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West Coast Callouts 1.7.0

(2 reviews)

9 Screenshots

West Coast Callouts

This project is still in the active development phase.

West Coast Callouts is a modern and immersive callout package for LSPDFR featuring 30+ different calls, focusing on realism, atmosphere, and dynamic police scenarios across Los Santos.

This pack introduces a growing collection of detailed callouts designed to feel alive and authentic. Every situation is carefully built with immersive scenes, intelligent suspect behavior, ambient interactions, randomized outcomes, and optimized performance in mind.

From routine incidents to high-risk emergencies, officers will respond to a wide range of situations including vehicle thefts, domestic disturbances, robberies, suspicious activity, traffic-related incidents, and more.

Each callout is designed to deliver replayability through varied spawn points, branching outcomes, random suspects, and evolving scenarios.

West Coast Callouts aims to provide a good-quality experience while maintaining performance and stability for long gameplay sessions.

Whether responding to a simple roadside incident or engaging in a dangerous felony pursuit, every callout is designed to make patrol exciting and immersive.

Current Callouts

  1. Armed Store Robbery: Stop the armed robber who is preparing to steal a large sum of money. You need to respond to this call carefully and quickly. You never know what an armed robber might be capable of.

  2. Broken Car: Citizens whose vehicles have broken down and who can no longer work need you.

  3. Domestic Disturbance: Sometimes domestic problems can escalate and manifest as violence on the streets. Help innocent people who need assistance and safety.

  4. Drug Seller: Stop people who are trafficking large quantities of drugs and bringing them illegally onto the streets. Monitor their meeting places, follow them and show yourself when the time is right.

  5. Burning vehicle: Respond promptly to reports of burning cars. Secure the area and notify the fire department.

  6. Gang Activity: The number of gang members is steadily rising, and some have begun staging street demonstrations and defying the police.

  7. Hot Pursuit: The police need your help to catch the suspect who escaped at high speed.

  8. Illegal Immigrants in Truck: A vehicle transporting migrants who entered the country illegally has been reported. Proceed to the scene and investigate.

  9. Injured Ped: An injured pedestrian has been reported on the sidewalk. Proceed to the scene immediately and request an ambulance to assess and treat the injuries. The pedestrian may require transport to the hospital.

  10. Organised Street Race: An illegal and dangerous organized street race has been reported. Respond to the scene and apprehend those involved.

  11. Person With Knife: An individual experiencing mental health issues is threatening civilians outside with a knife. Approach with caution and neutralize the threat before anyone else is harmed.

  12. Petrol Theft: A theft has been reported at the gas station. The incident could range from petty theft to a serious robbery.

  13. Reckless Driving: Reports have been received of a vehicle being driven recklessly. Observe the driver’s behavior and determine whether the situation warrants intervention.

  14. Shoplifting: A shoplifting incident has been reported. The cashier managed to call the police in time. You never know what you might encounter inside.

  15. Sidewalk Fight: A fight between two individuals is occurring on the sidewalk, causing a disturbance and resulting in injuries. Proceed with caution and assess the situation.

  16. Solicitation: An illegal solicitation has been reported. Approach the scene carefully and observe from a distance. Take action when the timing is right.

  17. Stolen Bank Money Vehicle: An armored cash transport vehicle has been stolen. Its last known location has been reported. The suspects were seen acting casual, suggesting an attempt to avoid suspicion.

  18. Stolen Police Vehicle: A stolen police vehicle has been reported by an anonymous caller. Go to the location and confirm whether the report is accurate.

  19. Store Robbery: A distress signal has been received from the store. Approach the scene carefully and assess the situation.

  20. Suspicious Person: An individual has been reported wandering and behaving erratically. Details are limited. Approach with caution and attempt to communicate with the person.

  21. Terrorist Attack: Gang activity has escalated, with groups now engaging in terrorist acts and targeting police officers. An armed, armored group has reportedly attacked a police station.

  22. Traffic Stop Backup: An officer needs assistance at a traffic stop. Proceed to provide backup and maintain scene safety.

  23. Vehicle Accident: A traffic collision involving one or more vehicles has been reported. Secure the scene and interview those involved to determine responsibility.

  24. Wrong Parked Vehicles: Illegal parking has increased as the city becomes more crowded. Vehicles may be obstructing roads, sidewalks, private parking, or pedestrian access. Investigate and request towing if necessary.

  25. Officer Under Fire(new): A police officer is reportedly taking fire from an assailant. Respond code 3 and neutralize the threat before your fellow officer is injured.

