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22 Screenshots

Replay the story missions from the cops' perspective.

Pack of 20 (+1) callouts based on missions from the story mode.

Callout list

  1. (Prologue, disabled by default)

  2. Franklin and Lamar

  3. The Long Stretch

  4. Carbine Rifles

  5. Bugstars Equipment

  6. BZ Gas Grenades

  7. The Jewel Store Job

  8. Dead Man Walking

  9. Hood Safari

  10. Blitz Play

  11. Military Hardware

  12. The Paleto Score

  13. Pack Man

  14. Legal Trouble

  15. The Bureau Raid

  16. Driller

  17. The Big Score

    1. Obvious

    2. Subtle

  18. The Third Way

  19. Paparazzo - The Meltdown

  20. The Hotel Assassination

  21. Grass Roots - The Pickup

Callouts details

Prologue

Stop the bank robbers in Ludendorff.

Know issues

Pathfinding is limited in North Yankton and may not work.
Disabled by default (can be enabled in the StoryCallout.ini file)

Franklin and Lamar

Chase Franklin and Lamar stolen repossessed cars.

The Long Stretch

Go check out the recycling center where shots have been reported.

Carbine Rifles

An attacked LSPD tactical team truck need backup.

Multiple spawn locations.

Bugstars Equipment

Chase a stolen Bugstars van.

BZ Gas Grenades

A Humane van carrying weapons is being attacked.

Multiple spawn locations.

The Jewel Store Job

A jewelry store was robbed; catch the suspects as they exit the tunnel.

Dead Man Walking

A (living) person escaped from the morgue.

Hood Safari

Gang attack reported on Grove Street.

Blitz Play

An armored truck was attacked in Cypress Flats. Watch out for the rockets.

Military Hardware

Help a military convoy carrying equipment under attack.

Multiple spawn locations.

The Paleto Score

The Paleto Bay bank is being robbed by three heavily armed suspects.

End variation depending on interior availability.

Pack Man

A truck carrying stolen vehicles was spotted on the highway near the Hookies restaurant.

Know issues

After the JB700 is off the trailer, the Monroe (the yellow car) may jerk around a bit as it is detached from the trailer.

Legal Trouble

Meet an escort at the airport where someone appears to be following the escort.

The Bureau Raid

Three suspects broke into the FIB Headquarters. An explosion has been reported.

Driller

A truck carrying a cutter was stolen.

The Big Score - Subtle

A shooting has been reported under the highway behind the Vanilla Unicorn.

The Big Score - Obvious

Two suspects who attempted to rob the Union Depository are trying to escape.

Know issues

Suspects may teleport along the way if they do not move fast enough.

The Third Way

Three armed individuals were seen breaking into the foundry.

Know issues

There is an indoor version, but I haven't yet found a way to detect whether the foundry interior is accessible or not. You can enable the forceInteriorsEnabled option if you have a script for interiors.

Paparazzo - The Meltdown

Car chase involving a driver who is driving erratically (possibly drunk).

The Hotel Assassination

Escort a VIP convoy leaving the Von Crastenburg Hotel.

2 versions.

Grass Roots - The Pickup

A vehicle that was under surveillance was stolen.

Know issues

The Duneloader may appear with objects in the back that conflict with the box.

Preview/Trailer

Configuration

  • [General] useStoryModeCharacters : Use characters from Story Mode, or random characters (if you want to avoid repeatedly stopping or killing the same characters).

  • [Interiors] forceInteriorsEnabled : Some callouts use interiors if available (requires a third-party script); by default, the presence of an interior is detected automatically. If this is not the case, you can enable this option.

  • [Callouts] : Enable/Disable each callout.

Know issues

  • See Callouts details list for individual callout issues.

  • ELS option “ElsTrafCtrlOn” can brake the AI driving tasks.

Installation

Prerequisites

  • (Both Legacy and Enhanced should work)

  • RAGE Plugin Hook

  • LSPDFR

  • CalloutInterfaceAPI.dll (included)

  • Recommended: InteriorsV (or any interiors script)

Installation

Open the downloaded .zip archive, then drag and drop the contents of the “Grand Theft Auto V” folder into your game folder.

After installation, you should have the following files:

  • [Game folder]/plugins/LSPDFR/StoryCallouts.dll

  • [Game folder]/plugins/LSPDFR/StoryCallouts.ini

  • [Game folder]/CalloutInterfaceAPI.dll

Contribute

I'm not very good at coming up with appropriate callout descriptions, suitable audio messages for dispatch, and additional messages for the Callout Interface.
Feel free to suggest improvements. (about this or anything else)

Links

Source code: github.com/SSStuart/StoryCallouts_LSPDFRCallouts

Discord: @ssstuart

Fluxer: SSStuart#2026


🇫🇷 La description étant longue, je n'ai pas fourni de version en français. N'hésitez pas à me contacter si vous avez des questions ou des problèmes.

Edited by SSStuart
Added recommended interior script to Installation instructions


Short Description

Callout pack based on Story mode missions

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Mod and Mod Content (Minor)

ChatGPT was used to discuss the best way to store information about the main characters (model name, personas, variations, etc.), but no generated code was used

User Feedback

Recommended Comments

Joe C Wilson

Members

I'm going to give these calls a whirl the next time I play LSPDFR. I never thought about the police's perspective on the story, as this callout pack brings to you. Looking forward to playing this. It certainly feels like it gives the game life in a sense. Downloaded instantly. If you're accepting ideas to expand this callout pack in the future, I'd love some common calls you'd see on patrol, like suspicious persons, and so on. Like the mission 'scouting the port' would be a fun one. That way, we get to do some detective work, if you will. Thank you!

Which mod for interiors do you recommend?

SSStuart

Members Author

(edited)

7 hours ago, Joe C Wilson said:

I'm going to give these calls a whirl the next time I play LSPDFR. I never thought about the police's perspective on the story, as this callout pack brings to you. Looking forward to playing this. It certainly feels like it gives the game life in a sense. Downloaded instantly.

Thank you!

7 hours ago, Joe C Wilson said:

If you're accepting ideas to expand this callout pack in the future, I'd love some common calls you'd see on patrol, like suspicious persons, and so on. Like the mission 'scouting the port' would be a fun one. That way, we get to do some detective work, if you will. Thank you!

I have three more callouts to add (based on random events). I'll keep your suggestion in mind for later 🙂


6 hours ago, Narobic on YouTube said:

Which mod for interiors do you recommend?

I use InteriorsV, but I suppose any script that allows access to interiors should work.

Edited by SSStuart

DeDrago

Members

Thats such a cool Idea, I have to try this out!

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