action callouts, custom dispatch audio support for those incidents and optional conversations that you can progress through using subtitles.

Callouts

  • Armed Mugging

  • Bank Robbery

  • Hostage Situation

  • Store Robbery

  • Riot

  • Volatile Pursuit

  • Street Shooting

  • Stolen Vehicle

  • Domestic Disturbance

  • Gang Fight

  • Road Rage

  • Officer Needs Assistance

  • Illegal Street Racing

  • Burglary in Progress

  • Vehicle Pursuit Assistance

  • Assault in Progress

  • Vehicle Break-In

  • Suspicious Person

  • Hit and Run

  • Criminal Damage

  • Shots Fired at an Officer

  • Carjacking in Progress

  • Prisoner Transport Escape

  • Armoured Truck Robbery

  • Drive-By Shooting

  • Armed Getaway Crash

Features

  • 26 callouts, covering robberies, violent incidents, disturbances, pursuits and requests for officer assistance.

  • Randomised participants, weapons, behaviours and outcomes across supported scenarios.

  • Foot and vehicle pursuits.

  • Suspect surrender, resistance, escape and combat outcomes.

  • Hostage negotiations and release scenarios.

  • Officer assistance and pursuit backup.

  • Configurable racer counts for Illegal Street Racing.

  • Custom dispatch audio.

  • Optional NPCAI integration for scene participant conversations.

  • Y subtitle conversations, available with NPCAI enabled or disabled.

  • Individual callout enable and disable settings.

  • Configurable spawn distances and interaction keys.

  • Shared entity tracking and scene cleanup.

Features and available outcomes vary between callouts.

Conversations

You can use NPCAI to speak with supported scene participants, or press Y to progress through their account using subtitles.

Subtitle conversations work without NPCAI installed and remain available when NPCAI is enabled. Each press advances one line, so you can read at your own pace.

Move within 4.5 metres of an available participant to speak. People actively shooting or sitting inside vehicles cannot be interviewed through this system.

Requirements

  • Grand Theft Auto V Legacy

  • LSPDFR

  • Rage Plugin Hook

NPCAI is optional. It is only required for NPCAI-powered conversations.

Requirements

  • Grand Theft Auto V Legacy

  • LSPDFR

  • Rage Plugin Hook

NPCAI is optional. It is only required for NPCAI-powered conversations.

Installation

Extract the release into your main Grand Theft Auto V Legacy directory, following the included folder structure.

The plugin and configuration file belong in:

Grand Theft Auto V Legacy\plugins\LSPDFR\

Preserve the included audio folder structure when installing the custom dispatch recordings.

For detailed installation instructions, visit the Cryptic Mods Documentation.

Configuration and Controls

The configuration file is located at:

Grand Theft Auto V Legacy\plugins\LSPDFR\CrypticCallouts.ini

You can enable or disable individual callouts, adjust spawn distances, configure racer counts and change supported interaction settings.

Default controls:

  • Y — Start or continue a subtitle conversation

  • J — Callout-specific dialogue or negotiation

  • K — Callout-specific commands

  • H — Clear a resolved callout

  • End — Manually end the current callout

The available J and K actions depend on the incident. Follow the on-screen instructions.

Known Issues

Some players have reported participants spawning inside locked buildings. This remains under investigation, and version 5.0.0 does not include an interior accessibility fix.

Please report the callout name and location if you encounter this. A screenshot and the relevant RagePluginHook log can help me identify the affected spawn.

Development

This is still a hobby project, and building it has been a learning experience. I’m continuing to improve the existing callouts, address reported problems and add scenarios that fit the pack’s fast-paced style.

Detailed feedback helps me understand what happens during real patrols and where further work is needed.

Community, Documentation and Support

Join the community and find the Discord through the Cryptic Mods website.

Installation, configuration and troubleshooting guides are available in the Cryptic Mods Documentation.

Submit suggestions, feature requests and bug reports through the Community Feedback Hub. You can also follow the roadmap and changelog there.

Thanks for downloading and supporting Cryptic Callouts.

Edited by CrypticFade3
Pre-Update Change

What's New in Version 5.0.0

Released

Added

  • Added Shots Fired at an Officer.

  • Added Carjacking in Progress.

  • Added Prisoner Transport Escape.

  • Added Armoured Truck Robbery.

  • Added Drive-By Shooting.

  • Added Armed Getaway Crash.

  • Added optional subtitle conversations, allowing players to press Y to speak with available scene participants and advance through their statements.

  • Added subtitle conversation support with NPCAI enabled or disabled.

  • Added configurable subtitle conversation activation and key settings.

  • Added individual enable and disable settings for all six new callouts.

  • Added custom dispatch audio mappings for all six new callouts.

  • Added shared systems for the new action callouts, including support participants, prisoner spawning, surrender behaviour, pursuit tracking and cleanup.