  26. Officer Not Responding(new): A police officer has not responded to dispatch for an extended period of time. There could be several reasons for the lack of communication. Investigate the area and gather information about the unresponsive officer.

  27. Hostage(new): Reports indicate that a hostage situation is in progress. Approach the scene with caution and be prepared for a potentially dangerous outcome.

  28. Murder(new): A dead body has been reported. Call in the coroner team to examine the scene and determine the cause of death. Be aware, this could be an assassination or a natural death.

  29. Interpol Red Notice(new): Dispatch has located a long-sought Interpol suspect. Approach the area carefully, as the suspect may be armed and the situation is considered highly dangerous.

  30. VIP Convoy Escort(new): A high-profile individual has landed in the country. Provide security escort to the destination and ensure his safety throughout the journey. Maintain a low profile and avoid drawing attention.

  31. Custom Pursuit(new): From vehicle speed to engine mode, from whether the tires are bulletproof to how many people are in the vehicle, from backup level to who can and cannot shoot, this is a pursuit callout where you can customize so many things, allowing you to experience some things to the fullest and shape them to your liking every time. (Check ini file for customization)

Requirements

  • GTA V Legacy or Enhanced

  • LSPDFR

  • RAGEPluginHook

Ensure your GTA V and LSPDFR installations are fully updated.

Recommended addon (to enhance the entire experience and to complete some specially designed callouts)

Policer Advanced

Note: All callouts will work even if you don't have recommended addon. But some of them (like the ones needs tow truck , citations , ped ID check etc.) able to look like they're endind before you fully enjoy.

Controls

You can change the key assignments for almost every task. Don't forget to check the Readme and .ini files.

Future Plans

- Optimize and improve callouts.

- New callouts.

- Custom audio, scanner, and atmosphere improvements.

- Dynamic suspect AI improvements.

- Expanded investigation-style scenarios.

- Expanded controller support and accessibility options.

- Localization support.

Notes

This project is actively developed and will continue receiving updates, improvements, fixes, and additional callouts over time.

Feedback, bug reports, and suggestions are always appreciated. If requested additionally, Discord server will be created for the project.

Disclaimer

This mod is a community project and is not affiliated with Rockstar Games, Take-Two, or LCPDFR. Designed for realism, performance, and flexibility.

Edited by SuperPyroManiac

What's New in Version 1.7.0

Released

Version 1.7.0 is now available for everyone!

The INI file has been modified, existing callouts have been improved, a version control system has been added, and the issue that prevented callouts from loading when "go on duty" was clicked again has been fixed.

INI File

  • Added the ability to enable or disable specific callouts.

  • Added configurable spawn probability settings for each callout.

Fixes

  • Fixed an issue where callouts would not load after going off duty and then going back on duty.

  • Fixed a bug that sometimes prevented the hostage scenario from working properly (Armed Store Robbery).

Version Control

  • Added a version control system.

  • Players can now check whether their callouts are up to date and receive notifications when updates are available.

Callouts

- Armed Store Robbery:

  1. Added a new outcome.

  2. Added new dialogue lines.

  3. Added the possibility of multiple suspects.

  4. Improved the overall atmosphere.

  5. Added police backup support during hostage scenarios.

  6. Made background performance improvements.

- VIP Convoy Escort:

  1. Improved driver behavior for smoother driving.

  2. Added multiple possible routes to the destination, with the driver choosing dynamically.

  3. Added new outcomes and scenarios.

- Domestic Disturbance:

  1. Added new dialogue lines.

  2. Improved the dialogue system to reduce repetition.

  3. Improved the overall atmosphere.

Please not that project is under active development and still in early stage. All ideas/suggestions, feedbacks, reports and support will be appreciated! Enjoy...


Short Description

Modern and immersive callout package for LSPDFR featuring 30+ different calls with multiple possible outcomes.

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description

User Feedback

Recommended Comments

DarkSkullZz.YT

Members

Why does this look like every call out pack right now

Silent Death53

Members Author

6 hours ago, DarkSkullZz.YT said:

Why does this look like every call out pack right now

Hello!
I understand your point and you have your right. But remember, this is the first version of the project. When people think of police mods in GTA, the first things that usually come to mind are limited features and similarities to other projects, especially in the early stages. What makes a project different comes later through expanded scenarios, increased outcome variety, new locations, and improved atmosphere.

Currently, in this project many callouts already have around five different outcomes. As mentioned in the future plans, existing callouts will continue to be developed, scenarios will become more detailed, dialogues will expand, and the number of event locations will increase to make them more exciting and immersive.

