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Realistic Driving NC 2.0.1

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1 Screenshot

Realistic Driving NC

Realistic Driving NC transforms GTA V’s traffic system into a fully North Carolina, USA ‑accurate driving environment. NPC vehicles now follow real NC speed limits based on road type, zone detection, and special‑case logic such as school zones and minimum‑speed enforcement. Whether you patrol in the city, county, or on the interstate, traffic finally behaves like real NC motorists.

Overview

Los Santos traffic is notoriously slow and unrealistic—especially for players who want a true North Carolina patrol experience. This mod fixes that by applying actual NC speed laws to NPC driving behavior:

  • 35 mph inside city limits

  • 55 mph outside city limits

  • 65 mph on multi‑lane divided highways

  • 70 mph on interstates and limited‑access highways

  • 25 mph in school zones

  • Minimum speeds enforced (40 mph in 55 zones, 45 mph in 60+ zones)

Traffic flow more realistic, and far more immersive for NC‑style patrols.

🎬 OFFICIAL TRAILER

NO VIDEO – COMING SOON!

Features

  • City speed limits — NPCs maintain 35 mph in urban areas unless the zone would realistically be posted differently.

  • Rural speed limits — Outside city limits, vehicles cruise at 55 mph, matching NC’s statewide default.

  • Interstate behavior — NPCs reach up to 70 mph on freeways and limited‑access highways.

  • Divided highway logic — Four‑lane divided roads run at 65 mph for realistic NC highway travel.

  • School zone enforcement — Vehicles slow to 25 mph when entering a school‑zone radius.

  • Minimum speed rules — Prevents slow, immersion‑breaking traffic:

    • 40 mph minimum in 55 mph zones

    • 45 mph minimum in 60+ mph zones

  • Dynamic zone detection — Automatically adjusts speeds based on road type.

  • Smooth transitions — No sudden braking or unrealistic acceleration.

  • Optimized performance — Lightweight script with minimal CPU impact.

    Let Me Know What State Should I Do Next? United States

    • Alabama

    • Alaska

    • Arizona

    • Arkansas

    • California

    • Colorado

    • Connecticut

    • Delaware

    • Florida

    • Georgia

    • Hawaii

    • Idaho

    • Illinois

    • Indiana

    • Iowa

    • Kansas

    • Kentucky

    • Louisiana

    • Maine

    • Maryland

    • Massachusetts

    • Michigan

    • Minnesota

    • Mississippi

    • Missouri

    • Montana

    • Nebraska

    • Nevada

    • New Hampshire

    • New Jersey

    • New Mexico

    • New York

    • North Carolina

    • North Dakota

    • Ohio

    • Oklahoma

    • Oregon

    • Pennsylvania

    • South Carolina

    • South Dakota

    • Tennessee

    • Texas

    • Utah

    • Vermont

    • Virginia

    • Washington

    • West Virginia

    • Wisconsin

    • Wyoming

How It Works

Realistic Driving NC uses a combination of:

  • Road type detection (FREEWAY, HIGHWAY, CITY, COUNTRYSIDE)

  • Custom school‑zone radius checks

  • Divided‑highway identification

  • Minimum‑speed correction logic

  • Continuous speed updates every 0.5 seconds

This ensures NPCs always drive at the correct speed for the environment.

Installation

Download and install ScriptHookV

Place ScriptHookV.dll into your GTA V root directory.

http://www.dev-c.com/gtav/scripthookv/


Download and install ScriptHookVDotNet Nightly

Place all .dll files (e.g., ScriptHookVDotNet.dll, ScriptHookVDotNet2.dll, ScriptHookVDotNet3.dll) into your GTA V root directory.

https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases/tag/v3.7.0-nightly.134

Install the mod files

Drag the RealisticDrivingNC.dll file into your Grand Theft Auto V/scripts/ folder.

If the scripts folder does not exist, create it manually. Ill provide the scripts folder in the rar

Launch GTA V normally

ScriptHookV and ScriptHookVDotNet will load the mod automatically.

Requirements

  • ScriptHookV (latest version)

  • ScriptHookVDotNet Nightly (latest version)

  • LSPDFR (recommended but not required)

  • GTA V (latest version)

    ❤️ Support Development

    If you enjoy Realistic Driving NC and wish to support continued development, optional support helps:

    • Maintain compatibility with future GTA V updates

    Support is always optional. The plugin will continue to be developed regardless.

(MINIOR UPDATE)

What's New in Version 2.0.1

What got updated?

2.0.1 - 5/11/26

Each ped is updated once every 10 seconds

No more constant task resets

No more jerky acceleration

No more CPU spikes

No more “every ped, every tick” behavior

Natural AI behavior

Drivers now:

  • maintain speed

  • overtake

  • brake naturally

  • follow lanes

  • behave like real GTA AI

Massive performance improvement

Your script no longer:

  • scans all peds every tick

  • assigns tasks every tick

  • resets AI every tick

AI behaves naturally between updates

 Added Percent chance AI will run red lights + stop signs

RedLightRunnerChance = 15

 General stability improvements

LET ME KNOW IF ANY Fixes Needs To Be Fixed.