Changed

  • Expanded the pack from 20 to 26 callouts.

  • Expanded the spawn search used for support participants and escaped prisoners.

  • Added a ground-checked fallback when pedestrian navigation cannot provide a suitable spawn position.

  • Added spacing checks between participants spawned through the shared action callout helper.

  • Updated configuration handling to insert missing new settings while preserving existing values.

Fixed

  • Fixed missing dispatch audio mappings for the six new callouts.

  • Fixed subtitle conversations not being connected to the shared callout lifecycle.

  • Fixed missing subtitle settings causing compilation errors.

  • Fixed additional action callout participants not being registered for subtitle conversations.

  • Fixed completed subtitle statements not counting as heard within the shared investigation system.

  • Added conversation cleanup when participants are released or callouts end or are declined.

  • Reworked the restrictive spawn search responsible for logged scene creation failures in Prisoner Transport Escape and Shots Fired at an Officer.

Notes

  • Subtitle conversations advance once per key press.

  • The latest spawn corrections require further in-game testing.

  • Reports of NPCs spawning inside locked interiors remain under investigation. An interior accessibility fix is not included in this update.


Short Description

20 varied LSPDFR callouts for GTA V Legacy, featuring investigations, pursuits, different outcomes and optional NPCAI integratio

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images
  • Mod and Mod Content (Substantial)

Cryptic Callouts began as my own project, but AI has played a substantial role in its development. Claude wrote the v3.0.0 rewrite while I was focused on work, and ChatGPT assisted with the v4.0.0 rewrite, NPCAI integration, debugging and documentation. I directed the project, chose which changes to include and tested the gameplay, but I do not want to present the AI-assisted code as entirely hand-written by me.

User Feedback

Recommended Comments

CrypticFade3

Members Author

43 minutes ago, Michael21107 said:

@CrypticFade3 AB didn't make RPH, haha.

I didn't type the credits ;(

ChatGPT did. I wasn't sure if I credit the people who made them or not, so I told ChatGPT to lmao

Smurf Customs

Members

Why do people have to use AI, it spoils the fun, you don't learn anything from it, and it's never unique.

CrypticFade3

Members Author

49 minutes ago, Smurf Customs said:

Why do people have to use AI, it spoils the fun, you don't learn anything from it, and it's never unique.

"AI was used to help generate the description, the CHANGELOG.md, CREDITS.md, DISCLAIMER.md, README.md and TERMS_OF_USE.md. The mod itself was created by myself, and contains no AI generated content."

AI was used purely for the description, nothing else, and if you're accessing the code to determine your false facts, I'll remind you it's against my ToS, so think a bit more wisely before slandering people.

Smurf Customs

Members

1 minute ago, CrypticFade3 said:

"AI was used to help generate the description, the CHANGELOG.md, CREDITS.md, DISCLAIMER.md, README.md and TERMS_OF_USE.md. The mod itself was created by myself, and contains no AI generated content."

AI was used purely for the description, nothing else, and if you're accessing the code to determine your false facts, I'll remind you it's against my ToS, so think a bit more wisely before slandering people.

Why would I do that - Did I say I was going to access the code? NO

CrypticFade3

Members Author

Just now, Smurf Customs said:

Why would I do that - Did I say I was going to access the code? NO

Common sense would be that the only way for you to make such an accusation is to access the code and determine it's AI and not hand-written.

Like I said, ""AI was used to help generate the description, the CHANGELOG.md, CREDITS.md, DISCLAIMER.md, README.md and TERMS_OF_USE.md. The mod itself was created by myself, and contains no AI generated content."

The only real purpose to your comment was to attempt to agitate me, I appreciate you don't have the knowledge to make your own plugins, but that doesn't give you the right to accuse people of using AI when you can't backup your accusations, not that there is any as it's not AI written.

Smurf Customs

Members

In fact reading the comment you said to micheal about CPT is the reason I wrote the message. You didn't specify that it was just used for that.

CrypticFade3

Members Author

5 hours ago, Smurf Customs said:

In fact reading the comment you said to micheal about CPT is the reason I wrote the message. You didn't specify that it was just used for that.

But I did. It is clearly stated in the AI Disclosure.

And the only reason I use ChatGPT for description's and MD files is because I have dyslexia, which makes it hard for me to type up detailed, descriptions, documents, etc... And a description with a shit ton of spelling mistakes doesn't look good whatsoever.