In the near future, the project will also include more than 30 callouts. All of this is already part of the future plans. With time and community support, anything is possible.

If you have a different callout suggestion(s), please let me know. Thanks for your time!

DarkSkullZz.YT

Members

11 hours ago, Silent Death53 said:

Hello!
I understand your point and you have your right. But remember, this is the first version of the project. When people think of police mods in GTA, the first things that usually come to mind are limited features and similarities to other projects, especially in the early stages. What makes a project different comes later through expanded scenarios, increased outcome variety, new locations, and improved atmosphere.

Currently, in this project many callouts already have around five different outcomes. As mentioned in the future plans, existing callouts will continue to be developed, scenarios will become more detailed, dialogues will expand, and the number of event locations will increase to make them more exciting and immersive.

In the near future, the project will also include more than 30 callouts. All of this is already part of the future plans. With time and community support, anything is possible.

If you have a different callout suggestion(s), please let me know. Thanks for your time!

Just so you know I am not trying to be rude. I am just saying it has a lot of the same callouts as other packs out here. I mean if some more county callouts came out I would definitely download that beautiful beast.

Sparky81

Members

Some good callouts dude. Im enjoying them so far. Keep up the good work. Thanks

Gelse16

Members

would be useful to activate and deativate callouts via ini

Silent Death53

Members Author

39 minutes ago, Gelse16 said:

would be useful to activate and deativate callouts via ini

Hello!

You can end/deactivate callouts with pressing "End" key or if you have PA then use police radio. Check ini file Debug part for it (EnableDebugEndKey). Also you can start any callout you want with just pressing F4, write StartCallout and then choose any callout you want play.

Thanks!

Michael21107

Insiders

6 hours ago, Silent Death53 said:

Hello!

You can end/deactivate callouts with pressing "End" key or if you have PA then use police radio. Check ini file Debug part for it (EnableDebugEndKey). Also you can start any callout you want with just pressing F4, write StartCallout and then choose any callout you want play.

Thanks!

I'm sure Gelse meant a natural way to not get certain callouts randomly.

Silent Death53

Members Author

37 minutes ago, Michael21107 said:

I'm sure Gelse meant a natural way to not get certain callouts randomly.

Well, I won't add feature that let players close some callouts so that they won't appear since game not forcing you to play any callouts. You only play it if you accept callout. But for you guys, I'll make that you can change Callout Probability so the ones you loved will appear more often while the ones you didn't enjoy as others will appear very rarely. I hope it'll be enough and make happy!

Michael21107

Insiders

16 minutes ago, Silent Death53 said:

Well, I won't add feature that let players close some callouts so that they won't appear since game not forcing you to play any callouts. You only play it if you accept callout. But for you guys, I'll make that you can change Callout Probability so the ones you loved will appear more often while the ones you didn't enjoy as others will appear very rarely. I hope it'll be enough and make happy!

Well, you can disable callouts then by setting the chance to zero 🤷

Wish we can disabled/enable certain callouts in the ini like Gelse stated.

Silent Death53

Members Author

10 hours ago, JM Modifications said:

Wish we can disabled/enable certain callouts in the ini like Gelse stated.

Hello!

Alright. If the players want it, it will be added.

Thanks!

Gelse16

Members

i know about the functions of the game. but that's why i wanted to change it in the ini. callouts i don't want to play shouldn't be generated at all because it's wasting time and ressources. players don't want to sit around waiting for the right callout to generate. in the pool should only be callouts the player wants to have generated. 10 callout packs, almost every modder builds a pursuit and a store robbery, if you don't like these two you have you will have 20 callouts triggered which are you are not interested in. if every pack has this ini option to disable, you can use all 10 packs and never have to mess around by refusing assignments. it saves time, nerves and ressources. that's why players want this and it makes absolutely sense.

Silent Death53

Members Author

6 minutes ago, Gelse16 said:

i know about the functions of the game. but that's why i wanted to change it in the ini. callouts i don't want to play shouldn't be generated at all because it's wasting time and ressources. players don't want to sit around waiting for the right callout to generate. in the pool should only be callouts the player wants to have generated. 10 callout packs, almost every modder builds a pursuit and a store robbery, if you don't like these two you have you will have 20 callouts triggered which are you are not interested in. if every pack has this ini option to disable, you can use all 10 packs and never have to mess around by refusing assignments. it saves time, nerves and ressources. that's why players want this and it makes absolutely sense.

That will be added like I said up there and also with extra feature. I believe it'll give much more control to players about callouts. Thanks for your time and suggestion!

Charlie S40

Members

Are these all city based?

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