Known Bugs

I'm aware that there are unknown bugs at this time.

  • Latest Game Version 3751.0 Current Game Version 3788.0

Edited by TimmyLuke017 Gaming

What's New in Version 2.0.1

Released

(MINIOR UPDATE)

What's New in Version 2.0.1

What got updated?

2.0.1 - 5/11/26

 Each ped is updated once every 10 seconds

 No more constant task resets

 No more jerky acceleration

 No more CPU spikes

 No more “every ped, every tick” behavior

 Natural AI behavior

Drivers now:

  • maintain speed

  • overtake

  • brake naturally

  • follow lanes

  • behave like real GTA AI

 Massive performance improvement

Your script no longer:

  • scans all peds every tick

  • assigns tasks every tick

  • resets AI every tick

 AI behaves naturally between updates

 Added Percent chance AI will run red lights + stop signs

RedLightRunnerChance = 15

 General stability improvements



Short Description

NPC vehicles now follow real NC speed limits based on road type, zone detection and etc.

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images

User Feedback

Recommended Comments

TimmyLuke017 Gaming

Members Author

Just now, McMufin1 said:

Gonna try this!

Let me know if you run into any issues. This is still kind of in a beta state. I have been doing testing on it.

McMuffin22

Members

19 minutes ago, TimmyLuke017 Gaming said:

Let me know if you run into any issues. This is still kind of in a beta state. I have been doing testing on it.

It works amazing! Good work

TimmyLuke017 Gaming

Members Author

Just now, McMufin1 said:

It works amazing! Good work

Thank you for letting me know. Really Appreciate it.

McMuffin22

Members

Just now, TimmyLuke017 Gaming said:

Thank you for letting me know. Really Appreciate it.

Can't wait to see more stuff from you

TimmyLuke017 Gaming

Members Author

Just now, McMufin1 said:

Can't wait to see more stuff from you

Yeah there is more stuff coming im also working on a another plugin but your are able to say commands to your K9. And the K9 actually does it it plays the animation for some of them like sit,down,lay down,follow,stay,heel,attack,get in,get out and etc. @McMufin1

McMuffin22

Members

5 minutes ago, TimmyLuke017 Gaming said:

Yeah there is more stuff coming im also working on a another plugin but your are able to say commands to your K9. And the K9 actually does it it plays the animation for some of them like sit,down,lay down,follow,stay,heel,attack,get in,get out and etc. @McMufin1

Is it hard to make plugins? But that's amazing, that would be very useful

TimmyLuke017 Gaming

Members Author

1 hour ago, Firefighter 3620 said:

Would GTA version 3725 work with this mod by chance?

Yes it should work.

Bear82

Members

(edited)

Sounds promising—I'll give it a try later. I'd also be up for California :)

The only thing I'm wondering now is: what exactly needs to be adapted for the individual states? The recommended speed limit is supposed to be observed everywhere, isn't it? I mean, for instance, if a sign indicates 70. I should also mention that I haven't actually looked into this until now.

Edited by Bear82

TimmyLuke017 Gaming

Members Author

17 minutes ago, Back12 said:

does anyone get speedy??? I want law breakers guys doing 85 plus

@Back12 No but I will definitely add this to the script so there wil be some speeders.

alex34244

Members

so un further update can you make AI pass some red lights??? and they can steel speeding?

TimmyLuke017 Gaming

Members Author

3 hours ago, alex34244 said:

so un further update can you make AI pass some red lights??? and they can steel speeding?

@alex34244 There will be a Percent chance that AI will run red lights + stop signs

RedLightRunnerChance = 15

This will be in the next update.

and they can steel speeding?
I'm still trying to work on this but I'm also having trouble with it unfortunately.

Haze Studios

Members

You realize you have World.GetAllPeds on tick... right? Not only that, you are applying the speed to every vehicle, every time, every tick.

TimmyLuke017 Gaming

Members Author

(edited)

21 minutes ago, Haze Studios said:

You realize you have World.GetAllPeds on tick... right? Not only that, you are applying the speed to every vehicle, every time, every tick.

@Haze Studios Thank you for pointing this out. I am currently working on a fix for this. No On Tick, No Constant Tasks Resets, updates every 10 seconds, replaced it with a timer‑based update system. Do you think this would work?

7 minutes ago, K7BSamuel said:

Excited to try this! I suggest Idaho or Washington.

@K7BSamuel Thank you for your interests. Let me know if you run into any problems. This is still currently in not a great condition for the mod but hope to get things fixed for the mod.

Edited by TimmyLuke017 Gaming

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