Lepoisson

Members

Hello, I just wanted to point out that the assembly version of your plugin is: 1.0.0.0 instead of: 2.0.0.0

CrypticFade3

Members Author

2 hours ago, Lepoisson said:

Hello, I just wanted to point out that the assembly version of your plugin is: 1.0.0.0 instead of: 2.0.0.0

Thank you for pointing that out, I'll get that sorted on my next update.

xRAZGRIZx

Members

Never understood why people go out of their way to start a confrontation over meaningless BS. Does it really matter if he used AI or not? No bc how does it directly affect your life? It doesnt. If you dont like AI then simply dont use anything that implemented AI, whether that be content or just descriptions. Its not that hard to not be a complete dick.

SiriusWolf

Members

(edited)

If you're writing code 100% from scratch in 2026 you're doing it wrong anyway. If you like to, if it's fun, if you're learning yea of course. But don't berate people for using ai to code.
Do you also bang in nails with a spoon?

Edited by SiriusWolf

craio2lk

Members

On 9/6/2026 at 1:32 PM, Smurf Customs said:

Why do people have to use AI, it spoils the fun, you don't learn anything from it, and it's never unique.

Why did you give up on your files? Very weird focus on fixing your work please I want to use them but it's not good.

CrypticFade3

Members Author

1 hour ago, craio2lk said:

Why did you give up on your files? Very weird focus on fixing your work please I want to use them but it's not good.

If you have something to say to another developer then do it on their download pages, not mine thank you.

If you are referring to me, then politely open your eyes. This was literally updated yesterday. I’ll work on it and fix it when I feel like it, not when the likes of you want it done.

Smurf Customs

Members

13 hours ago, craio2lk said:

Why did you give up on your files? Very weird focus on fixing your work please I want to use them but it's not good.

I didn't I don't upload on here anymore I have my own site.

craio2lk

Members

8 hours ago, CrypticFade3 said:

If you have something to say to another developer then do it on their download pages, not mine thank you.

If you are referring to me, then politely open your eyes. This was literally updated yesterday. I’ll work on it and fix it when I feel like it, not when the likes of you want it done.

10 minutes ago, Smurf Customs said:

I didn't I don't upload on here anymore I have my own site.

Let's not argue here man keep this channel clear please I really enjoy this mod and want to see it well @mods can someone delete my comments It won't let me

CrypticFade3

Members Author

55 minutes ago, Smurf Customs said:

I didn't I don't upload on here anymore I have my own site.

Lowk think he's a bot lmao

ParkRangerMeth

Members

do we need any mods to open interios?cause sometimes plugin's npc's spawn inside buildings with full interior but no acces to the main door!

CrypticFade3

Members Author

8 hours ago, ParkRangerMeth said:

do we need any mods to open interios?cause sometimes plugin's npc's spawn inside buildings with full interior but no acces to the main door!

The only interiors they should be spawning in is 24/7's and Bank's.

If you can let me know which callout's are spawning people in other interior's, I'll fix it for the next update.

ParkRangerMeth

Members

12 hours ago, CrypticFade3 said:

The only interiors they should be spawning in is 24/7's and Bank's.

If you can let me know which callout's are spawning people in other interior's, I'll fix it for the next update.

well after all i installed

12 hours ago, CrypticFade3 said:

The only interiors they should be spawning in is 24/7's and Bank's.

If you can let me know which callout's are spawning people in other interior's, I'll fix it for the next update.

the npcs spawn inside those locked buildings and i cannot intercat with them neither the AI cops so i have to end the callout manually or skip it other than that the callouts are great ,thank you!

CrypticFade3

Members Author

18 minutes ago, ParkRangerMeth said:

well after all i installed

the npcs spawn inside those locked buildings and i cannot intercat with them neither the AI cops so i have to end the callout manually or skip it other than that the callouts are great ,thank you!

No problem, glad you like them!

I'll take a look into a spawning issue and hopefully have a fix for the next update.

ParkRangerMeth

Members

43 minutes ago, CrypticFade3 said:

No problem, glad you like them!

I'll take a look into a spawning issue and hopefully have a fix for the next update.

Also i got another spawn for hostage situation inside the central los santos medical center.the interior is locked. i also have the new open all MP interiors active for another callout pack but i dont see any conflicts!

Officerjackobs

Members

(edited)

Hi ,

its working on the enhanced edition , you can tag it for enhanced edition to .

maybe you can add some callouts that use enable all interiors pack , it would be nice .

Edited by Officerjackobs

CrypticFade3

Members Author

2 hours ago, Officerjackobs said:

Hi ,

its working on the enhanced edition , you can tag it for enhanced edition to .

maybe you can add some callouts that use enable all interiors pack , it would be nice .

I can give it a try, I've been experiencing issues with interior callouts however, the interiors never seem to work.

Officerjackobs

Members

7 hours ago, CrypticFade3 said:

I can give it a try, I've been experiencing issues with interior callouts however, the interiors never seem to work.

I'm using this pack : Enable All Interiors - GTA5-Mods.com

its seems to work fine , except one place - madrazo safehouse.

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