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AddonVehicles.img System for GTA IV 1.0.0

(0 reviews)

2 Screenshots

This package allows users to add and organize custom vehicles without constantly replacing the game's default vehicle slots. Whether you're building an LCPDFR setup, installing a large vehicle pack, or simply want a cleaner way to manage your mods, this resource is designed to make the process easier.

Note: You can also have several .img files for vehicles, as long as its referenced in gta.dat properly, for example: statevehicles.img etc

Features:

* Dedicated archive for addon vehicles.

* Easier installation and management of vehicle packs.

* Reduces the need to overwrite default vehicle slots.

* Compatible with GTA IV 1.0.7.0.

This package does not include vehicle models, or custom vehicle handling entries. Users must provide their own vehicle mods and ensure they have permission to use any third-party content.

Installation instructions and example configurations are included.


Short Description

GTA IV addon vehicle archive

User Feedback

Recommended Comments

So I did everything right, I dragged and drop it the vehicles in the addon, did the addon vehicles.ide and handing, I tried to spawn in and it says in-game unable to spawn object

image.pngheres my handlingimage.png and heres my vehicles.ide

@JakeKindaSus

JakeKindaSus

Members Author

8 hours ago, joseph buscemi vlogs said:

So I did everything right, I dragged and drop it the vehicles in the addon, did the addon vehicles.ide and handing, I tried to spawn in and it says in-game unable to spawn object

image.pngheres my handlingimage.png and heres my vehicles.ide

@JakeKindaSus

that's because your forgetting the comma for emerg1 and emerg2 in the handling file. You don't need to add it to the txdp, that's just for custom vehshare files. and for the vehicles meta make sure its like this as an example - emerg1, emerg1, car, emerg1, POLICE, VEH@STD, VEH@STD_RI1, 100, 999, 0.2345, 0.2345, 0.2, 2, 1.0, 1, ext_requi+ext_strong+livery - if it replaces a default vehicle without any custom handling or vehicle dat, then you can simple copy both over and rename the default vehicle name to emerg1 as example

So I did what you told me to do, I think I did it wrong, Can you just sent me a example please of an handiling aand vehicles.ide so I know what is it and so I can replace it image.png

JakeKindaSus

Members Author

(edited)

8 hours ago, joseph buscemi vlogs said:

@JakeKindaSuscould it be an handling issue?

maybe, but if something isn't correct in the dat then it wont spawn. i also just realise, make sure you press enter after "cars" for example;image.png

should look like this
Handling: emerg1, 1777.0 0.33 85 0.0 0.0 -0.25 0.0 5 0.185 1.0 225 0.70 0.70 0.7 35.0 1.45 0.95 14.0 0.11 0.47 2.5 1.7 1.7 0.1 -0.08 0.0 0.49 2.0 1.0 2.2 2.5 0.0 25000 400010 0 0
Note: Vehicle handling should always have the comma for the vehicle name. rest is fine, similar to default vehicles.

Vehicles.dat: emerg1, emerg1, car, emerg1, POLICE, VEH@STD, VEH@STD_RI1, 100, 999, 0.2345, 0.2345, 0.2, 2, 1.0 ,1, ext_requi+ext_strong+livery

Edited by JakeKindaSus

@JakeKindaSus Hey man, everything works good now and fine thank you so much for helping me, but one question, when I installed this including the vehicles, I now have quite bad texture loss like everytime I looked behind me, textures dissapear then appear again, could that cause because of the vehicles?

JakeKindaSus

Members Author

(edited)

6 hours ago, joseph buscemi vlogs said:

@JakeKindaSus Hey man, everything works good now and fine thank you so much for helping me, but one question, when I installed this including the vehicles, I now have quite bad texture loss like everytime I looked behind me, textures dissapear then appear again, could that cause because of the vehicles?

it can be, but usual its due to the vehicle model and not the texture. High Poly models at around 70K+ will have world texture streaming issues, especially for 1.0.7.0, not sure about the other versions. I recommend having this in your command line:
-nomemrestrict

-norestrictions

-availablevidmem 10.0

you can also have -windowed to just incase game crashes when you tab out of fullscreen

and then in PC/stream.ini change the values to these:
virtual 204800

physical 204800

virtual_optimised 204800

physical_optimised 204800

The next thing i can also recommend is IV Tweaker. If texture loss still happens you can try to lower the resolution of the vehicle texture or replace it with another model that isn't highpolly

Edited by JakeKindaSus

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